Improved Timer UI, removed the Tab

This commit is contained in:
Hariharan Mudaliar 2025-11-01 15:09:25 +05:30
commit a9f9ac3aa8
14 changed files with 1079 additions and 241 deletions

View file

@ -34,26 +34,36 @@ struct InlineHUD: View {
let baseInfoWidth: CGFloat = {
if type == .bluetoothAudio {
return showBluetoothDeviceNameMarquee ? 100 : 52
return showBluetoothDeviceNameMarquee ? 140 : 88
}
return 100
}()
let infoWidth = baseInfoWidth - (hoverAnimation ? 0 : 12) + gestureProgress / 2
let infoWidth: CGFloat = {
var width = baseInfoWidth + gestureProgress / 2
if !hoverAnimation { width -= 8 }
let minimum: CGFloat = type == .bluetoothAudio ? (showBluetoothDeviceNameMarquee ? 120 : 82) : 88
return max(width, minimum)
}()
let baseTrailingWidth: CGFloat = {
if type == .bluetoothAudio {
if !hasBatteryLevel {
return showBluetoothDeviceNameMarquee ? 100 : 70
return showBluetoothDeviceNameMarquee ? 118 : 88
}
if useCircularIndicator {
return showBluetoothBatteryPercentageText ? 100 : 70
return showBluetoothBatteryPercentageText ? 120 : 96
} else {
return showBluetoothBatteryPercentageText ? 112 : 82
return showBluetoothBatteryPercentageText ? 136 : 108
}
}
return 100
}()
let trailingWidth = baseTrailingWidth - (hoverAnimation ? 0 : 12) + gestureProgress / 2
let trailingWidth: CGFloat = {
var width = baseTrailingWidth + gestureProgress / 2
if !hoverAnimation { width -= 8 }
let minimum: CGFloat = type == .bluetoothAudio ? (showBluetoothBatteryPercentageText ? 110 : 92) : 90
return max(width, minimum)
}()
return HStack {
HStack(spacing: 5) {

View file

@ -15,8 +15,11 @@ struct DynamicIslandHeader: View {
@ObservedObject var coordinator = DynamicIslandViewCoordinator.shared
@ObservedObject var clipboardManager = ClipboardManager.shared
@ObservedObject var tvm = TrayDrop.shared
@ObservedObject var timerManager = TimerManager.shared
@State private var showClipboardPopover = false
@State private var showColorPickerPopover = false
@State private var showTimerPopover = false
@Default(.enableTimerFeature) var enableTimerFeature
var body: some View {
HStack(spacing: 0) {
@ -141,6 +144,36 @@ struct DynamicIslandHeader: View {
}
}
if Defaults[.enableTimerFeature] {
Button(action: {
withAnimation(.smooth) {
showTimerPopover.toggle()
}
}) {
Capsule()
.fill(.black)
.frame(width: 30, height: 30)
.overlay {
Image(systemName: "timer")
.foregroundColor(.white)
.padding()
.imageScale(.medium)
}
}
.buttonStyle(PlainButtonStyle())
.popover(isPresented: $showTimerPopover, arrowEdge: .bottom) {
TimerPopover()
}
.onChange(of: showTimerPopover) { isActive in
vm.isTimerPopoverActive = isActive
if !isActive {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
vm.shouldRecheckHover.toggle()
}
}
}
}
if Defaults[.settingsIconInNotch] {
Button(action: {
SettingsWindowController.shared.showWindow()
@ -204,6 +237,12 @@ struct DynamicIslandHeader: View {
showClipboardPopover.toggle()
}
}
.onChange(of: enableTimerFeature) { _, newValue in
if !newValue {
showTimerPopover = false
vm.isTimerPopoverActive = false
}
}
}
}

View file

@ -1709,9 +1709,17 @@ func warningBadge(_ text: String, _ description: String) -> some View {
struct TimerSettings: View {
@ObservedObject private var coordinator = DynamicIslandViewCoordinator.shared
@Default(.enableTimerFeature) var enableTimerFeature
@AppStorage("customTimerDuration") private var customTimerDuration: Double = 600 // 10 minutes default
@Default(.timerPresets) private var timerPresets
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@Default(.timerShowsCountdown) private var showsCountdown
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@AppStorage("customTimerDuration") private var customTimerDuration: Double = 600
@State private var customHours: Int = 0
@State private var customMinutes: Int = 10
@State private var customSeconds: Int = 0
@State private var showingResetConfirmation = false
var body: some View {
Form {
@ -1719,92 +1727,121 @@ struct TimerSettings: View {
Defaults.Toggle("Enable timer feature", key: .enableTimerFeature)
if enableTimerFeature {
Toggle(
"Enable timer live activity",
isOn: $coordinator.timerLiveActivityEnabled
)
.animation(.easeInOut, value: coordinator.timerLiveActivityEnabled)
Toggle("Enable timer live activity", isOn: $coordinator.timerLiveActivityEnabled)
.animation(.easeInOut, value: coordinator.timerLiveActivityEnabled)
}
} header: {
Text("Timer Feature")
} footer: {
Text("Enable or disable the timer functionality in the Dynamic Island. The live activity toggle controls whether timer progress is shown in the expanded view.")
Text("Control timer availability and whether progress appears as a live activity while the notch is closed.")
}
if enableTimerFeature {
Section {
VStack(alignment: .leading, spacing: 16) {
Text("Custom Timer Duration")
VStack(alignment: .leading, spacing: 12) {
Text("Default Custom Timer")
.font(.headline)
HStack(spacing: 20) {
VStack(alignment: .center, spacing: 8) {
Text("Minutes")
.font(.system(size: 14, weight: .medium))
.foregroundStyle(.secondary)
Picker(selection: $customMinutes, label: Text("Minutes")) {
ForEach(0...59, id: \.self) { minute in
Text("\(minute)").tag(minute)
}
}
.pickerStyle(.menu)
.frame(width: 100)
}
VStack(alignment: .center, spacing: 8) {
Text("Seconds")
.font(.system(size: 14, weight: .medium))
.foregroundStyle(.secondary)
Picker(selection: $customSeconds, label: Text("Seconds")) {
ForEach(0...59, id: \.self) { second in
Text("\(second)").tag(second)
}
}
.pickerStyle(.menu)
.frame(width: 100)
}
}
.frame(maxWidth: .infinity)
TimerDurationStepperRow(title: "Hours", value: $customHours, range: 0...23)
TimerDurationStepperRow(title: "Minutes", value: $customMinutes, range: 0...59)
TimerDurationStepperRow(title: "Seconds", value: $customSeconds, range: 0...59)
VStack(alignment: .leading, spacing: 8) {
HStack {
Text("Current custom timer:")
.foregroundStyle(.secondary)
Text(customTimerDisplayText)
.foregroundStyle(.primary)
.fontWeight(.medium)
Spacer()
}
HStack {
Spacer()
Button("Update Timer") {
customTimerDuration = Double(customMinutes * 60 + customSeconds)
}
.disabled(customMinutes == 0 && customSeconds == 0)
.buttonStyle(.borderedProminent)
}
HStack {
Text("Current default:")
.foregroundStyle(.secondary)
Text(customDurationDisplay)
.font(.system(.body, design: .monospaced))
.fontWeight(.medium)
Spacer()
}
}
.padding(.vertical, 8)
.padding(.vertical, 4)
.onChange(of: customHours) { _, _ in updateCustomDuration() }
.onChange(of: customMinutes) { _, _ in updateCustomDuration() }
.onChange(of: customSeconds) { _, _ in updateCustomDuration() }
} header: {
Text("Custom Timer")
} footer: {
Text("Set a custom duration for the timer. This will be used when you press the 'Custom' button in the timer interface.")
Text("This duration powers the \"Custom\" option inside the timer popover for quick access.")
}
Section {
VStack(alignment: .leading, spacing: 8) {
Picker("Timer tint", selection: $colorMode) {
ForEach(TimerIconColorMode.allCases) { mode in
Text(mode.displayName).tag(mode)
}
}
.pickerStyle(.segmented)
if colorMode == .solid {
ColorPicker("Solid colour", selection: $solidColor, supportsOpacity: false)
}
Toggle("Show countdown", isOn: $showsCountdown)
Toggle("Show progress", isOn: $showsProgress)
Picker("Progress style", selection: $progressStyle) {
ForEach(TimerProgressStyle.allCases) { style in
Text(style.rawValue).tag(style)
}
}
.pickerStyle(.segmented)
.disabled(!showsProgress)
} header: {
Text("Appearance")
} footer: {
Text("Configure how the timer looks inside the closed notch. Progress can render as a ring around the icon or as horizontal bars.")
}
Section {
if timerPresets.isEmpty {
Text("No presets configured. Add a preset to make it appear in the timer popover.")
.font(.system(size: 12))
.foregroundStyle(.secondary)
.padding(.vertical, 4)
} else {
ForEach(timerPresets.indices, id: \.self) { index in
TimerPresetEditorRow(
preset: $timerPresets[index],
isFirst: index == timerPresets.startIndex,
isLast: index == timerPresets.index(before: timerPresets.endIndex),
moveUp: { movePresetUp(index) },
moveDown: { movePresetDown(index) },
remove: { removePreset(index) }
)
}
}
HStack {
Button(action: addPreset) {
Label("Add Preset", systemImage: "plus")
}
.buttonStyle(.bordered)
Spacer()
Button(role: .destructive, action: { showingResetConfirmation = true }) {
Label("Restore Defaults", systemImage: "arrow.counterclockwise")
}
.buttonStyle(.bordered)
.confirmationDialog("Restore default timer presets?", isPresented: $showingResetConfirmation, titleVisibility: .visible) {
Button("Restore", role: .destructive, action: resetPresets)
}
}
} header: {
Text("Timer Presets")
} footer: {
Text("Presets show up inside the timer popover with the configured name, duration, and accent colour. Reorder them to change the display order.")
}
Section {
VStack(alignment: .leading, spacing: 10) {
HStack {
Text("Timer Sound")
.font(.system(size: 16, weight: .medium))
Spacer()
Button("Choose File") {
selectCustomTimerSound()
}
.buttonStyle(.bordered)
Button("Choose File", action: selectCustomTimerSound)
.buttonStyle(.bordered)
}
if let customTimerSoundPath = UserDefaults.standard.string(forKey: "customTimerSoundPath") {
@ -1826,30 +1863,68 @@ struct TimerSettings: View {
} header: {
Text("Timer Sound")
} footer: {
Text("Choose a custom sound file that will play when the timer completes. Supported formats: MP3, M4A, WAV, AIFF.")
Text("Select a custom sound to play when a timer ends. Supported formats include MP3, M4A, WAV, and AIFF.")
}
}
}
.navigationTitle("Timer")
.onAppear {
let totalMinutes = Int(customTimerDuration) / 60
customMinutes = totalMinutes
customSeconds = Int(customTimerDuration) % 60
.onAppear { syncCustomDuration() }
.onChange(of: customTimerDuration) { _, newValue in syncCustomDuration(newValue) }
}
private var customDurationDisplay: String {
let formatter = DateComponentsFormatter()
formatter.allowedUnits = customTimerDuration >= 3600 ? [.hour, .minute, .second] : [.minute, .second]
formatter.zeroFormattingBehavior = [.pad]
return formatter.string(from: customTimerDuration) ?? "0:00"
}
private func syncCustomDuration(_ value: Double? = nil) {
let baseValue = value ?? customTimerDuration
let components = TimerPreset.components(for: baseValue)
customHours = components.hours
customMinutes = components.minutes
customSeconds = components.seconds
}
private func updateCustomDuration() {
let duration = TimeInterval(customHours * 3600 + customMinutes * 60 + customSeconds)
customTimerDuration = duration
}
private func addPreset() {
let nextIndex = timerPresets.count + 1
let defaultColor = Defaults[.accentColor]
let newPreset = TimerPreset(name: "Preset \(nextIndex)", duration: 5 * 60, color: defaultColor)
withAnimation(.smooth) {
timerPresets.append(newPreset)
}
}
private var customTimerDisplayText: String {
let totalMinutes = Int(customTimerDuration) / 60
let seconds = Int(customTimerDuration) % 60
let hours = totalMinutes / 60
let minutes = totalMinutes % 60
if hours > 0 {
return "\(hours):\(String(format: "%02d", minutes)):\(String(format: "%02d", seconds))"
} else if minutes > 0 {
return "\(minutes):\(String(format: "%02d", seconds))"
} else {
return "\(seconds)s"
private func movePresetUp(_ index: Int) {
guard index > timerPresets.startIndex else { return }
withAnimation(.smooth) {
timerPresets.swapAt(index, index - 1)
}
}
private func movePresetDown(_ index: Int) {
guard index < timerPresets.index(before: timerPresets.endIndex) else { return }
withAnimation(.smooth) {
timerPresets.swapAt(index, index + 1)
}
}
private func removePreset(_ index: Int) {
guard timerPresets.indices.contains(index) else { return }
withAnimation(.smooth) {
timerPresets.remove(at: index)
}
}
private func resetPresets() {
withAnimation(.smooth) {
timerPresets = TimerPreset.defaultPresets
}
}
@ -1869,6 +1944,146 @@ struct TimerSettings: View {
}
}
private struct TimerDurationStepperRow: View {
let title: String
@Binding var value: Int
let range: ClosedRange<Int>
var body: some View {
Stepper(value: $value, in: range) {
HStack {
Text(title)
Spacer()
Text("\(value)")
.font(.system(size: 12, weight: .semibold, design: .monospaced))
}
}
}
}
private struct TimerPresetEditorRow: View {
@Binding var preset: TimerPreset
let isFirst: Bool
let isLast: Bool
let moveUp: () -> Void
let moveDown: () -> Void
let remove: () -> Void
private var components: TimerPreset.DurationComponents {
TimerPreset.components(for: preset.duration)
}
private var hoursBinding: Binding<Int> {
Binding(
get: { components.hours },
set: { updateDuration(hours: $0) }
)
}
private var minutesBinding: Binding<Int> {
Binding(
get: { components.minutes },
set: { updateDuration(minutes: $0) }
)
}
private var secondsBinding: Binding<Int> {
Binding(
get: { components.seconds },
set: { updateDuration(seconds: $0) }
)
}
private var colorBinding: Binding<Color> {
Binding(
get: { preset.color },
set: { preset.updateColor($0) }
)
}
var body: some View {
VStack(alignment: .leading, spacing: 12) {
HStack(spacing: 10) {
Circle()
.fill(preset.color.gradient)
.frame(width: 20, height: 20)
.overlay(
Circle()
.stroke(Color.white.opacity(0.3), lineWidth: 1)
)
TextField("Preset name", text: $preset.name)
.textFieldStyle(.roundedBorder)
Spacer()
Text(preset.formattedDuration)
.font(.system(size: 12, weight: .medium, design: .monospaced))
.foregroundStyle(.secondary)
}
HStack(spacing: 16) {
TimerPresetComponentControl(title: "Hours", value: hoursBinding, range: 0...23)
TimerPresetComponentControl(title: "Minutes", value: minutesBinding, range: 0...59)
TimerPresetComponentControl(title: "Seconds", value: secondsBinding, range: 0...59)
}
ColorPicker("Accent colour", selection: colorBinding, supportsOpacity: false)
.frame(maxWidth: 240, alignment: .leading)
HStack(spacing: 12) {
Button(action: moveUp) {
Label("Move Up", systemImage: "chevron.up")
}
.buttonStyle(.bordered)
.disabled(isFirst)
Button(action: moveDown) {
Label("Move Down", systemImage: "chevron.down")
}
.buttonStyle(.bordered)
.disabled(isLast)
Spacer()
Button(role: .destructive, action: remove) {
Label("Delete", systemImage: "trash")
}
.buttonStyle(.bordered)
}
.font(.system(size: 12, weight: .medium))
}
.padding(.vertical, 6)
}
private func updateDuration(hours: Int? = nil, minutes: Int? = nil, seconds: Int? = nil) {
var values = components
if let hours { values.hours = hours }
if let minutes { values.minutes = minutes }
if let seconds { values.seconds = seconds }
preset.duration = TimerPreset.duration(from: values)
}
}
private struct TimerPresetComponentControl: View {
let title: String
@Binding var value: Int
let range: ClosedRange<Int>
var body: some View {
Stepper(value: $value, in: range) {
VStack(alignment: .leading, spacing: 4) {
Text(title)
.font(.caption)
.foregroundStyle(.secondary)
Text("\(value)")
.font(.system(size: 13, weight: .semibold, design: .monospaced))
}
}
.frame(width: 110, alignment: .leading)
}
}
struct StatsSettings: View {
@ObservedObject var statsManager = StatsManager.shared
@Default(.enableStatsFeature) var enableStatsFeature

View file

@ -17,7 +17,6 @@ struct TabModel: Identifiable {
struct TabSelectionView: View {
@ObservedObject var coordinator = DynamicIslandViewCoordinator.shared
@Default(.enableTimerFeature) var enableTimerFeature
@Default(.enableStatsFeature) var enableStatsFeature
@Default(.enableColorPickerFeature) var enableColorPickerFeature
@Namespace var animation
@ -29,11 +28,6 @@ struct TabSelectionView: View {
tabsArray.append(TabModel(label: "Shelf", icon: "tray.fill", view: .shelf))
// Timer tab only shown when timer feature is enabled
if Defaults[.enableTimerFeature] {
tabsArray.append(TabModel(label: "Timer", icon: "timer", view: .timer))
}
// Stats tab only shown when stats feature is enabled
if Defaults[.enableStatsFeature] {
tabsArray.append(TabModel(label: "Stats", icon: "chart.xyaxis.line", view: .stats))

View file

@ -6,95 +6,25 @@
//
import SwiftUI
import Combine
import Defaults
struct TimerIconAnimation: View {
@ObservedObject var timerManager = TimerManager.shared
@State private var pulseScale: CGFloat = 1.0
@State private var rotationAngle: Double = 0
@Default(.accentColor) private var accentColor
var body: some View {
ZStack {
// Background circle with timer color
Circle()
.fill(timerManager.timerColor.gradient)
.fill(accentColor.gradient)
.frame(width: 24, height: 24)
.scaleEffect(pulseScale)
.animation(
timerManager.isTimerActive && !timerManager.isPaused
? .easeInOut(duration: 1.0).repeatForever(autoreverses: true)
: .easeInOut(duration: 0.3),
value: pulseScale
)
// Timer icon
Image(systemName: "timer")
.font(.system(size: 12, weight: .medium))
.foregroundColor(.white)
.rotationEffect(.degrees(rotationAngle))
.animation(
timerManager.isTimerActive && !timerManager.isPaused
? .linear(duration: 2.0).repeatForever(autoreverses: false)
: .easeInOut(duration: 0.3),
value: rotationAngle
)
// Progress ring
Circle()
.trim(from: 0, to: timerManager.progress)
.stroke(
Color.white.opacity(0.8),
style: StrokeStyle(lineWidth: 2, lineCap: .round)
)
.frame(width: 26, height: 26)
.rotationEffect(.degrees(-90)) // Start from top
.animation(.easeInOut(duration: 0.5), value: timerManager.progress)
}
.onAppear {
startAnimations()
}
.onChange(of: timerManager.isTimerActive) { _, isActive in
if isActive {
startAnimations()
} else {
stopAnimations()
}
}
.onChange(of: timerManager.isPaused) { _, isPaused in
if isPaused {
stopAnimations()
} else if timerManager.isTimerActive {
startAnimations()
}
}
}
private func startAnimations() {
guard timerManager.isTimerActive && !timerManager.isPaused else { return }
// Start pulsing
pulseScale = 1.1
// Start rotation
withAnimation(.linear(duration: 2.0).repeatForever(autoreverses: false)) {
rotationAngle = 360
}
}
private func stopAnimations() {
// Stop pulsing
pulseScale = 1.0
// Stop rotation
withAnimation(.easeInOut(duration: 0.3)) {
rotationAngle = 0
.foregroundStyle(.white)
}
}
}
struct TimerIconView: NSViewRepresentable {
@ObservedObject var timerManager = TimerManager.shared
func makeNSView(context: Context) -> NSView {
let hostingView = NSHostingView(rootView: TimerIconAnimation())
hostingView.translatesAutoresizingMaskIntoConstraints = false

View file

@ -10,63 +10,147 @@ import Defaults
struct TimerLiveActivity: View {
@EnvironmentObject var vm: DynamicIslandViewModel
@ObservedObject var coordinator = DynamicIslandViewCoordinator.shared
@ObservedObject var timerManager = TimerManager.shared
@State private var isHovering: Bool = false
@State private var gestureProgress: CGFloat = 0
@Default(.timerShowsCountdown) private var showsCountdown
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@Default(.timerPresets) private var timerPresets
private var iconAreaWidth: CGFloat {
max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12))
}
private var countdownWidth: CGFloat {
guard showsCountdown else { return 0 }
let characters = max(timerManager.formattedRemainingTime().count, 4)
let base = CGFloat(characters) * 9.5 + 24
return max(base, 72)
}
private var clampedProgress: Double {
min(max(timerManager.progress, 0), 1)
}
private var glyphColor: Color {
switch colorMode {
case .adaptive:
return activePresetColor ?? timerManager.timerColor
case .solid:
return solidColor
}
}
private var showsRingProgress: Bool {
showsProgress && progressStyle == .ring
}
private var showsBarProgress: Bool {
showsProgress && progressStyle == .bar
}
private var activePresetColor: Color? {
guard let presetId = timerManager.activePresetId else { return nil }
return timerPresets.first { $0.id == presetId }?.color
}
var body: some View {
HStack {
// Left side - Timer icon animation
timerIconSection
// Center - Expandable timer info (similar to music banner)
timerInfoSection
// Right side - Timer countdown text
timerCountdownSection
HStack(spacing: 10) {
iconSection
infoSection
if showsRingProgress {
ringSection
}
if showsCountdown {
countdownSection
}
}
.frame(height: vm.effectiveClosedNotchHeight + (isHovering ? 8 : 0), alignment: .center)
}
private var timerIconSection: some View {
HStack {
// Simple timer icon with color, no background circle or animations
Image(systemName: "timer")
.font(.system(size: 16, weight: .medium))
.foregroundStyle(timerManager.timerColor)
.frame(width: 24, height: 24)
.frame(width: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2),
height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)), alignment: .center)
.contentShape(Rectangle())
.onHover { hovering in
withAnimation(.smooth(duration: 0.18)) {
isHovering = hovering
}
}
.frame(width: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2),
height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)))
}
private var timerInfoSection: some View {
private var iconSection: some View {
let iconSize = max(20, iconAreaWidth - 4)
return Image(systemName: "timer")
.font(.system(size: 16, weight: .semibold))
.foregroundStyle(glyphColor)
.frame(width: iconSize, height: iconSize)
.frame(width: iconAreaWidth, height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)), alignment: .center)
}
private var infoSection: some View {
Rectangle()
.fill(.black)
.overlay(
VStack(alignment: .leading, spacing: 4) {
if timerManager.isFinished || timerManager.isOvertime {
GeometryReader { geo in
MarqueeText(
.constant(timerManager.timerName),
textColor: .white,
minDuration: 0.25,
frameWidth: geo.size.width - 12
)
}
.frame(height: 16)
} else {
Text(timerManager.timerName)
.font(.system(size: 12, weight: .medium))
.lineLimit(1)
.foregroundStyle(.white)
.transition(.opacity.combined(with: .move(edge: .top)))
}
}
.padding(.horizontal, 12)
.padding(.vertical, 6)
.animation(.smooth, value: timerManager.isFinished)
)
.frame(width: vm.closedNotchSize.width + (isHovering ? 8 : 0))
}
private var timerCountdownSection: some View {
HStack {
VStack(spacing: 2) {
// Remaining time
Text(timerManager.formattedRemainingTime())
.font(.system(size: 11, weight: .medium, design: .monospaced))
.foregroundColor(timerManager.isOvertime ? .red : .white)
// Progress indicator
if timerManager.totalDuration > 0 {
ProgressView(value: timerManager.progress)
.progressViewStyle(LinearProgressViewStyle(tint: timerManager.timerColor))
.frame(width: 30, height: 2)
}
}
.frame(maxWidth: .infinity)
private var ringSection: some View {
ZStack {
Circle()
.stroke(Color.white.opacity(0.15), lineWidth: 3)
Circle()
.trim(from: 0, to: clampedProgress)
.stroke(glyphColor, style: StrokeStyle(lineWidth: 3, lineCap: .round))
.rotationEffect(.degrees(-90))
.animation(.smooth(duration: 0.25), value: clampedProgress)
}
.frame(width: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12) + gestureProgress / 2),
.frame(width: 26, height: 26)
}
private var countdownSection: some View {
VStack(spacing: 4) {
Text(timerManager.formattedRemainingTime())
.font(.system(size: 13, weight: .semibold, design: .monospaced))
.foregroundColor(timerManager.isOvertime ? .red : .white)
.contentTransition(.numericText())
.animation(.smooth(duration: 0.25), value: timerManager.remainingTime)
.frame(maxWidth: .infinity, alignment: .trailing)
if showsBarProgress {
Capsule()
.fill(Color.white.opacity(0.12))
.frame(height: 3)
.overlay(alignment: .leading) {
Capsule()
.fill(glyphColor)
.frame(width: max(0, countdownWidth - 20) * max(0, CGFloat(clampedProgress)))
.animation(.smooth(duration: 0.25), value: clampedProgress)
}
}
}
.padding(.trailing, 8)
.frame(width: countdownWidth,
height: max(0, vm.effectiveClosedNotchHeight - (isHovering ? 0 : 12)), alignment: .center)
}
}
@ -77,7 +161,6 @@ struct TimerLiveActivity: View {
.frame(width: 300, height: 32)
.background(.black)
.onAppear {
// Start a demo timer for preview
TimerManager.shared.startDemoTimer(duration: 300)
}
}

View file

@ -0,0 +1,362 @@
//
// TimerPopover.swift
// DynamicIsland
//
// Created by GitHub Copilot on 2025-11-01.
//
import SwiftUI
import Defaults
struct TimerPopover: View {
@ObservedObject var timerManager = TimerManager.shared
@Default(.timerPresets) private var timerPresets
@Default(.timerShowsCountdown) private var showsCountdown
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@AppStorage("customTimerDuration") private var customTimerDuration: Double = 600
@Environment(\.dismiss) private var dismiss
@State private var customHours: Int = 0
@State private var customMinutes: Int = 10
@State private var customSeconds: Int = 0
private var customDurationInSeconds: TimeInterval {
TimeInterval(customHours * 3600 + customMinutes * 60 + customSeconds)
}
var body: some View {
VStack(spacing: 16) {
HeaderView(statusText: statusText)
if timerManager.isTimerActive {
ActiveTimerSection(timerManager: timerManager)
} else {
CustomTimerSection(hours: $customHours, minutes: $customMinutes, seconds: $customSeconds, startAction: startCustomTimer)
.onChange(of: customHours) { _, _ in updateStoredCustomDuration() }
.onChange(of: customMinutes) { _, _ in updateStoredCustomDuration() }
.onChange(of: customSeconds) { _, _ in updateStoredCustomDuration() }
}
Divider()
.padding(.horizontal, -8)
PresetList(presets: timerPresets, activePresetId: timerManager.activePresetId, startAction: startPreset)
.animation(.smooth, value: timerManager.activePresetId)
.frame(maxHeight: 200)
}
.padding(16)
.frame(width: 300)
.background(
VisualEffectView(material: .hudWindow, blendingMode: .behindWindow)
.cornerRadius(12)
)
.onAppear {
syncCustomDuration(with: customTimerDuration)
}
.onChange(of: customTimerDuration) { _, newValue in
syncCustomDuration(with: newValue)
}
}
private var statusText: String {
if timerManager.isOvertime {
return "Overtime"
} else if timerManager.isPaused {
return "Paused"
} else if timerManager.isTimerActive {
return "Running"
} else {
return "Ready"
}
}
private func syncCustomDuration(with value: Double) {
let components = TimerPreset.components(for: value)
customHours = components.hours
customMinutes = components.minutes
customSeconds = components.seconds
}
private func updateStoredCustomDuration() {
let newValue = customDurationInSeconds
customTimerDuration = newValue
}
private func startCustomTimer() {
let duration = customDurationInSeconds
guard duration > 0 else { return }
withAnimation(.smooth) {
timerManager.startTimer(duration: duration, name: "Custom Timer")
}
dismiss()
}
private func startPreset(_ preset: TimerPreset) {
withAnimation(.smooth) {
timerManager.startTimer(duration: preset.duration, name: preset.name, preset: preset)
}
dismiss()
}
}
private struct HeaderView: View {
let statusText: String
var body: some View {
HStack(spacing: 12) {
TimerIconAnimation()
.frame(width: 32, height: 32)
VStack(alignment: .leading, spacing: 2) {
Text("Timer")
.font(.system(size: 14, weight: .semibold))
Text(statusText)
.font(.system(size: 11, weight: .medium))
.foregroundStyle(.secondary)
}
Spacer()
}
}
}
private struct ActiveTimerSection: View {
@ObservedObject var timerManager: TimerManager
@Default(.timerShowsProgress) private var showsProgress
@Default(.timerProgressStyle) private var progressStyle
@Default(.timerIconColorMode) private var colorMode
@Default(.timerSolidColor) private var solidColor
@Default(.timerPresets) private var timerPresets
var body: some View {
VStack(alignment: .leading, spacing: 12) {
VStack(alignment: .leading, spacing: 4) {
Text(timerManager.timerName)
.font(.system(size: 15, weight: .semibold))
.lineLimit(1)
.foregroundColor(.primary)
Text(timerManager.formattedRemainingTime())
.font(.system(size: 28, weight: .bold, design: .monospaced))
.foregroundStyle(timerManager.isOvertime ? Color.red : Color.primary)
.contentTransition(.numericText())
}
if showsProgress && progressStyle == .bar {
ProgressView(value: min(timerManager.progress, 1.0))
.progressViewStyle(LinearProgressViewStyle(tint: progressTint))
.animation(.smooth(duration: 0.2), value: timerManager.progress)
}
HStack(spacing: 8) {
Button(action: togglePause) {
Label(timerManager.isPaused ? "Resume" : "Pause", systemImage: timerManager.isPaused ? "play.fill" : "pause.fill")
.font(.system(size: 12, weight: .medium))
.labelStyle(.titleAndIcon)
}
.buttonStyle(.bordered)
Button(role: .destructive, action: stopTimer) {
Label("Stop", systemImage: "stop.fill")
.font(.system(size: 12, weight: .medium))
.labelStyle(.titleAndIcon)
}
.buttonStyle(.borderedProminent)
}
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(12)
.background(Color.white.opacity(0.08))
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
.animation(.smooth, value: timerManager.isPaused)
}
private func togglePause() {
withAnimation(.smooth) {
if timerManager.isPaused {
timerManager.resumeTimer()
} else {
timerManager.pauseTimer()
}
}
}
private func stopTimer() {
withAnimation(.smooth) {
timerManager.stopTimer()
}
}
private var progressTint: Color {
switch colorMode {
case .adaptive:
return activePresetColor ?? timerManager.timerColor
case .solid:
return solidColor
}
}
private var activePresetColor: Color? {
guard let presetId = timerManager.activePresetId else { return nil }
return timerPresets.first { $0.id == presetId }?.color
}
}
private struct CustomTimerSection: View {
@Binding var hours: Int
@Binding var minutes: Int
@Binding var seconds: Int
let startAction: () -> Void
private var totalSeconds: Int {
hours * 3600 + minutes * 60 + seconds
}
var body: some View {
VStack(alignment: .leading, spacing: 12) {
Text("Custom Timer")
.font(.system(size: 14, weight: .semibold))
Grid(alignment: .leading, horizontalSpacing: 12, verticalSpacing: 8) {
GridRow {
DurationStepper(title: "Hours", value: $hours, range: 0...23)
DurationStepper(title: "Minutes", value: $minutes, range: 0...59)
DurationStepper(title: "Seconds", value: $seconds, range: 0...59)
}
}
Text(formattedDuration)
.font(.system(size: 12, weight: .medium, design: .monospaced))
.foregroundStyle(.secondary)
Button(action: startAction) {
Label("Start Custom Timer", systemImage: "play.fill")
.font(.system(size: 13, weight: .medium))
.labelStyle(.titleAndIcon)
}
.buttonStyle(.borderedProminent)
.disabled(totalSeconds == 0)
}
.frame(maxWidth: .infinity, alignment: .leading)
.padding(12)
.background(Color.white.opacity(0.05))
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
}
private var formattedDuration: String {
let components = TimerPreset.DurationComponents(hours: hours, minutes: minutes, seconds: seconds)
let interval = TimerPreset.duration(from: components)
return TimerPreset(name: "", duration: interval, color: .clear).formattedDuration
}
}
private struct DurationStepper: View {
let title: String
@Binding var value: Int
let range: ClosedRange<Int>
var body: some View {
Stepper(value: $value, in: range) {
HStack {
Text(title)
.font(.system(size: 12, weight: .medium))
Spacer()
Text("\(value)")
.font(.system(size: 12, weight: .semibold, design: .monospaced))
}
}
.frame(width: 88)
}
}
private struct PresetList: View {
let presets: [TimerPreset]
let activePresetId: UUID?
let startAction: (TimerPreset) -> Void
var body: some View {
VStack(alignment: .leading, spacing: 8) {
Text("Presets")
.font(.system(size: 13, weight: .semibold))
.padding(.leading, 4)
if presets.isEmpty {
Text("Configure presets in Settings")
.font(.system(size: 12))
.foregroundStyle(.secondary)
.padding(12)
.frame(maxWidth: .infinity, alignment: .leading)
.background(Color.white.opacity(0.05))
.clipShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
} else {
ScrollView {
VStack(spacing: 8) {
ForEach(presets) { preset in
TimerPresetRow(preset: preset, isActive: activePresetId == preset.id) {
startAction(preset)
}
}
}
.padding(.vertical, 4)
}
}
}
}
}
private struct TimerPresetRow: View {
let preset: TimerPreset
let isActive: Bool
let action: () -> Void
var body: some View {
Button(action: action) {
HStack(spacing: 12) {
Circle()
.fill(preset.color.gradient)
.frame(width: 20, height: 20)
.overlay(
Circle()
.stroke(Color.white.opacity(0.5), lineWidth: 1)
)
VStack(alignment: .leading, spacing: 2) {
Text(preset.name)
.font(.system(size: 13, weight: .medium))
.foregroundStyle(.primary)
.lineLimit(1)
Text(preset.formattedDuration)
.font(.system(size: 11, weight: .medium, design: .monospaced))
.foregroundStyle(.secondary)
}
Spacer()
Image(systemName: isActive ? "checkmark" : "play.fill")
.font(.system(size: 11, weight: .semibold))
.foregroundStyle(isActive ? preset.color : Color.secondary)
.padding(6)
.background(isActive ? preset.color.opacity(0.2) : Color.clear)
.clipShape(Circle())
}
.padding(.horizontal, 12)
.padding(.vertical, 10)
.contentShape(RoundedRectangle(cornerRadius: 10, style: .continuous))
.background(
RoundedRectangle(cornerRadius: 10, style: .continuous)
.fill(isActive ? preset.color.opacity(0.18) : Color.white.opacity(0.05))
)
}
.buttonStyle(.plain)
}
}
#Preview {
TimerPopover()
.frame(width: 300)
.padding()
.background(Color.black)
}