Fix: Brightness and Volume Control

This commit is contained in:
Hariharan Mudaliar 2025-09-06 21:54:19 +05:30
commit 98c826aaae
11 changed files with 340 additions and 97 deletions

View file

@ -32,7 +32,10 @@ class DynamicIslandExtensionManager: ObservableObject {
@Published var installedExtensions: [Extension] = [] {
didSet {
print("Extensions installed: \(installedExtensions)")
// Only log when there's an actual change in content, not just initialization
if oldValue != installedExtensions {
print("📦 Extensions installed: \(installedExtensions.map { $0.name })")
}
}
}

View file

@ -11,82 +11,102 @@ import Foundation
import Defaults
class SystemChangesObserver {
private var oldVolume: Float
private var oldMuted: Bool
private var oldVolume: Float = 0
private var oldMuted: Bool = false
private var oldBrightness: Float = 0
private weak var coordinator: DynamicIslandViewCoordinator?
private var timer: Timer?
// Backup timer for edge cases only
private var backupTimer: Timer?
init(coordinator: DynamicIslandViewCoordinator) {
self.coordinator = coordinator
// Initialize baseline values only once
oldVolume = SystemVolumeManager.getOutputVolume()
oldMuted = SystemVolumeManager.isMuted()
do {
oldBrightness = try SystemDisplayManager.getDisplayBrightness()
} catch {
NSLog("Failed to retrieve display brightness: \(error)")
NSLog("Failed to retrieve initial display brightness: \(error)")
}
}
func startObserving() {
guard Defaults[.enableSystemHUD] else { return }
createObservers()
createTimerForContinuousChangesCheck(with: 0.2)
}
private func createTimerForContinuousChangesCheck(with seconds: TimeInterval) {
timer = Timer(
timeInterval: seconds, target: self, selector: #selector(checkChanges), userInfo: nil,
repeats: true)
let mainLoop = RunLoop.main
mainLoop.add(timer!, forMode: .common)
}
private func createObservers() {
NotificationCenter.default.addObserver(
self,
selector: #selector(showVolumeHUD),
name: SystemKeyObserver.volumeChanged,
object: nil)
NotificationCenter.default.addObserver(
self,
selector: #selector(showBrightnessHUD),
name: SystemKeyObserver.brightnessChanged,
object: nil)
}
@objc func showVolumeHUD() {
guard Defaults[.enableSystemHUD] && Defaults[.enableVolumeHUD] else { return }
if oldVolume == 0.0 || oldVolume == 1.0 {
sendVolumeNotification(value: oldVolume)
}
print("Showing volume HUD")
startMinimalBackupTimer()
}
@objc func showBrightnessHUD() {
guard Defaults[.enableSystemHUD] && Defaults[.enableBrightnessHUD] else { return }
if oldBrightness == 0.0 || oldBrightness == 1.0 {
sendBrightnessNotification(value: oldBrightness)
private func startMinimalBackupTimer() {
// More frequent backup check (every 300ms) for better responsiveness
// This is a reasonable compromise between the original 200ms and the previous 5s
backupTimer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: true) { [weak self] _ in
guard Defaults[.enableSystemHUD] else { return }
self?.performBackupCheck()
}
print("Showing brightness HUD")
}
@objc func checkChanges() {
guard Defaults[.enableSystemHUD] else { return }
checkBrightnessChanges()
private func performBackupCheck() {
// Only check if we haven't had recent activity
checkVolumeChanges()
checkBrightnessChanges()
}
private func isAlmost(firstNumber: Float, secondNumber: Float) -> Bool {
let marginValue = 5 / 100.0
return (firstNumber + Float(marginValue) >= secondNumber && firstNumber - Float(marginValue) <= secondNumber)
// MARK: - Public Media Key Event Handlers (called from MediaKeyApplication)
func handleVolumeKeyEvent() {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
self.handleVolumeKeyPress()
}
}
func handleBrightnessKeyEvent() {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
self.handleBrightnessKeyPress()
}
}
// MARK: - Key Press Event Handlers
private func handleVolumeKeyPress() {
guard Defaults[.enableVolumeHUD] else { return }
let newVolume = SystemVolumeManager.getOutputVolume()
let newMuted = SystemVolumeManager.isMuted()
// Always show HUD for key press feedback, even if value doesn't change
print("🔊 Volume key pressed - showing HUD: volume=\(newVolume), muted=\(newMuted)")
if newMuted {
sendVolumeNotification(value: 0.0)
} else {
sendVolumeNotification(value: newVolume)
}
// Update stored values
oldVolume = newVolume
oldMuted = newMuted
}
private func handleBrightnessKeyPress() {
guard Defaults[.enableBrightnessHUD] else { return }
guard NSScreen.screens.count > 0 else { return }
do {
let newBrightness = try SystemDisplayManager.getDisplayBrightness()
// Always show HUD for key press feedback, even if value doesn't change
print("☀️ Brightness key pressed - showing HUD: brightness=\(newBrightness)")
sendBrightnessNotification(value: newBrightness)
// Update stored value
oldBrightness = newBrightness
} catch {
// Silently ignore brightness errors to reduce log spam
}
}
private func checkVolumeChanges() {
@ -95,7 +115,12 @@ class SystemChangesObserver {
let newVolume = SystemVolumeManager.getOutputVolume()
let newMuted = SystemVolumeManager.isMuted()
if !isAlmost(firstNumber: oldVolume, secondNumber: newVolume) || newMuted != oldMuted {
let volumeChanged = !isAlmost(firstNumber: oldVolume, secondNumber: newVolume)
let muteChanged = newMuted != oldMuted
if volumeChanged || muteChanged {
print("🔊 Volume change detected: \(oldVolume) → \(newVolume), muted: \(oldMuted) → \(newMuted)")
if newMuted {
sendVolumeNotification(value: 0.0)
} else {
@ -108,22 +133,30 @@ class SystemChangesObserver {
private func checkBrightnessChanges() {
guard Defaults[.enableBrightnessHUD] else { return }
if NSScreen.screens.count == 0 {
return
}
guard NSScreen.screens.count > 0 else { return }
do {
let newBrightness = try SystemDisplayManager.getDisplayBrightness()
if !isAlmost(firstNumber: oldBrightness, secondNumber: newBrightness) {
let brightnessChanged = !isAlmost(firstNumber: oldBrightness, secondNumber: newBrightness)
if brightnessChanged {
print("☀️ Brightness change detected: \(oldBrightness) → \(newBrightness)")
sendBrightnessNotification(value: newBrightness)
oldBrightness = newBrightness
}
} catch {
NSLog("Failed to retrieve display brightness: \(error)")
// Silently ignore brightness errors to reduce log spam
}
}
private func isAlmost(firstNumber: Float, secondNumber: Float) -> Bool {
// Convert sensitivity setting to a more responsive threshold
// Sensitivity 1-10 scale maps to 0.01-0.10 threshold range
let marginValue = Float(Defaults[.systemHUDSensitivity]) / 100.0
let threshold = max(0.01, marginValue) // Minimum threshold for responsiveness
return abs(firstNumber - secondNumber) <= threshold
}
// MARK: - Internal Notification Methods
private func sendVolumeNotification(value: Float) {
@ -149,8 +182,12 @@ class SystemChangesObserver {
}
func stopObserving() {
timer?.invalidate()
timer = nil
NotificationCenter.default.removeObserver(self)
// Clean up backup timer
backupTimer?.invalidate()
backupTimer = nil
print("🎹 Media key detection stopped")
}
}
}

View file

@ -14,6 +14,8 @@ class SystemHUDManager {
private var changesObserver: SystemChangesObserver?
private weak var coordinator: DynamicIslandViewCoordinator?
private var isSetupComplete = false
private var isSystemOperationInProgress = false
private init() {
// Set up observer for settings changes
@ -23,11 +25,14 @@ class SystemHUDManager {
private func setupSettingsObserver() {
// Use Defaults publisher instead of @Default property wrapper
Defaults.publisher(.enableSystemHUD, options: []).sink { [weak self] change in
guard let self = self, self.isSetupComplete else {
return
}
Task { @MainActor in
if change.newValue {
await self?.startSystemHUD()
await self.startSystemHUD()
} else {
await self?.stopSystemHUD()
await self.stopSystemHUD()
}
}
}.store(in: &cancellables)
@ -35,34 +40,46 @@ class SystemHUDManager {
private var cancellables = Set<AnyCancellable>()
/// Public property to check if system operations are in progress
var isOperationInProgress: Bool {
return isSystemOperationInProgress
}
func setup(coordinator: DynamicIslandViewCoordinator) {
self.coordinator = coordinator
if Defaults[.enableSystemHUD] {
Task { @MainActor in
await startSystemHUD()
self.isSetupComplete = true
}
} else {
isSetupComplete = true
}
}
@MainActor
private func startSystemHUD() async {
guard let coordinator = coordinator else { return }
guard let coordinator = coordinator, !isSystemOperationInProgress else { return }
isSystemOperationInProgress = true
await stopSystemHUD() // Stop any existing observer
changesObserver = SystemChangesObserver(coordinator: coordinator)
changesObserver?.startObserving()
// Disable system HUD if possible
// Note: This would require additional implementation similar to OSDUIManager
disableSystemHUD()
print("System HUD replacement started")
isSystemOperationInProgress = false
}
@MainActor
private func stopSystemHUD() async {
guard !isSystemOperationInProgress else { return }
isSystemOperationInProgress = true
changesObserver?.stopObserving()
changesObserver = nil
@ -70,6 +87,7 @@ class SystemHUDManager {
enableOriginalSystemHUD()
print("System HUD replacement stopped")
isSystemOperationInProgress = false
}
private func disableSystemHUD() {
@ -83,21 +101,32 @@ class SystemHUDManager {
// Re-enable the system HUD using SystemOSDManager
SystemOSDManager.enableSystemHUD()
// Verify it's working after a short delay
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
let isRunning = SystemOSDManager.isOSDUIHelperRunning()
// Check status after a reasonable delay, using async to avoid blocking
Task {
try await Task.sleep(nanoseconds: 2_000_000_000) // 2 seconds instead of 1
let isRunning = await SystemOSDManager.isOSDUIHelperRunningAsync()
print("🔍 OSDUIHelper status after re-enable: \(isRunning ? "✅ Running" : "❌ Not running")")
}
}
// MARK: - Media Key Event Handling
/// Handle volume key press events from MediaKeyApplication
public func handleVolumeKeyEvent() {
changesObserver?.handleVolumeKeyEvent()
}
/// Handle brightness key press events from MediaKeyApplication
public func handleBrightnessKeyEvent() {
changesObserver?.handleBrightnessKeyEvent()
}
deinit {
print("🧹 SystemHUDManager deinitializing - ensuring system HUD is restored")
cancellables.removeAll()
Task { @MainActor in
await stopSystemHUD()
}
// Also call the emergency restore as backup
SystemHUDDebugger.forceRestartOSDUIHelper()
// Emergency restore is available via SystemHUDManager.emergencyRestoreSystemHUD() if needed
}
/// Emergency restore function - call this if system HUD is not working

View file

@ -5,6 +5,10 @@
// Adapted from TheBoringWorker-HUD KeyPressObserver.swift
// Created by GitHub Copilot on 06/09/25.
//
// ⚠️ DEPRECATED: This class is non-functional as it extends NSApplication
// but is never used as the main app class. Event monitoring has been moved
// to SystemChangesObserver using NSEvent.addGlobalMonitorForEvents.
//
import Cocoa

View file

@ -13,6 +13,12 @@ class SystemOSDManager {
/// Re-enables the system HUD by restarting OSDUIHelper
public static func enableSystemHUD() {
Task.detached(priority: .background) {
await enableSystemHUDAsync()
}
}
private static func enableSystemHUDAsync() async {
do {
// First, stop any existing OSDUIHelper process
let stopTask = Process()
@ -22,7 +28,7 @@ class SystemOSDManager {
stopTask.waitUntilExit()
// Small delay to ensure process is fully stopped
usleep(200000) // 200ms
try await Task.sleep(nanoseconds: 200_000_000) // 200ms
// Then kickstart it again to ensure it's running properly
let kickstart = Process()
@ -32,11 +38,15 @@ class SystemOSDManager {
kickstart.waitUntilExit()
// Additional delay to ensure service is fully started
usleep(300000) // 300ms
try await Task.sleep(nanoseconds: 300_000_000) // 300ms
print("✅ System HUD re-enabled")
await MainActor.run {
print("✅ System HUD re-enabled")
}
} catch {
NSLog("❌ Error while trying to re-enable OSDUIHelper: \(error)")
await MainActor.run {
NSLog("❌ Error while trying to re-enable OSDUIHelper: \(error)")
}
// Fallback: Try to restart the service using launchctl load
do {
@ -45,15 +55,26 @@ class SystemOSDManager {
fallbackTask.arguments = ["load", "-w", "/System/Library/LaunchAgents/com.apple.OSDUIHelper.plist"]
try fallbackTask.run()
fallbackTask.waitUntilExit()
print("✅ System HUD re-enabled via fallback method")
await MainActor.run {
print("✅ System HUD re-enabled via fallback method")
}
} catch {
NSLog("❌ Fallback method also failed: \(error)")
await MainActor.run {
NSLog("❌ Fallback method also failed: \(error)")
}
}
}
}
/// Disables the system HUD by stopping OSDUIHelper
public static func disableSystemHUD() {
Task.detached(priority: .background) {
await disableSystemHUDAsync()
}
}
private static func disableSystemHUDAsync() async {
do {
let kickstart = Process()
kickstart.executableURL = URL(fileURLWithPath: "/bin/launchctl")
@ -61,7 +82,8 @@ class SystemOSDManager {
kickstart.arguments = ["kickstart", "gui/\(getuid())/com.apple.OSDUIHelper"]
try kickstart.run()
kickstart.waitUntilExit()
usleep(500000) // Make sure it started
try await Task.sleep(nanoseconds: 500_000_000) // 500ms - async wait instead of usleep
let task = Process()
task.executableURL = URL(fileURLWithPath: "/usr/bin/killall")
@ -69,9 +91,13 @@ class SystemOSDManager {
try task.run()
task.waitUntilExit()
print("✅ System HUD disabled")
await MainActor.run {
print("✅ System HUD disabled")
}
} catch {
NSLog("❌ Error while trying to hide OSDUIHelper: \(error)")
await MainActor.run {
NSLog("❌ Error while trying to hide OSDUIHelper: \(error)")
}
}
}
@ -96,4 +122,14 @@ class SystemOSDManager {
return false
}
}
/// Async version of status checking to avoid main thread blocking
public static func isOSDUIHelperRunningAsync() async -> Bool {
return await withCheckedContinuation { continuation in
Task.detached(priority: .background) {
let result = isOSDUIHelperRunning()
continuation.resume(returning: result)
}
}
}
}