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Working better segmented control
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b7e3cff21d
commit
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1 changed files with 115 additions and 32 deletions
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@ -98,26 +98,34 @@ struct DraggableProgressBar: View {
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var body: some View {
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VStack {
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GeometryReader { geo in
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ZStack(alignment: .leading) {
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Capsule()
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.fill(.tertiary)
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Group {
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switch Defaults[.progressBarStyle] {
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case .gradient:
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Group {
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if Defaults[.progressBarStyle] == .segmented {
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// Segmented progress bar - completely different layout
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SegmentedProgressContent(value: value, geometry: geo)
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} else {
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// Traditional capsule-based progress bar
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ZStack(alignment: .leading) {
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Capsule()
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.fill(LinearGradient(colors: Defaults[.systemEventIndicatorUseAccent] ? [Defaults[.accentColor], Defaults[.accentColor].ensureMinimumBrightness(factor: 0.2)] : [.white, .white.opacity(0.2)], startPoint: .trailing, endPoint: .leading))
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.frame(width: max(0, min(geo.size.width * value, geo.size.width)))
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.shadow(color: Defaults[.systemEventIndicatorShadow] ? Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white : .clear, radius: 8, x: 3)
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case .hierarchical:
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Capsule()
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.fill(Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor] : .white)
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.frame(width: max(0, min(geo.size.width * value, geo.size.width)))
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.shadow(color: Defaults[.systemEventIndicatorShadow] ? Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white : .clear, radius: 8, x: 3)
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case .segmented:
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SegmentedProgressContent(value: value, geometry: geo)
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.fill(.tertiary)
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Group {
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switch Defaults[.progressBarStyle] {
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case .gradient:
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Capsule()
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.fill(LinearGradient(colors: Defaults[.systemEventIndicatorUseAccent] ? [Defaults[.accentColor], Defaults[.accentColor].ensureMinimumBrightness(factor: 0.2)] : [.white, .white.opacity(0.2)], startPoint: .trailing, endPoint: .leading))
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.frame(width: max(0, min(geo.size.width * value, geo.size.width)))
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.shadow(color: Defaults[.systemEventIndicatorShadow] ? Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white : .clear, radius: 8, x: 3)
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case .hierarchical:
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Capsule()
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.fill(Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor] : .white)
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.frame(width: max(0, min(geo.size.width * value, geo.size.width)))
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.shadow(color: Defaults[.systemEventIndicatorShadow] ? Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white : .clear, radius: 8, x: 3)
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case .segmented:
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EmptyView() // This case won't be reached due to the outer if condition
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}
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}
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.opacity(value.isZero ? 0 : 1)
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}
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}
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.opacity(value.isZero ? 0 : 1)
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}
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.gesture(
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DragGesture(minimumDistance: 0)
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@ -150,25 +158,100 @@ struct SegmentedProgressContent: View {
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let value: CGFloat
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let geometry: GeometryProxy
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private let segmentCount = 20
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private let segmentCount = 16
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@State private var glowIndex: Int? = nil
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@State private var lastValue: CGFloat = 0
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var body: some View {
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HStack(spacing: 1) {
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let spacing: CGFloat = 1.5
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let computed = (geometry.size.width - CGFloat(segmentCount - 1) * spacing) / CGFloat(segmentCount)
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let barWidth = max(3.0, min(6.0, computed))
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let activeCount = Int(round(value * CGFloat(segmentCount)))
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HStack(spacing: spacing) {
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ForEach(0..<segmentCount, id: \.self) { index in
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let segmentValue = CGFloat(index + 1) / CGFloat(segmentCount)
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let isActive = value >= segmentValue
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RoundedRectangle(cornerRadius: 1)
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.fill(isActive ?
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(Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor] : .white) :
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.clear)
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.frame(width: max(1, (geometry.size.width - CGFloat(segmentCount - 1) * 1) / CGFloat(segmentCount)))
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.shadow(color: isActive && Defaults[.systemEventIndicatorShadow] ?
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(Defaults[.systemEventIndicatorUseAccent] ? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7) : .white) :
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.clear, radius: 4, x: 1)
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.opacity(value.isZero ? 0 : (isActive ? 1 : 0.3))
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RoundedRectangle(cornerRadius: 2)
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.fill(segmentColor(isActive: index < activeCount))
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.shadow(
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color: Defaults[.systemEventIndicatorShadow]
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? glowShadowColor(for: index < activeCount, index: index)
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: .clear,
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radius: Defaults[.systemEventIndicatorShadow]
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? (glowIndex == index ? 12 : (index < activeCount ? 4 : 0))
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: 0,
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x: 0, y: 0
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)
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.frame(width: barWidth)
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.animation(.spring(response: 0.3, dampingFraction: 0.8), value: activeCount)
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.scaleEffect(glowIndex == index ? 1.15 : 1.0)
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.animation(.spring(response: 0.2, dampingFraction: 0.6), value: glowIndex == index)
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}
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}
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.frame(width: geometry.size.width)
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.frame(maxWidth: .infinity, alignment: .center)
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.opacity(value.isZero ? 0 : 1)
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.onChange(of: value) { old, newVal in
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handleGlow(oldValue: old, newValue: newVal)
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}
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}
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private func segmentColor(isActive: Bool) -> Color {
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if isActive {
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if Defaults[.systemEventIndicatorUseAccent] {
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return Defaults[.accentColor]
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}
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return .white
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} else {
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return .white.opacity(0.15)
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}
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}
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private func glowShadowColor(for isActive: Bool, index: Int) -> Color {
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if isActive {
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if let glowIndex = glowIndex, index == glowIndex {
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return Defaults[.systemEventIndicatorUseAccent]
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? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.8)
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: .white
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} else {
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return Defaults[.systemEventIndicatorUseAccent]
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? Defaults[.accentColor].ensureMinimumBrightness(factor: 0.7)
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: .white
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}
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}
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return .clear
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}
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private func handleGlow(oldValue: CGFloat, newValue: CGFloat) {
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defer { lastValue = newValue }
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let oldIndex = Int(round(oldValue * CGFloat(segmentCount)))
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let newIndex = Int(round(newValue * CGFloat(segmentCount)))
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guard oldIndex != newIndex else { return }
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if newIndex > oldIndex {
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animateWave(from: oldIndex, to: newIndex, step: 1)
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} else {
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animateWave(from: oldIndex - 1, to: newIndex - 1, step: -1)
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}
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}
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private func animateWave(from start: Int, to end: Int, step: Int) {
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let clampedStart = max(0, min(segmentCount - 1, start))
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let clampedEnd = max(-1, min(segmentCount - 1, end))
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let range = stride(from: clampedStart, through: clampedEnd, by: step)
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var delay: Double = 0
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for i in range {
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) {
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withAnimation(.spring(response: 0.2, dampingFraction: 0.7)) {
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glowIndex = i
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}
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}
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DispatchQueue.main.asyncAfter(deadline: .now() + delay + 0.2) {
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if glowIndex == i {
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withAnimation(.spring(response: 0.3, dampingFraction: 0.8)) {
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glowIndex = nil
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}
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}
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}
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delay += 0.015
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}
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}
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}
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