Improved Timer UI, removed the Tab

This commit is contained in:
Hariharan Mudaliar 2025-11-01 15:09:25 +05:30
commit a9f9ac3aa8
14 changed files with 1079 additions and 241 deletions

View file

@ -6,95 +6,25 @@
//
import SwiftUI
import Combine
import Defaults
struct TimerIconAnimation: View {
@ObservedObject var timerManager = TimerManager.shared
@State private var pulseScale: CGFloat = 1.0
@State private var rotationAngle: Double = 0
@Default(.accentColor) private var accentColor
var body: some View {
ZStack {
// Background circle with timer color
Circle()
.fill(timerManager.timerColor.gradient)
.fill(accentColor.gradient)
.frame(width: 24, height: 24)
.scaleEffect(pulseScale)
.animation(
timerManager.isTimerActive && !timerManager.isPaused
? .easeInOut(duration: 1.0).repeatForever(autoreverses: true)
: .easeInOut(duration: 0.3),
value: pulseScale
)
// Timer icon
Image(systemName: "timer")
.font(.system(size: 12, weight: .medium))
.foregroundColor(.white)
.rotationEffect(.degrees(rotationAngle))
.animation(
timerManager.isTimerActive && !timerManager.isPaused
? .linear(duration: 2.0).repeatForever(autoreverses: false)
: .easeInOut(duration: 0.3),
value: rotationAngle
)
// Progress ring
Circle()
.trim(from: 0, to: timerManager.progress)
.stroke(
Color.white.opacity(0.8),
style: StrokeStyle(lineWidth: 2, lineCap: .round)
)
.frame(width: 26, height: 26)
.rotationEffect(.degrees(-90)) // Start from top
.animation(.easeInOut(duration: 0.5), value: timerManager.progress)
}
.onAppear {
startAnimations()
}
.onChange(of: timerManager.isTimerActive) { _, isActive in
if isActive {
startAnimations()
} else {
stopAnimations()
}
}
.onChange(of: timerManager.isPaused) { _, isPaused in
if isPaused {
stopAnimations()
} else if timerManager.isTimerActive {
startAnimations()
}
}
}
private func startAnimations() {
guard timerManager.isTimerActive && !timerManager.isPaused else { return }
// Start pulsing
pulseScale = 1.1
// Start rotation
withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: false)) {
rotationAngle = 360
}
}
private func stopAnimations() {
// Stop pulsing
pulseScale = 1.0
// Stop rotation
withAnimation(.easeInOut(duration: 0.3)) {
rotationAngle = 0
.foregroundStyle(.white)
}
}
}
struct TimerIconView: NSViewRepresentable {
@ObservedObject var timerManager = TimerManager.shared
func makeNSView(context: Context) -> NSView {
let hostingView = NSHostingView(rootView: TimerIconAnimation())
hostingView.translatesAutoresizingMaskIntoConstraints = false

View file

@ -10,63 +10,147 @@ import Defaults
struct TimerLiveActivity: View {
@EnvironmentObject var vm: DynamicIslandViewModel
@ObservedObject var coordinator = DynamicIslandViewCoordinator.shared
@ObservedObject var timerManager = TimerManager.shared
@State private var isHovering: Bool = false
@State private var gestureProgress: CGFloat = 0
@Default(.timerShowsCountdown) private var showsCountdown
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@Default(.timerPresets) private var timerPresets
private var iconAreaWidth: CGFloat {
max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12))
}
private var countdownWidth: CGFloat {
guard showsCountdown else { return 0 }
let characters = max(timerManager.formattedRemainingTime().count, 4)
let base = CGFloat(characters) * 9.5 + 24
return max(base, 72)
}
private var clampedProgress: Double {
min(max(timerManager.progress, 0), 1)
}
private var glyphColor: Color {
switch colorMode {
case .adaptive:
return activePresetColor ?? timerManager.timerColor
case .solid:
return solidColor
}
}
private var showsRingProgress: Bool {
showsProgress && progressStyle == .ring
}
private var showsBarProgress: Bool {
showsProgress && progressStyle == .bar
}
private var activePresetColor: Color? {
guard let presetId = timerManager.activePresetId else { return nil }
return timerPresets.first { $0.id == presetId }?.color
}
var body: some View {
HStack {
// Left side - Timer icon animation
timerIconSection
// Center - Expandable timer info (similar to music banner)
timerInfoSection
// Right side - Timer countdown text
timerCountdownSection
HStack(spacing: 10) {
iconSection
infoSection
if showsRingProgress {
ringSection
}
if showsCountdown {
countdownSection
}
}
.frame(height: vm.effectiveClosedNotchHeight + (isHovering ? 8 : 0), alignment: .center)
}
private var timerIconSection: some View {
HStack {
// Simple timer icon with color, no background circle or animations
Image(systemName: "timer")
.font(.system(size: 16, weight: .medium))
.foregroundStyle(timerManager.timerColor)
.frame(width: 24, height: 24)
.frame(width: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2),
height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)), alignment: .center)
.contentShape(Rectangle())
.onHover { hovering in
withAnimation(.smooth(duration: 0.18)) {
isHovering = hovering
}
}
.frame(width: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2),
height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)))
}
private var timerInfoSection: some View {
private var iconSection: some View {
let iconSize = max(20, iconAreaWidth - 4)
return Image(systemName: "timer")
.font(.system(size: 16, weight: .semibold))
.foregroundStyle(glyphColor)
.frame(width: iconSize, height: iconSize)
.frame(width: iconAreaWidth, height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)), alignment: .center)
}
private var infoSection: some View {
Rectangle()
.fill(.black)
.overlay(
VStack(alignment: .leading, spacing: 4) {
if timerManager.isFinished || timerManager.isOvertime {
GeometryReader { geo in
MarqueeText(
.constant(timerManager.timerName),
textColor: .white,
minDuration: 0.25,
frameWidth: geo.size.width - 12
)
}
.frame(height: 16)
} else {
Text(timerManager.timerName)
.font(.system(size: 12, weight: .medium))
.lineLimit(1)
.foregroundStyle(.white)
.transition(.opacity.combined(with: .move(edge: .top)))
}
}
.padding(.horizontal, 12)
.padding(.vertical, 6)
.animation(.smooth, value: timerManager.isFinished)
)
.frame(width: vm.closedNotchSize.width + (isHovering ? 8 : 0))
}
private var timerCountdownSection: some View {
HStack {
VStack(spacing: 2) {
// Remaining time
Text(timerManager.formattedRemainingTime())
.font(.system(size: 11, weight: .medium, design: .monospaced))
.foregroundColor(timerManager.isOvertime ? .red : .white)
// Progress indicator
if timerManager.totalDuration > 0 {
ProgressView(value: timerManager.progress)
.progressViewStyle(LinearProgressViewStyle(tint: timerManager.timerColor))
.frame(width: 30, height: 2)
}
}
.frame(maxWidth: .infinity)
private var ringSection: some View {
ZStack {
Circle()
.stroke(Color.white.opacity(0.15), lineWidth: 3)
Circle()
.trim(from: 0, to: clampedProgress)
.stroke(glyphColor, style: StrokeStyle(lineWidth: 3, lineCap: .round))
.rotationEffect(.degrees(-90))
.animation(.smooth(duration: 0.25), value: clampedProgress)
}
.frame(width: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2),
.frame(width: 26, height: 26)
}
private var countdownSection: some View {
VStack(spacing: 4) {
Text(timerManager.formattedRemainingTime())
.font(.system(size: 13, weight: .semibold, design: .monospaced))
.foregroundColor(timerManager.isOvertime ? .red : .white)
.contentTransition(.numericText())
.animation(.smooth(duration: 0.25), value: timerManager.remainingTime)
.frame(maxWidth: .infinity, alignment: .trailing)
if showsBarProgress {
Capsule()
.fill(Color.white.opacity(0.12))
.frame(height: 3)
.overlay(alignment: .leading) {
Capsule()
.fill(glyphColor)
.frame(width: max(0, countdownWidth - 20) * max(0, CGFloat(clampedProgress)))
.animation(.smooth(duration: 0.25), value: clampedProgress)
}
}
}
.padding(.trailing, 8)
.frame(width: countdownWidth,
height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)), alignment: .center)
}
}
@ -77,7 +161,6 @@ struct TimerLiveActivity: View {
.frame(width: 300, height: 32)
.background(.black)
.onAppear {
// Start a demo timer for preview
TimerManager.shared.startDemoTimer(duration: 300)
}
}

View file

@ -0,0 +1,362 @@
//
// TimerPopover.swift
// DynamicIsland
//
// Created by GitHub Copilot on 2025-11-01.
//
import SwiftUI
import Defaults
struct TimerPopover: View {
@ObservedObject var timerManager = TimerManager.shared
@Default(.timerPresets) private var timerPresets
@Default(.timerShowsCountdown) private var showsCountdown
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@AppStorage("customTimerDuration") private var customTimerDuration: Double = 600
@Environment(\.dismiss) private var dismiss
@State private var customHours: Int = 0
@State private var customMinutes: Int = 10
@State private var customSeconds: Int = 0
private var customDurationInSeconds: TimeInterval {
TimeInterval(customHours * 3600 + customMinutes * 60 + customSeconds)
}
var body: some View {
VStack(spacing: 16) {
HeaderView(statusText: statusText)
if timerManager.isTimerActive {
ActiveTimerSection(timerManager: timerManager)
} else {
CustomTimerSection(hours: $customHours, minutes: $customMinutes, seconds: $customSeconds, startAction: startCustomTimer)
.onChange(of: customHours) { _, _ in updateStoredCustomDuration() }
.onChange(of: customMinutes) { _, _ in updateStoredCustomDuration() }
.onChange(of: customSeconds) { _, _ in updateStoredCustomDuration() }
}
Divider()
.padding(.horizontal, -8)
PresetList(presets: timerPresets, activePresetId: timerManager.activePresetId, startAction: startPreset)
.animation(.smooth, value: timerManager.activePresetId)
.frame(maxHeight: 200)
}
.padding(16)
.frame(width: 300)
.background(
VisualEffectView(material: .hudWindow, blendingMode: .behindWindow)
.cornerRadius(12)
)
.onAppear {
syncCustomDuration(with: customTimerDuration)
}
.onChange(of: customTimerDuration) { _, newValue in
syncCustomDuration(with: newValue)
}
}
private var statusText: String {
if timerManager.isOvertime {
return "Overtime"
} else if timerManager.isPaused {
return "Paused"
} else if timerManager.isTimerActive {
return "Running"
} else {
return "Ready"
}
}
private func syncCustomDuration(with value: Double) {
let components = TimerPreset.components(for: value)
customHours = components.hours
customMinutes = components.minutes
customSeconds = components.seconds
}
private func updateStoredCustomDuration() {
let newValue = customDurationInSeconds
customTimerDuration = newValue
}
private func startCustomTimer() {
let duration = customDurationInSeconds
guard duration > 0 else { return }
withAnimation(.smooth) {
timerManager.startTimer(duration: duration, name: "Custom Timer")
}
dismiss()
}
private func startPreset(_ preset: TimerPreset) {
withAnimation(.smooth) {
timerManager.startTimer(duration: preset.duration, name: preset.name, preset: preset)
}
dismiss()
}
}
private struct HeaderView: View {
let statusText: String
var body: some View {
HStack(spacing: 12) {
TimerIconAnimation()
.frame(width: 32, height: 32)
VStack(alignment: .leading, spacing: 2) {
Text("Timer")
.font(.system(size: 14, weight: .semibold))
Text(statusText)
.font(.system(size: 11, weight: .medium))
.foregroundStyle(.secondary)
}
Spacer()
}
}
}
private struct ActiveTimerSection: View {
@ObservedObject var timerManager: TimerManager
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@Default(.timerPresets) private var timerPresets
var body: some View {
VStack(alignment: .leading, spacing: 12) {
VStack(alignment: .leading, spacing: 4) {
Text(timerManager.timerName)
.font(.system(size: 15, weight: .semibold))
.lineLimit(1)
.foregroundColor(.primary)
Text(timerManager.formattedRemainingTime())
.font(.system(size: 28, weight: .bold, design: .monospaced))
.foregroundStyle(timerManager.isOvertime ? Color.red : Color.primary)
.contentTransition(.numericText())
}
if showsProgress && progressStyle == .bar {
ProgressView(value: min(timerManager.progress, 1.0))
.progressViewStyle(LinearProgressViewStyle(tint: progressTint))
.animation(.smooth(duration: 0.2), value: timerManager.progress)
}
HStack(spacing: 8) {
Button(action: togglePause) {
Label(timerManager.isPaused ? "Resume" : "Pause", systemImage: timerManager.isPaused ? "play.fill" : "pause.fill")
.font(.system(size: 12, weight: .medium))
.labelStyle(.titleAndIcon)
}
.buttonStyle(.bordered)
Button(role: .destructive, action: stopTimer) {
Label("Stop", systemImage: "stop.fill")
.font(.system(size: 12, weight: .medium))
.labelStyle(.titleAndIcon)
}
.buttonStyle(.borderedProminent)
}
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(12)
.background(Color.white.opacity(0.08))
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
.animation(.smooth, value: timerManager.isPaused)
}
private func togglePause() {
withAnimation(.smooth) {
if timerManager.isPaused {
timerManager.resumeTimer()
} else {
timerManager.pauseTimer()
}
}
}
private func stopTimer() {
withAnimation(.smooth) {
timerManager.stopTimer()
}
}
private var progressTint: Color {
switch colorMode {
case .adaptive:
return activePresetColor ?? timerManager.timerColor
case .solid:
return solidColor
}
}
private var activePresetColor: Color? {
guard let presetId = timerManager.activePresetId else { return nil }
return timerPresets.first { $0.id == presetId }?.color
}
}
private struct CustomTimerSection: View {
@Binding var hours: Int
@Binding var minutes: Int
@Binding var seconds: Int
let startAction: () -> Void
private var totalSeconds: Int {
hours * 3600 + minutes * 60 + seconds
}
var body: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Custom Timer")
.font(.system(size: 14, weight: .semibold))
Grid(alignment: .leading, horizontalSpacing: 12, verticalSpacing: 8) {
GridRow {
DurationStepper(title: "Hours", value: $hours, range: 0...23)
DurationStepper(title: "Minutes", value: $minutes, range: 0...59)
DurationStepper(title: "Seconds", value: $seconds, range: 0...59)
}
}
Text(formattedDuration)
.font(.system(size: 12, weight: .medium, design: .monospaced))
.foregroundStyle(.secondary)
Button(action: startAction) {
Label("Start Custom Timer", systemImage: "play.fill")
.font(.system(size: 13, weight: .medium))
.labelStyle(.titleAndIcon)
}
.buttonStyle(.borderedProminent)
.disabled(totalSeconds == 0)
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(12)
.background(Color.white.opacity(0.05))
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
}
private var formattedDuration: String {
let components = TimerPreset.DurationComponents(hours: hours, minutes: minutes, seconds: seconds)
let interval = TimerPreset.duration(from: components)
return TimerPreset(name: "", duration: interval, color: .clear).formattedDuration
}
}
private struct DurationStepper: View {
let title: String
@Binding var value: Int
let range: ClosedRange<Int>
var body: some View {
Stepper(value: $value, in: range) {
HStack {
Text(title)
.font(.system(size: 12, weight: .medium))
Spacer()
Text("\(value)")
.font(.system(size: 12, weight: .semibold, design: .monospaced))
}
}
.frame(width: 88)
}
}
private struct PresetList: View {
let presets: [TimerPreset]
let activePresetId: UUID?
let startAction: (TimerPreset) -> Void
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text("Presets")
.font(.system(size: 13, weight: .semibold))
.padding(.leading, 4)
if presets.isEmpty {
Text("Configure presets in Settings")
.font(.system(size: 12))
.foregroundStyle(.secondary)
.padding(12)
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color.white.opacity(0.05))
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
} else {
ScrollView {
VStack(spacing: 8) {
ForEach(presets) { preset in
TimerPresetRow(preset: preset, isActive: activePresetId == preset.id) {
startAction(preset)
}
}
}
.padding(.vertical, 4)
}
}
}
}
}
private struct TimerPresetRow: View {
let preset: TimerPreset
let isActive: Bool
let action: () -> Void
var body: some View {
Button(action: action) {
HStack(spacing: 12) {
Circle()
.fill(preset.color.gradient)
.frame(width: 20, height: 20)
.overlay(
Circle()
.stroke(Color.white.opacity(0.5), lineWidth: 1)
)
VStack(alignment: .leading, spacing: 2) {
Text(preset.name)
.font(.system(size: 13, weight: .medium))
.foregroundStyle(.primary)
.lineLimit(1)
Text(preset.formattedDuration)
.font(.system(size: 11, weight: .medium, design: .monospaced))
.foregroundStyle(.secondary)
}
Spacer()
Image(systemName: isActive ? "checkmark" : "play.fill")
.font(.system(size: 11, weight: .semibold))
.foregroundStyle(isActive ? preset.color : Color.secondary)
.padding(6)
.background(isActive ? preset.color.opacity(0.2) : Color.clear)
.clipShape(Circle())
}
.padding(.horizontal, 12)
.padding(.vertical, 10)
.contentShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
.background(
RoundedRectangle(cornerRadius: 10, style: .continuous)
.fill(isActive ? preset.color.opacity(0.18) : Color.white.opacity(0.05))
)
}
.buttonStyle(.plain)
}
}
#Preview {
TimerPopover()
.frame(width: 300)
.padding()
.background(Color.black)
}