Merge pull request #100 from Ebullioscopic/ui/minimalistic

BugFix: Process Duplication and Feature: Focus Mode Indicator
This commit is contained in:
Hariharan Mudaliar 2025-11-13 01:45:51 +05:30 • committed by GitHub
commit adec847f68
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 19 additions and 12 deletions

View file

@ -43,7 +43,7 @@ final class ReminderLiveActivityManager: ObservableObject {
private var pendingRefreshForce = false private var pendingRefreshForce = false
private var pendingRefreshToken = UUID() private var pendingRefreshToken = UUID()
private var lastRefreshDate: Date? private var lastRefreshDate: Date?
private let minimumRefreshInterval: TimeInterval = 10 private let minimumRefreshInterval: TimeInterval = 60
private let refreshDebounceInterval: TimeInterval = 0.3 private let refreshDebounceInterval: TimeInterval = 0.3
private var refreshTaskToken = UUID() private var refreshTaskToken = UUID()
private var hasShownCriticalSneakPeek = false private var hasShownCriticalSneakPeek = false
@ -291,6 +291,10 @@ final class ReminderLiveActivityManager: ObservableObject {
handleEntrySelection(first, referenceDate: referenceDate) handleEntrySelection(first, referenceDate: referenceDate)
} }
func requestRefresh(force: Bool = false) {
scheduleRefresh(force: force)
}
func refreshUpcomingReminder(force: Bool = false) async { func refreshUpcomingReminder(force: Bool = false) async {
guard Defaults[.enableReminderLiveActivity] else { guard Defaults[.enableReminderLiveActivity] else {
deactivateReminder() deactivateReminder()

View file

@ -159,6 +159,9 @@ class DynamicIslandViewModel: NSObject, ObservableObject {
// Force music information update when notch is opened // Force music information update when notch is opened
MusicManager.shared.forceUpdate() MusicManager.shared.forceUpdate()
// Refresh reminders immediately to surface the latest state when the notch opens
ReminderLiveActivityManager.shared.requestRefresh(force: true)
} }
private func calculateDynamicNotchSize() -> CGSize { private func calculateDynamicNotchSize() -> CGSize {