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Update live waveform using rtaudio
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19 changed files with 893 additions and 5 deletions
161
DynamicIsland/audio/RealTimeAudioSpectrum.swift
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161
DynamicIsland/audio/RealTimeAudioSpectrum.swift
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/*
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* Atoll (DynamicIsland)
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* Copyright (C) 2024-2026 Atoll Contributors
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*
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* Real-time audio spectrum visualization using CoreAudio tap data.
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* Adapted from rtaudio project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*/
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import AppKit
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import Cocoa
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import SwiftUI
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import simd
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/// NSView-based real-time audio spectrum visualizer
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class RealTimeAudioSpectrum: NSView {
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private var barLayers: [CAShapeLayer] = []
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private var isPlaying: Bool = true
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private var animationTimer: Timer?
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override init(frame frameRect: NSRect) {
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super.init(frame: frameRect)
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wantsLayer = true
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setupBars()
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}
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deinit {
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stopAnimating()
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}
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required init?(coder: NSCoder) {
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super.init(coder: coder)
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wantsLayer = true
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setupBars()
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}
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private func setupBars() {
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let barWidth: CGFloat = 2
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let barCount = 4
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let spacing: CGFloat = barWidth
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let totalWidth = CGFloat(barCount) * (barWidth + spacing)
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let totalHeight: CGFloat = 14
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frame.size = CGSize(width: totalWidth, height: totalHeight)
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for i in 0 ..< barCount {
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let xPosition = CGFloat(i) * (barWidth + spacing)
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let barLayer = CAShapeLayer()
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barLayer.frame = CGRect(x: xPosition, y: 0, width: barWidth, height: totalHeight)
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barLayer.position = CGPoint(x: xPosition + barWidth / 2, y: totalHeight / 2)
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barLayer.fillColor = NSColor.white.cgColor
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let path = NSBezierPath(roundedRect: CGRect(x: 0, y: 0, width: barWidth, height: totalHeight),
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xRadius: barWidth / 2,
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yRadius: barWidth / 2)
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barLayer.path = path.cgPath
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barLayers.append(barLayer)
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layer?.addSublayer(barLayer)
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}
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}
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override func viewDidMoveToWindow() {
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super.viewDidMoveToWindow()
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if window == nil {
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stopAnimating()
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} else if isPlaying {
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startAnimating()
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}
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}
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private func startAnimating() {
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guard animationTimer == nil else { return }
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// Use a timer at ~30fps for smooth animation
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animationTimer = Timer.scheduledTimer(withTimeInterval: 1.0/30.0, repeats: true) { [weak self] _ in
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self?.updateBarsFromAudio()
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}
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}
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private func stopAnimating() {
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animationTimer?.invalidate()
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animationTimer = nil
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resetBars()
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}
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private var debugLogCounter = 0
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private func updateBarsFromAudio() {
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guard isPlaying else {
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resetBars()
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return
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}
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// Get real-time magnitudes from AudioTap
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let magnitudes = AudioTap.shared.getSmoothedMagnitudes()
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// Debug: log magnitudes periodically
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debugLogCounter += 1
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if debugLogCounter % 60 == 0 { // Every 2 seconds at 30fps
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print("📊 [Spectrum] Magnitudes: [\(magnitudes.x), \(magnitudes.y), \(magnitudes.z), \(magnitudes.w)]")
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}
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// Update each bar with its corresponding band magnitude
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for (index, barLayer) in barLayers.enumerated() {
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let magnitude = magnitudes[index]
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// Map magnitude (0-1) to scale (0.2 - 1.0) for visual appeal
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let scale = max(0.2, min(1.0, CGFloat(magnitude) * 1.5 + 0.2))
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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barLayer.transform = CATransform3DMakeScale(1, scale, 1)
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CATransaction.commit()
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}
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}
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private func resetBars() {
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for barLayer in barLayers {
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CATransaction.begin()
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CATransaction.setDisableActions(true)
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barLayer.transform = CATransform3DMakeScale(1, 0.2, 1)
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CATransaction.commit()
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}
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}
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func setPlaying(_ playing: Bool) {
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isPlaying = playing
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if isPlaying {
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startAnimating()
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} else {
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stopAnimating()
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}
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}
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}
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/// SwiftUI wrapper for RealTimeAudioSpectrum
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struct RealTimeAudioSpectrumView: NSViewRepresentable {
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@Binding var isPlaying: Bool
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func makeNSView(context: Context) -> RealTimeAudioSpectrum {
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let spectrum = RealTimeAudioSpectrum()
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spectrum.setPlaying(isPlaying)
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return spectrum
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}
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func updateNSView(_ nsView: RealTimeAudioSpectrum, context: Context) {
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nsView.setPlaying(isPlaying)
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}
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static func dismantleNSView(_ nsView: RealTimeAudioSpectrum, coordinator: ()) {
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nsView.setPlaying(false)
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}
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}
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#Preview {
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RealTimeAudioSpectrumView(isPlaying: .constant(true))
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.frame(width: 16, height: 20)
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.padding()
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}
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