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Working Lock Screen HUD
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parent
44b18513f2
commit
ce8cce0252
4 changed files with 265 additions and 10 deletions
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@ -7,15 +7,26 @@
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import SwiftUI
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import Defaults
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import SkyLightWindow
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struct LockScreenLiveActivity: View {
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@EnvironmentObject var vm: DynamicIslandViewModel
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// Don't observe lockScreenManager - just show static lock icon without state-driven animations
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// This prevents animation conflicts with panel window teardown
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@ObservedObject private var lockScreenManager = LockScreenManager.shared
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@State private var isHovering: Bool = false
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@State private var gestureProgress: CGFloat = 0
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@State private var isExpanded: Bool = false
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@Namespace private var lockIconSpace
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private var iconName: String {
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lockScreenManager.isLocked ? "lock.fill" : "lock.open.fill"
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}
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private var iconColor: Color {
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lockScreenManager.isLocked ? .blue : .green
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}
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private var glowColor: Color {
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lockScreenManager.isLocked ? Color.blue.opacity(0.15) : Color.green.opacity(0.2)
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}
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var body: some View {
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HStack(spacing: 0) {
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@ -26,12 +37,13 @@ struct LockScreenLiveActivity: View {
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HStack {
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ZStack {
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RoundedRectangle(cornerRadius: 6)
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.fill(Color.blue.opacity(0.15))
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.fill(glowColor)
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Image(systemName: "lock.fill")
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.font(.system(size: 12))
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.foregroundColor(.blue)
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.modifier(LockPulsingModifier())
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Image(systemName: iconName)
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.font(.system(size: 12, weight: .semibold))
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.foregroundColor(iconColor)
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.modifier(LockPulsingModifier(isUnlocking: !lockScreenManager.isLocked))
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.matchedGeometryEffect(id: "lock-icon", in: lockIconSpace)
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}
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.frame(width: vm.effectiveClosedNotchHeight - 12, height: vm.effectiveClosedNotchHeight - 12)
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}
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@ -52,27 +64,46 @@ struct LockScreenLiveActivity: View {
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.frame(height: vm.effectiveClosedNotchHeight + (isHovering ? 8 : 0))
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.onAppear {
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// Expand immediately without animation to avoid conflicts
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isExpanded = true
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withAnimation(.smooth(duration: 0.4)) {
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isExpanded = true
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}
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}
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.onDisappear {
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// Collapse immediately when removed from hierarchy
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isExpanded = false
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}
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.onChange(of: lockScreenManager.isLockIdle) { _, newValue in
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if newValue {
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withAnimation(.smooth(duration: 0.4)) {
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isExpanded = false
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}
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} else {
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withAnimation(.smooth(duration: 0.4)) {
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isExpanded = true
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}
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}
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}
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.animation(.spring(response: 0.5, dampingFraction: 0.85), value: lockScreenManager.isLocked)
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.animation(.easeOut(duration: 0.25), value: isExpanded)
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}
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}
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// Pulsing animation modifier for lock indicator
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struct LockPulsingModifier: ViewModifier {
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var isUnlocking: Bool
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@State private var isPulsing = false
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func body(content: Content) -> some View {
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content
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.scaleEffect(isPulsing ? 1.1 : 1.0)
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.opacity(isPulsing ? 0.8 : 1.0)
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.opacity(isPulsing ? (isUnlocking ? 1.0 : 0.8) : 1.0)
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.onAppear {
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withAnimation(.easeInOut(duration: 1.0).repeatForever(autoreverses: true)) {
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isPulsing = true
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}
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}
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.onDisappear {
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isPulsing = false
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}
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}
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}
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