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Working Lock Screen HUD
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44b18513f2
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4 changed files with 265 additions and 10 deletions
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@ -7,15 +7,26 @@
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import SwiftUI
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import Defaults
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import SkyLightWindow
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struct LockScreenLiveActivity: View {
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@EnvironmentObject var vm: DynamicIslandViewModel
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// Don't observe lockScreenManager - just show static lock icon without state-driven animations
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// This prevents animation conflicts with panel window teardown
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@ObservedObject private var lockScreenManager = LockScreenManager.shared
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@State private var isHovering: Bool = false
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@State private var gestureProgress: CGFloat = 0
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@State private var isExpanded: Bool = false
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@Namespace private var lockIconSpace
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private var iconName: String {
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lockScreenManager.isLocked ? "lock.fill" : "lock.open.fill"
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}
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private var iconColor: Color {
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lockScreenManager.isLocked ? .blue : .green
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}
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private var glowColor: Color {
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lockScreenManager.isLocked ? Color.blue.opacity(0.15) : Color.green.opacity(0.2)
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}
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var body: some View {
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HStack(spacing: 0) {
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@ -26,12 +37,13 @@ struct LockScreenLiveActivity: View {
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HStack {
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ZStack {
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RoundedRectangle(cornerRadius: 6)
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.fill(Color.blue.opacity(0.15))
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.fill(glowColor)
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Image(systemName: "lock.fill")
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.font(.system(size: 12))
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.foregroundColor(.blue)
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.modifier(LockPulsingModifier())
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Image(systemName: iconName)
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.font(.system(size: 12, weight: .semibold))
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.foregroundColor(iconColor)
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.modifier(LockPulsingModifier(isUnlocking: !lockScreenManager.isLocked))
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.matchedGeometryEffect(id: "lock-icon", in: lockIconSpace)
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}
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.frame(width: vm.effectiveClosedNotchHeight - 12, height: vm.effectiveClosedNotchHeight - 12)
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}
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@ -52,27 +64,46 @@ struct LockScreenLiveActivity: View {
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.frame(height: vm.effectiveClosedNotchHeight + (isHovering ? 8 : 0))
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.onAppear {
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// Expand immediately without animation to avoid conflicts
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withAnimation(.smooth(duration: 0.4)) {
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isExpanded = true
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}
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}
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.onDisappear {
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// Collapse immediately when removed from hierarchy
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isExpanded = false
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}
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.onChange(of: lockScreenManager.isLockIdle) { _, newValue in
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if newValue {
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withAnimation(.smooth(duration: 0.4)) {
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isExpanded = false
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}
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} else {
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withAnimation(.smooth(duration: 0.4)) {
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isExpanded = true
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}
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}
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}
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.animation(.spring(response: 0.5, dampingFraction: 0.85), value: lockScreenManager.isLocked)
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.animation(.easeOut(duration: 0.25), value: isExpanded)
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}
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}
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// Pulsing animation modifier for lock indicator
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struct LockPulsingModifier: ViewModifier {
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var isUnlocking: Bool
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@State private var isPulsing = false
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func body(content: Content) -> some View {
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content
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.scaleEffect(isPulsing ? 1.1 : 1.0)
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.opacity(isPulsing ? 0.8 : 1.0)
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.opacity(isPulsing ? (isUnlocking ? 1.0 : 0.8) : 1.0)
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.onAppear {
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withAnimation(.easeInOut(duration: 1.0).repeatForever(autoreverses: true)) {
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isPulsing = true
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}
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}
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.onDisappear {
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isPulsing = false
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}
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}
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}
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@ -0,0 +1,95 @@
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//
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// LockScreenLiveActivityOverlay.swift
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// DynamicIsland
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//
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// Mirrors the closed-notch live activity layout on the macOS lock screen.
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//
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import SwiftUI
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enum LockLiveActivityState: Equatable {
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case locked
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case unlocking
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}
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struct LockScreenLiveActivityOverlay: View {
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let state: LockLiveActivityState
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let notchSize: CGSize
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private var indicatorSize: CGFloat {
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max(0, notchSize.height - 12)
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}
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private var horizontalPadding: CGFloat {
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cornerRadiusInsets.closed.bottom
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}
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private var baseWidth: CGFloat {
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notchSize.width + (indicatorSize * 2)
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}
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private var totalWidth: CGFloat {
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baseWidth + (horizontalPadding * 2)
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}
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private var iconName: String {
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state == .locked ? "lock.fill" : "lock.open.fill"
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}
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private var iconColor: Color {
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state == .locked ? .blue : .green
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}
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private var glowColor: Color {
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state == .locked ? Color.blue.opacity(0.15) : Color.green.opacity(0.2)
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}
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var body: some View {
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HStack(spacing: 0) {
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Color.clear
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.background {
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HStack {
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ZStack {
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RoundedRectangle(cornerRadius: 6)
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.fill(glowColor)
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Image(systemName: iconName)
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.font(.system(size: 12, weight: .semibold))
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.foregroundColor(iconColor)
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.modifier(LockPulsingModifier(isUnlocking: state == .unlocking))
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}
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.frame(width: indicatorSize, height: indicatorSize)
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .leading)
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}
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.frame(width: indicatorSize, height: notchSize.height)
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Color.clear
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.frame(width: notchSize.width, height: notchSize.height)
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Color.clear
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.frame(width: indicatorSize, height: notchSize.height)
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}
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.frame(width: baseWidth, height: notchSize.height)
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.padding(.horizontal, horizontalPadding)
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.background(Color.black)
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.clipShape(
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NotchShape(
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topCornerRadius: cornerRadiusInsets.closed.top,
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bottomCornerRadius: cornerRadiusInsets.closed.bottom
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)
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)
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.frame(width: totalWidth, height: notchSize.height)
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.animation(.spring(response: 0.45, dampingFraction: 0.85), value: state)
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.drawingGroup()
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}
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}
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#Preview {
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VStack(spacing: 24) {
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LockScreenLiveActivityOverlay(state: .locked, notchSize: CGSize(width: 220, height: 32))
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LockScreenLiveActivityOverlay(state: .unlocking, notchSize: CGSize(width: 220, height: 32))
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}
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.padding()
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.background(Color.gray.opacity(0.2))
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}
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127
DynamicIsland/managers/LockScreenLiveActivityWindowManager.swift
Normal file
127
DynamicIsland/managers/LockScreenLiveActivityWindowManager.swift
Normal file
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@ -0,0 +1,127 @@
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//
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// LockScreenLiveActivityWindowManager.swift
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// DynamicIsland
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//
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// Delegates the lock screen live activity layout to SkyLight so it remains visible when the display is locked.
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//
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import AppKit
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import Defaults
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import SkyLightWindow
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import SwiftUI
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@MainActor
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class LockScreenLiveActivityWindowManager {
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static let shared = LockScreenLiveActivityWindowManager()
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private var window: NSWindow?
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private var hasDelegated = false
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private var hideTask: Task<Void, Never>?
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private init() {}
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private func timestamp() -> String {
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let formatter = DateFormatter()
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formatter.dateFormat = "HH:mm:ss.SSS"
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return formatter.string(from: Date())
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}
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private func frame(for notchSize: CGSize, on screen: NSScreen) -> NSRect {
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let indicatorSize = max(0, notchSize.height - 12)
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let horizontalPadding = cornerRadiusInsets.closed.bottom
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let totalWidth = notchSize.width + (indicatorSize * 2) + (horizontalPadding * 2)
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let screenFrame = screen.frame
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let originX = screenFrame.origin.x + (screenFrame.width / 2) - (totalWidth / 2)
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let originY = screenFrame.origin.y + screenFrame.height - notchSize.height
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return NSRect(x: originX, y: originY, width: totalWidth, height: notchSize.height)
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}
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private func ensureWindow(notchSize: CGSize, screen: NSScreen) -> NSWindow {
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if let window {
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return window
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}
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let window = NSWindow(
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contentRect: frame(for: notchSize, on: screen),
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styleMask: [.borderless, .nonactivatingPanel],
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backing: .buffered,
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defer: false
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)
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window.isOpaque = false
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window.backgroundColor = .clear
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window.isReleasedWhenClosed = false
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window.ignoresMouseEvents = true
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window.hasShadow = false
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window.level = NSWindow.Level(rawValue: Int(CGShieldingWindowLevel()))
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window.collectionBehavior = [.canJoinAllSpaces, .stationary, .fullScreenAuxiliary]
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window.alphaValue = 0
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self.window = window
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self.hasDelegated = false
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return window
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}
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private func present(state: LockLiveActivityState) {
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guard Defaults[.enableLockScreenLiveActivity] else {
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hideImmediately()
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return
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}
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guard let screen = NSScreen.main else {
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print("[\(timestamp())] LockScreenLiveActivityWindowManager: no main screen available")
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return
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}
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let notchSize = getClosedNotchSize(screen: screen.localizedName)
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let window = ensureWindow(notchSize: notchSize, screen: screen)
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let targetFrame = frame(for: notchSize, on: screen)
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window.setFrame(targetFrame, display: true)
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let overlay = LockScreenLiveActivityOverlay(state: state, notchSize: notchSize)
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window.contentView = NSHostingView(rootView: overlay)
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if !hasDelegated {
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SkyLightOperator.shared.delegateWindow(window)
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hasDelegated = true
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}
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window.alphaValue = 1
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window.orderFrontRegardless()
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}
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func showLocked() {
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hideTask?.cancel()
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present(state: .locked)
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print("[\(timestamp())] LockScreenLiveActivityWindowManager: showing locked state")
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}
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func showUnlockAndScheduleHide() {
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hideTask?.cancel()
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present(state: .unlocking)
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print("[\(timestamp())] LockScreenLiveActivityWindowManager: showing unlock state")
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hideTask = Task { [weak self] in
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try? await Task.sleep(for: .seconds(max(Defaults[.waitInterval], 1.0)))
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guard let self, !Task.isCancelled else { return }
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await MainActor.run {
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self.hideImmediately()
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}
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}
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}
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func hideImmediately() {
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hideTask?.cancel()
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hideTask = nil
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guard let window else { return }
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window.orderOut(nil)
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window.alphaValue = 0
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window.contentView = nil
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print("[\(timestamp())] LockScreenLiveActivityWindowManager: HUD hidden")
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}
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}
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@ -83,6 +83,7 @@ class LockScreenManager: ObservableObject {
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// Show panel FIRST (creates and shows window on lock screen)
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print("[\(timestamp())] LockScreenManager: 🎵 Showing lock screen panel")
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LockScreenPanelManager.shared.showPanel()
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LockScreenLiveActivityWindowManager.shared.showLocked()
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// THEN trigger lock icon in Dynamic Island (only if enabled in settings)
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if Defaults[.enableLockScreenLiveActivity] {
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@ -101,6 +102,7 @@ class LockScreenManager: ObservableObject {
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// Hide panel window immediately and synchronously
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print("[\(timestamp())] LockScreenManager: 🚪 Hiding panel window")
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LockScreenPanelManager.shared.hidePanel()
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LockScreenLiveActivityWindowManager.shared.showUnlockAndScheduleHide()
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// Update state immediately
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if Defaults[.enableLockScreenLiveActivity] {
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