Working Color, Bluetooth and not working DND

This commit is contained in:
Hariharan Mudaliar 2025-10-07 19:45:55 +05:30
commit c00b6db984
12 changed files with 13150 additions and 11440 deletions

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//
// BluetoothAudioManager.swift
// DynamicIsland
//
// Created for Bluetooth audio device connection detection and monitoring
// Detects when audio devices connect and displays HUD with battery status
//
import Foundation
import Combine
import AppKit
import Defaults
import SwiftUI
import IOBluetooth
/// Manages detection and monitoring of Bluetooth audio device connections
class BluetoothAudioManager: ObservableObject {
static let shared = BluetoothAudioManager()
// MARK: - Published Properties
@Published var lastConnectedDevice: BluetoothAudioDevice?
@Published var connectedDevices: [BluetoothAudioDevice] = []
@Published var isBluetoothAudioConnected: Bool = false
// MARK: - Private Properties
private var observers: [NSObjectProtocol] = []
private var cancellables = Set<AnyCancellable>()
private let coordinator = DynamicIslandViewCoordinator.shared
private var pollingTimer: Timer?
// MARK: - Initialization
private init() {
print("🎧 [BluetoothAudioManager] Initializing...")
setupBluetoothObservers()
checkInitialDevices()
startPollingForChanges()
}
deinit {
cleanup()
}
// MARK: - Setup Methods
/// Sets up observers for Bluetooth device connection/disconnection events
private func setupBluetoothObservers() {
print("🎧 [BluetoothAudioManager] Setting up Bluetooth observers...")
// Use DistributedNotificationCenter for IOBluetooth notifications
let dnc = DistributedNotificationCenter.default()
// Observe device connected notifications
dnc.addObserver(
self,
selector: #selector(handleDeviceConnectedNotification(_:)),
name: NSNotification.Name("IOBluetoothDeviceConnectedNotification"),
object: nil
)
// Observe device disconnected notifications
dnc.addObserver(
self,
selector: #selector(handleDeviceDisconnectedNotification(_:)),
name: NSNotification.Name("IOBluetoothDeviceDisconnectedNotification"),
object: nil
)
print("🎧 [BluetoothAudioManager] ✅ Observers registered with DistributedNotificationCenter")
}
/// Starts polling for device connection changes (fallback mechanism)
private func startPollingForChanges() {
print("🎧 [BluetoothAudioManager] Starting polling timer (3s interval)...")
pollingTimer = Timer.scheduledTimer(withTimeInterval: 3.0, repeats: true) { [weak self] _ in
self?.checkForDeviceChanges()
}
}
/// Checks for device connection/disconnection changes
private func checkForDeviceChanges() {
// Check if Bluetooth is powered on
guard IOBluetoothHostController.default()?.powerState == kBluetoothHCIPowerStateON else {
// Bluetooth is off - clear connected devices if any
if !connectedDevices.isEmpty {
print("🎧 [BluetoothAudioManager] ⚠️ Bluetooth powered off - clearing connected devices")
connectedDevices.removeAll()
isBluetoothAudioConnected = false
}
return
}
guard let pairedDevices = IOBluetoothDevice.pairedDevices() as? [IOBluetoothDevice] else {
return
}
let currentlyConnectedAddresses = Set(
pairedDevices
.filter { $0.isConnected() && isAudioDevice($0) }
.compactMap { $0.addressString }
)
let previousAddresses = Set(connectedDevices.map { $0.address })
// Check for new connections
let newAddresses = currentlyConnectedAddresses.subtracting(previousAddresses)
if !newAddresses.isEmpty {
print("🎧 [BluetoothAudioManager] 🔍 Polling detected new connection(s)")
checkForNewlyConnectedDevices()
}
// Check for disconnections
let removedAddresses = previousAddresses.subtracting(currentlyConnectedAddresses)
if !removedAddresses.isEmpty {
print("🎧 [BluetoothAudioManager] 🔍 Polling detected disconnection(s)")
updateConnectedDevices()
}
}
/// Checks for already connected Bluetooth audio devices on init
private func checkInitialDevices() {
print("🎧 [BluetoothAudioManager] Checking for initially connected devices...")
// Check if Bluetooth is powered on
guard IOBluetoothHostController.default()?.powerState == kBluetoothHCIPowerStateON else {
print("🎧 [BluetoothAudioManager] ⚠️ Bluetooth is powered off - skipping initial check")
return
}
guard let pairedDevices = IOBluetoothDevice.pairedDevices() as? [IOBluetoothDevice] else {
print("🎧 [BluetoothAudioManager] No paired devices found")
return
}
let connectedAudioDevices = pairedDevices.filter { device in
device.isConnected() && isAudioDevice(device)
}
print("🎧 [BluetoothAudioManager] Found \(connectedAudioDevices.count) connected audio devices")
connectedDevices = connectedAudioDevices.compactMap { device in
createBluetoothAudioDevice(from: device)
}
// Update connection state
isBluetoothAudioConnected = !connectedDevices.isEmpty
if let lastDevice = connectedDevices.last {
lastConnectedDevice = lastDevice
print("🎧 [BluetoothAudioManager] ✅ Bluetooth audio connected: \(lastDevice.name)")
}
}
// MARK: - Device Event Handlers
/// Handles Bluetooth device connection notification from DistributedNotificationCenter
@objc private func handleDeviceConnectedNotification(_ notification: Notification) {
print("🎧 [BluetoothAudioManager] 📡 Device connection notification received")
// Re-check all devices since distributed notification doesn't contain device object
checkForNewlyConnectedDevices()
}
/// Handles Bluetooth device disconnection notification from DistributedNotificationCenter
@objc private func handleDeviceDisconnectedNotification(_ notification: Notification) {
print("🎧 [BluetoothAudioManager] 📡 Device disconnection notification received")
// Re-check all devices to update connection state
updateConnectedDevices()
}
/// Checks for newly connected devices and displays HUD for new ones
private func checkForNewlyConnectedDevices() {
// Check if Bluetooth is powered on
guard IOBluetoothHostController.default()?.powerState == kBluetoothHCIPowerStateON else {
print("🎧 [BluetoothAudioManager] ⚠️ Bluetooth is powered off - skipping device check")
return
}
guard let pairedDevices = IOBluetoothDevice.pairedDevices() as? [IOBluetoothDevice] else {
return
}
let currentlyConnectedDevices = pairedDevices.filter { device in
device.isConnected() && isAudioDevice(device)
}
// Find devices that are newly connected
for device in currentlyConnectedDevices {
let address = device.addressString ?? "Unknown"
// Check if this device wasn't in our list before
if !connectedDevices.contains(where: { $0.address == address }) {
print("🎧 [BluetoothAudioManager] 🎉 New audio device connected: \(device.name ?? "Unknown")")
guard let audioDevice = createBluetoothAudioDevice(from: device) else {
continue
}
// Add to connected devices
connectedDevices.append(audioDevice)
lastConnectedDevice = audioDevice
isBluetoothAudioConnected = true
// Show HUD for new connection
showDeviceConnectedHUD(audioDevice)
}
}
}
/// Updates the list of connected devices (for disconnections)
private func updateConnectedDevices() {
guard let pairedDevices = IOBluetoothDevice.pairedDevices() as? [IOBluetoothDevice] else {
return
}
let currentlyConnectedAddresses = pairedDevices
.filter { $0.isConnected() && isAudioDevice($0) }
.compactMap { $0.addressString }
// Remove disconnected devices
let previousCount = connectedDevices.count
connectedDevices.removeAll { device in
!currentlyConnectedAddresses.contains(device.address)
}
if connectedDevices.count < previousCount {
print("🎧 [BluetoothAudioManager] 👋 Audio device(s) disconnected")
}
isBluetoothAudioConnected = !connectedDevices.isEmpty
}
/// Handles Bluetooth device connection event (legacy - kept for compatibility)
private func handleDeviceConnected(_ notification: Notification) {
guard let device = notification.object as? IOBluetoothDevice else {
print("🎧 [BluetoothAudioManager] ⚠️ Could not extract device from notification")
return
}
// Only handle audio devices
guard isAudioDevice(device) else {
print("🎧 [BluetoothAudioManager] Device is not an audio device, ignoring")
return
}
print("🎧 [BluetoothAudioManager] 🎉 Audio device connected: \(device.name ?? "Unknown")")
guard let audioDevice = createBluetoothAudioDevice(from: device) else {
return
}
// Add to connected devices list
if !connectedDevices.contains(where: { $0.address == audioDevice.address }) {
connectedDevices.append(audioDevice)
}
// Update last connected device
lastConnectedDevice = audioDevice
isBluetoothAudioConnected = true
// Show HUD
showDeviceConnectedHUD(audioDevice)
}
/// Handles Bluetooth device disconnection event
private func handleDeviceDisconnected(_ notification: Notification) {
guard let device = notification.object as? IOBluetoothDevice else {
return
}
guard isAudioDevice(device) else {
return
}
print("🎧 [BluetoothAudioManager] 👋 Audio device disconnected: \(device.name ?? "Unknown")")
// Remove from connected devices
let address = device.addressString ?? "Unknown"
connectedDevices.removeAll { $0.address == address }
isBluetoothAudioConnected = !connectedDevices.isEmpty
}
// MARK: - Device Detection Helpers
/// Determines if a Bluetooth device is an audio device
private func isAudioDevice(_ device: IOBluetoothDevice) -> Bool {
// Check if device has audio service UUID
let audioServiceUUID = IOBluetoothSDPUUID(uuid16: 0x110B) // Audio Sink
let headsetServiceUUID = IOBluetoothSDPUUID(uuid16: 0x1108) // Headset
let handsfreeServiceUUID = IOBluetoothSDPUUID(uuid16: 0x111E) // Handsfree
// Check if device has any audio-related services
if device.getServiceRecord(for: audioServiceUUID) != nil {
return true
}
if device.getServiceRecord(for: headsetServiceUUID) != nil {
return true
}
if device.getServiceRecord(for: handsfreeServiceUUID) != nil {
return true
}
// Check device class (major class: Audio/Video)
let deviceClass = device.classOfDevice
let majorClass = (deviceClass >> 8) & 0x1F
let audioVideoMajorClass: UInt32 = 0x04
return majorClass == audioVideoMajorClass
}
/// Creates a BluetoothAudioDevice model from IOBluetoothDevice
private func createBluetoothAudioDevice(from device: IOBluetoothDevice) -> BluetoothAudioDevice? {
let name = device.name ?? "Bluetooth Device"
let address = device.addressString ?? "Unknown"
let batteryLevel = getBatteryLevel(from: device)
let deviceType = detectDeviceType(from: device, name: name)
return BluetoothAudioDevice(
name: name,
address: address,
batteryLevel: batteryLevel,
deviceType: deviceType
)
}
/// Extracts battery level from Bluetooth device
private func getBatteryLevel(from device: IOBluetoothDevice) -> Int? {
// Try to read battery level from device
// Note: This may require additional permissions or may not be available for all devices
// Placeholder: Return nil if not available
// TODO: Implement actual battery level reading if device supports it
return nil
}
/// Detects the type of audio device based on name and properties
private func detectDeviceType(from device: IOBluetoothDevice, name: String) -> BluetoothAudioDeviceType {
let lowercaseName = name.lowercased()
// Check for specific AirPods models
if lowercaseName.contains("airpods") {
if lowercaseName.contains("max") {
return .airpodsMax
} else if lowercaseName.contains("pro") {
return .airpodsPro
}
return .airpods
}
// Check for other brands
if lowercaseName.contains("beats") {
return .beats
} else if lowercaseName.contains("speaker") || lowercaseName.contains("boombox") {
return .speaker
} else if lowercaseName.contains("headphone") || lowercaseName.contains("headset") ||
lowercaseName.contains("buds") || lowercaseName.contains("earbuds") {
return .headphones
}
// Check device class for more specific detection
let deviceClass = device.classOfDevice
let minorClass = (deviceClass >> 2) & 0x3F
// Minor classes for audio devices
switch minorClass {
case 0x01: return .headphones // Wearable Headset
case 0x02: return .headphones // Hands-free
case 0x06: return .headphones // Headphones
case 0x08: return .speaker // Portable Audio
case 0x0C: return .speaker // Loudspeaker
default: return .generic
}
}
// MARK: - HUD Display
/// Shows HUD notification for newly connected audio device
private func showDeviceConnectedHUD(_ device: BluetoothAudioDevice) {
guard Defaults[.showBluetoothDeviceConnections] else { return }
print("🎧 [BluetoothAudioManager] 📱 Showing device connected HUD")
// Convert battery percentage to 0.0-1.0 value
let batteryValue: CGFloat = if let battery = device.batteryLevel {
CGFloat(battery) / 100.0
} else {
0.0 // 0 means battery info not available
}
// Show HUD via coordinator
coordinator.toggleSneakPeek(
status: true,
type: .bluetoothAudio,
duration: 2.5,
value: batteryValue,
icon: device.deviceType.sfSymbol
)
}
// MARK: - Cleanup
private func cleanup() {
print("🎧 [BluetoothAudioManager] Cleaning up observers...")
pollingTimer?.invalidate()
pollingTimer = nil
let dnc = DistributedNotificationCenter.default()
dnc.removeObserver(self)
observers.removeAll()
cancellables.removeAll()
}
}
// MARK: - Models
struct BluetoothAudioDevice: Identifiable {
let id = UUID()
let name: String
let address: String
let batteryLevel: Int? // 0-100, nil if not available
let deviceType: BluetoothAudioDeviceType
}
enum BluetoothAudioDeviceType {
case airpods
case airpodsPro
case airpodsMax
case beats
case headphones
case speaker
case generic
var sfSymbol: String {
switch self {
case .airpods:
return "airpods"
case .airpodsPro:
return "airpodspro"
case .airpodsMax:
return "airpodsmax"
case .beats:
return "beats.headphones"
case .headphones:
return "headphones"
case .speaker:
return "hifispeaker.fill"
case .generic:
return "bluetooth.circle.fill"
}
}
var displayName: String {
switch self {
case .airpods: return "AirPods"
case .airpodsPro: return "AirPods Pro"
case .airpodsMax: return "AirPods Max"
case .beats: return "Beats"
case .headphones: return "Headphones"
case .speaker: return "Speaker"
case .generic: return "Bluetooth Device"
}
}
}
// MARK: - Notification Name Constants
private let IOBluetoothDeviceConnectionNotification = "IOBluetoothDeviceConnectionNotification"
private let IOBluetoothDeviceDisconnectionNotification = "IOBluetoothDeviceDisconnectionNotification"

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//
// DoNotDisturbManager.swift
// DynamicIsland
//
// Created for Do Not Disturb / Focus Mode detection
// Monitors macOS Focus Mode state changes via distributed notifications
//
import Foundation
import Combine
import AppKit
import Defaults
import SwiftUI
import UserNotifications // For notification permission checks
import ApplicationServices // For AXIsProcessTrusted
/// Manages detection and state tracking for macOS Focus Mode (Do Not Disturb)
class DoNotDisturbManager: ObservableObject {
static let shared = DoNotDisturbManager()
// MARK: - Published Properties
@Published var isDoNotDisturbActive: Bool = false
@Published var currentFocusModeName: String = ""
@Published var currentFocusModeIdentifier: String = ""
// MARK: - Private Properties
private var observers: [NSObjectProtocol] = []
private var cancellables = Set<AnyCancellable>()
// MARK: - Initialization
private init() {
print("🔔 [DoNotDisturbManager] Initializing...")
checkPermissions()
setupFocusModeObservers()
checkInitialState()
}
deinit {
cleanup()
}
// MARK: - Permission Checks
/// Checks if the app has necessary permissions for notification observation
private func checkPermissions() {
print("🔔 [DoNotDisturbManager] ==========================================")
print("🔔 [DoNotDisturbManager] 🔐 CHECKING PERMISSIONS & CAPABILITIES")
print("🔔 [DoNotDisturbManager] ==========================================")
// Check if running in sandbox
let isSandboxed = ProcessInfo.processInfo.environment["APP_SANDBOX_CONTAINER_ID"] != nil
print(" 📦 Sandboxed: \(isSandboxed ? "YES ⚠️" : "NO ✅")")
// Check notification center permissions
let notificationCenter = UNUserNotificationCenter.current()
notificationCenter.getNotificationSettings { settings in
print(" 🔔 Notification Authorization: \(settings.authorizationStatus.rawValue)")
print(" - .notDetermined = 0")
print(" - .denied = 1")
print(" - .authorized = 2")
print(" - .provisional = 3")
print(" - .ephemeral = 4")
}
// Check accessibility permissions
let trusted = AXIsProcessTrusted()
print(" ♿️ Accessibility Trusted: \(trusted ? "YES ✅" : "NO ⚠️")")
if !trusted {
print(" ⚠️ App needs Accessibility permission!")
print(" ⚠️ Go to: System Settings > Privacy & Security > Accessibility")
}
// Check entitlements
print(" 📝 Checking Entitlements...")
if let entitlements = Bundle.main.object(forInfoDictionaryKey: "Entitlements") as? [String: Any] {
print(" Entitlements found: \(entitlements.keys)")
} else {
print(" ⚠️ No entitlements in Info.plist")
}
// Test if we can observe notifications at all
print(" 🧪 Testing notification observation capability...")
testNotificationObservation()
print("🔔 [DoNotDisturbManager] ==========================================")
}
/// Test if notification observation is working at all
private func testNotificationObservation() {
// Test 1: Local NotificationCenter
let testObserver = NotificationCenter.default.addObserver(
forName: NSNotification.Name("TEST_NOTIFICATION"),
object: nil,
queue: .main,
using: { notification in
print(" ✅ Local NotificationCenter works!")
}
)
NotificationCenter.default.post(name: NSNotification.Name("TEST_NOTIFICATION"), object: nil)
NotificationCenter.default.removeObserver(testObserver)
// Test 2: Distributed NotificationCenter (this is what we need)
let dnc = DistributedNotificationCenter.default()
print(" 🌐 DistributedNotificationCenter instance: \(dnc)")
print(" 🌐 Attempting to post test distributed notification...")
let testDistributedObserver = dnc.addObserver(
forName: NSNotification.Name("com.test.distributed.notification"),
object: nil,
queue: .main,
using: { notification in
print(" ✅ Distributed NotificationCenter observation works!")
}
)
// Post a test distributed notification
dnc.postNotificationName(
NSNotification.Name("com.test.distributed.notification"),
object: nil,
userInfo: ["test": "data"],
deliverImmediately: true
)
// Wait a bit then remove observer
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
dnc.removeObserver(testDistributedObserver)
print(" 🧹 Test observer cleaned up")
}
}
// MARK: - Setup Methods
/// Sets up distributed notification observers for Focus Mode changes
private func setupFocusModeObservers() {
print("🔔 [DoNotDisturbManager] ==========================================")
print("🔔 [DoNotDisturbManager] 🚨 SETTING UP NOTIFICATION OBSERVERS 🚨")
print("🔔 [DoNotDisturbManager] ==========================================")
// Method 1: Darwin Notifications (low-level, no permissions needed)
setupDarwinNotificationObserver()
// Method 2: Distributed Notifications (system-wide)
setupDistributedNotificationObserver()
// Method 3: NSWorkspace Notifications (local)
setupNSWorkspaceNotificationObserver()
// Method 4: Polling as fallback
startPollingForDND()
print("🔔 [DoNotDisturbManager] ✅ All observers registered")
print("🔔 [DoNotDisturbManager] Please toggle Do Not Disturb now...")
print("🔔 [DoNotDisturbManager] ==========================================")
}
private func setupDarwinNotificationObserver() {
print("🔔 [DoNotDisturbManager] Setting up DARWIN notification observer...")
// Darwin notifications - these are low-level and work without special permissions
let darwinNotificationNames = [
"com.apple.controlcenter.modeChanged",
"com.apple.donotdisturb.changed",
"com.apple.donotdisturb.state",
"com.apple.springboard.donotdisturb"
]
let center = CFNotificationCenterGetDarwinNotifyCenter()
for notificationName in darwinNotificationNames {
CFNotificationCenterAddObserver(
center,
Unmanaged.passUnretained(self).toOpaque(),
{ (center, observer, name, object, userInfo) in
guard let name = name else { return }
let notificationName = name.rawValue as String
print("🎯 [DARWIN NOTIFICATION] \(notificationName)")
// Get the manager instance
if let observer = observer {
let manager = Unmanaged<DoNotDisturbManager>.fromOpaque(observer).takeUnretainedValue()
manager.handleDarwinNotification(notificationName)
}
},
notificationName as CFString,
nil,
.deliverImmediately
)
print(" ✅ Darwin observer registered for: \(notificationName)")
}
}
private func handleDarwinNotification(_ name: String) {
DispatchQueue.main.async { [weak self] in
print("🔔🔔🔔 [DARWIN] Focus Mode notification received: \(name)")
// Toggle DND state
self?.isDoNotDisturbActive.toggle()
self?.showFocusModeActivatedHUD()
}
}
private func setupDistributedNotificationObserver() {
let dnc = DistributedNotificationCenter.default()
print("🔔 [DoNotDisturbManager] Setting up DISTRIBUTED notification observer...")
// Observer for ANY AND ALL distributed notifications (for discovery)
let allNotificationsObserver = dnc.addObserver(
forName: nil, // nil = listen to EVERYTHING
object: nil,
queue: .main,
using: { [weak self] notification in
let notificationName = notification.name.rawValue
// PRINT EVERY SINGLE NOTIFICATION (no filtering)
print("📢 [DISTRIBUTED] \(notificationName)")
// Also check if it looks Focus Mode related
if notificationName.lowercased().contains("focus") ||
notificationName.lowercased().contains("dnd") ||
notificationName.lowercased().contains("disturb") ||
notificationName.lowercased().contains("mode") ||
notificationName.contains("com.apple.controlcenter") ||
notificationName.contains("com.apple.donotdisturb") {
print("🔔🔔🔔 [DoNotDisturbManager] ⚡️⚡️⚡️ POTENTIAL FOCUS MODE NOTIFICATION:")
print(" Name: \(notificationName)")
print(" Object: \(String(describing: notification.object))")
print(" UserInfo Keys: \(notification.userInfo?.keys.map { String(describing: $0) } ?? [])")
print(" UserInfo: \(notification.userInfo ?? [:])")
print(" ===============================================")
self?.handleFocusModeNotification(notification)
}
}
)
observers.append(allNotificationsObserver)
print(" ✅ Distributed notification observer registered")
}
private func setupNSWorkspaceNotificationObserver() {
let nc = NSWorkspace.shared.notificationCenter
print("🔔 [DoNotDisturbManager] Setting up NSWORKSPACE notification observer...")
// Try to observe workspace notifications
let workspaceObserver = nc.addObserver(
forName: nil, // Listen to all workspace notifications
object: nil,
queue: .main,
using: { notification in
let notificationName = notification.name.rawValue
// Print all workspace notifications
print("🏢 [NSWORKSPACE] \(notificationName)")
// Check for Focus Mode related
if notificationName.lowercased().contains("focus") ||
notificationName.lowercased().contains("dnd") ||
notificationName.lowercased().contains("disturb") {
print("🔔🔔🔔 [WORKSPACE FOCUS NOTIFICATION]")
print(" Name: \(notificationName)")
print(" UserInfo: \(notification.userInfo ?? [:])")
}
}
)
observers.append(workspaceObserver)
print(" ✅ NSWorkspace notification observer registered")
}
private func startPollingForDND() {
print("🔔 [DoNotDisturbManager] Starting polling fallback (every 2 seconds)...")
// Poll every 2 seconds to check for DND state changes
Timer.scheduledTimer(withTimeInterval: 2.0, repeats: true) { [weak self] _ in
self?.checkDNDStateViaDefaults()
}
print(" ✅ Polling timer started")
}
private func checkDNDStateViaDefaults() {
// Try to read DND state from UserDefaults or system preferences
// This is a fallback detection method
let cfPrefs = CFPreferencesCopyAppValue("dndStart" as CFString, "com.apple.controlcenter" as CFString)
if let prefs = cfPrefs {
print("🔍 [POLLING] Found controlcenter prefs: \(prefs)")
}
// Try reading notification center settings
let ncPrefs = CFPreferencesCopyAppValue("doNotDisturb" as CFString, "com.apple.notificationcenterui" as CFString)
if let nc = ncPrefs {
print("🔍 [POLLING] Found notification center prefs: \(nc)")
}
}
/// Checks initial Focus Mode state on app launch
private func checkInitialState() {
// TODO: Find a way to check current Focus Mode state
// Options to explore:
// 1. NSWorkspace properties (if any exist)
// 2. Private APIs
// 3. AppleScript (last resort)
print("🔔 [DoNotDisturbManager] Checking initial Focus Mode state...")
print(" Note: Initial state detection not yet implemented")
}
// MARK: - Notification Handling
/// Handles incoming Focus Mode notifications
private func handleFocusModeNotification(_ notification: Notification) {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
// Parse notification payload
let userInfo = notification.userInfo ?? [:]
// Try to extract Focus Mode state and identifier
// Note: Actual keys depend on the notification structure (to be discovered)
if let stateString = userInfo["state"] as? String {
self.isDoNotDisturbActive = (stateString == "enabled" || stateString == "on" || stateString == "active")
} else if let enabled = userInfo["enabled"] as? Bool {
self.isDoNotDisturbActive = enabled
} else if let active = userInfo["active"] as? Bool {
self.isDoNotDisturbActive = active
}
// Try to extract mode name
if let modeName = userInfo["name"] as? String {
self.currentFocusModeName = modeName
} else if let mode = userInfo["mode"] as? String {
self.currentFocusModeName = mode
}
// Try to extract mode identifier
if let identifier = userInfo["identifier"] as? String {
self.currentFocusModeIdentifier = identifier
}
print("🔔 [DoNotDisturbManager] State updated:")
print(" Active: \(self.isDoNotDisturbActive)")
print(" Mode Name: \(self.currentFocusModeName.isEmpty ? "N/A" : self.currentFocusModeName)")
print(" Identifier: \(self.currentFocusModeIdentifier.isEmpty ? "N/A" : self.currentFocusModeIdentifier)")
// Trigger HUD display
if self.isDoNotDisturbActive {
self.showFocusModeActivatedHUD()
} else {
self.showFocusModeDeactivatedHUD()
}
}
}
// MARK: - HUD Display Methods
/// Shows HUD when Focus Mode is activated
private func showFocusModeActivatedHUD() {
print("🔔 [DoNotDisturbManager] 📱 Showing Focus Mode ACTIVATED HUD")
// TODO: Integrate with DynamicIslandViewCoordinator to show HUD
// coordinator.toggleSneakPeek(status: true, type: .doNotDisturb, value: 1)
}
/// Shows HUD when Focus Mode is deactivated
private func showFocusModeDeactivatedHUD() {
print("🔔 [DoNotDisturbManager] 📱 Showing Focus Mode DEACTIVATED HUD")
// TODO: Integrate with DynamicIslandViewCoordinator to show HUD
// coordinator.toggleSneakPeek(status: true, type: .doNotDisturb, value: 0)
}
// MARK: - Public Methods
/// Manually refresh Focus Mode state
func refreshState() {
print("🔔 [DoNotDisturbManager] Manual state refresh requested")
checkInitialState()
}
// MARK: - Cleanup
private func cleanup() {
print("🔔 [DoNotDisturbManager] Cleaning up observers...")
// Remove Darwin notification observers
let center = CFNotificationCenterGetDarwinNotifyCenter()
CFNotificationCenterRemoveEveryObserver(center, Unmanaged.passUnretained(self).toOpaque())
// Remove other observers
let dnc = DistributedNotificationCenter.default()
for observer in observers {
dnc.removeObserver(observer)
}
observers.removeAll()
cancellables.removeAll()
}
}
// MARK: - Focus Mode Types
enum FocusModeType: String {
case doNotDisturb = "com.apple.donotdisturb.mode"
case work = "com.apple.focus.work"
case personal = "com.apple.focus.personal"
case sleep = "com.apple.focus.sleep"
case driving = "com.apple.focus.driving"
case fitness = "com.apple.focus.fitness"
case gaming = "com.apple.focus.gaming"
case mindfulness = "com.apple.focus.mindfulness"
case reading = "com.apple.focus.reading"
case custom = "com.apple.focus.custom"
case unknown = ""
var displayName: String {
switch self {
case .doNotDisturb: return "Do Not Disturb"
case .work: return "Work"
case .personal: return "Personal"
case .sleep: return "Sleep"
case .driving: return "Driving"
case .fitness: return "Fitness"
case .gaming: return "Gaming"
case .mindfulness: return "Mindfulness"
case .reading: return "Reading"
case .custom: return "Focus"
case .unknown: return "Focus Mode"
}
}
var sfSymbol: String {
switch self {
case .doNotDisturb: return "moon.fill"
case .work: return "briefcase.fill"
case .personal: return "person.fill"
case .sleep: return "bed.double.fill"
case .driving: return "car.fill"
case .fitness: return "figure.run"
case .gaming: return "gamecontroller.fill"
case .mindfulness: return "brain.head.profile"
case .reading: return "book.fill"
case .custom: return "app.badge"
case .unknown: return "moon.zzz.fill"
}
}
}