Tried to fix the detach animation

This commit is contained in:
Hariharan Mudaliar 2026-01-28 20:14:04 +05:30
commit a1678afe0a
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GPG key ID: 025583EB0BE5640E
4 changed files with 46 additions and 201 deletions

View file

@ -162,10 +162,7 @@ struct ContentView: View {
enqueueMusicControlWindowSync(forceRefresh: forceRefresh, delay: delay)
}
private var dynamicNotchResizeAnimation: Animation? {
if enableMinimalisticUI && reminderManager.activeWindowReminders.isEmpty == false {
return nil
}
return .easeInOut(duration: 0.4)
nil
}
private let zeroHeightHoverPadding: CGFloat = 10
@ -206,14 +203,27 @@ struct ContentView: View {
var body: some View {
let interactionsEnabled = !lockScreenManager.isLocked
let notchHorizontalPadding: CGFloat = {
guard vm.notchState == .open else {
return activeCornerRadiusInsets.closed.bottom
}
if Defaults[.cornerRadiusScaling] {
return activeCornerRadiusInsets.opened.top - 5
}
return activeCornerRadiusInsets.opened.bottom - 5
}()
let hoverAreaPadding: CGFloat = {
if vm.notchState == .open && Defaults[.extendHoverArea] {
return 0
}
return vm.effectiveClosedNotchHeight == 0 ? zeroHeightHoverPadding : 0
}()
let notchBottomPadding = currentShadowPadding + hoverAreaPadding
ZStack(alignment: .top) {
let mainLayout = NotchLayout()
.frame(alignment: .top)
.padding(.horizontal, vm.notchState == .open
? Defaults[.cornerRadiusScaling] ? (activeCornerRadiusInsets.opened.top - 5) : (activeCornerRadiusInsets.opened.bottom - 5)
: activeCornerRadiusInsets.closed.bottom
)
.padding(.horizontal, notchHorizontalPadding)
.padding([.horizontal, .bottom], vm.notchState == .open ? 12 : 0)
.background(.black)
.clipShape(currentNotchShape)
@ -224,23 +234,15 @@ struct ContentView: View {
: .clear,
radius: Defaults[.cornerRadiusScaling] ? 10 : 5
)
.padding(.bottom,
currentShadowPadding + (
vm.notchState == .open && Defaults[.extendHoverArea]
? 0
: (vm.effectiveClosedNotchHeight == 0 ? zeroHeightHoverPadding : 0)
)
)
.padding(.bottom, notchBottomPadding)
mainLayout
.conditionalModifier(!useModernCloseAnimation) { view in
let hoverAnimation = Animation.bouncy.speed(1.2)
let notchStateAnimation = Animation.spring.speed(1.2)
let viewTransitionAnimation = Animation.easeInOut(duration: 0.4)
return view
.animation(hoverAnimation, value: isHovering)
.animation(notchStateAnimation, value: vm.notchState)
.animation(viewTransitionAnimation, value: coordinator.currentView)
.animation(.smooth, value: gestureProgress)
.transition(.blurReplace.animation(.interactiveSpring(dampingFraction: 1.2)))
}
@ -248,12 +250,10 @@ struct ContentView: View {
let hoverAnimation = Animation.bouncy.speed(1.2)
let openAnimation = Animation.spring(response: 0.42, dampingFraction: 0.8, blendDuration: 0)
let closeAnimation = Animation.spring(response: 0.45, dampingFraction: 1.0, blendDuration: 0)
let viewTransitionAnimation = Animation.easeInOut(duration: 0.4)
let notchAnimation = vm.notchState == .open ? openAnimation : closeAnimation
return view
.animation(hoverAnimation, value: isHovering)
.animation(notchAnimation, value: vm.notchState)
.animation(viewTransitionAnimation, value: coordinator.currentView)
.animation(.smooth, value: gestureProgress)
}
.conditionalModifier(interactionsEnabled) { view in
@ -382,13 +382,10 @@ struct ContentView: View {
maxHeight: dynamicNotchSize.height + currentShadowPadding,
alignment: .top
)
.animation(dynamicNotchResizeAnimation, value: dynamicNotchSize)
.animation(.easeInOut(duration: 0.4), value: coordinator.currentView)
.environmentObject(privacyManager)
.onChange(of: dynamicNotchSize) { oldSize, newSize in
guard oldSize != newSize else { return }
let delay: TimeInterval = dynamicNotchResizeAnimation == nil ? 0.25 : 1.0
runAfter(delay) {
runAfter(0.1) {
vm.shouldRecheckHover.toggle()
}
}
@ -738,14 +735,9 @@ struct ContentView: View {
}
}
}
.transition(.asymmetric(
insertion: .scale(scale: 0.8).combined(with: .opacity).animation(.easeInOut(duration: 0.4)),
removal: .scale(scale: 0.8).combined(with: .opacity).animation(.easeInOut(duration: 0.4))
))
.id(coordinator.currentView) // Force SwiftUI to treat each view as unique
}
}
.animation(.easeInOut(duration: 0.4), value: coordinator.currentView)
.zIndex(1)
.allowsHitTesting(vm.notchState == .open)
.blur(radius: abs(gestureProgress) > 0.3 ? min(abs(gestureProgress), 8) : 0)