mirror of
https://github.com/FBukovina/Atoll.git
synced 2026-10-27 15:14:33 +00:00
Fix: Brightness and Volume Control
This commit is contained in:
parent
f4bcb96906
commit
98c826aaae
11 changed files with 340 additions and 97 deletions
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@ -193,6 +193,16 @@ struct ContentView: View {
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}
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}
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}
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.onChange(of: coordinator.sneakPeek.show) { _, sneakPeekShowing in
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// When sneak peek finishes, check if user is still hovering and open notch if needed
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if !sneakPeekShowing {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.2) {
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if isHovering && vm.notchState == .closed {
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doOpen()
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}
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}
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}
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}
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.sensoryFeedback(.alignment, trigger: haptics)
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.contextMenu {
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SettingsLink(label: {
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@ -507,15 +517,23 @@ struct ContentView: View {
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haptics.toggle()
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}
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// Don't open notch if there's a sneak peek showing
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if coordinator.sneakPeek.show {
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return
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}
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// Delay opening the notch
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let task = DispatchWorkItem {
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// ContentView is a struct, so we don't use weak self here
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guard vm.notchState == .closed, isHovering else { return }
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// Additional check: don't open if a sneak peek just started showing
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// to avoid conflicts during system HUD display
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if coordinator.sneakPeek.show {
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// Schedule a retry after the sneak peek should be gone (default duration + small buffer)
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DispatchQueue.main.asyncAfter(deadline: .now() + 1.8) {
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if isHovering && vm.notchState == .closed && !coordinator.sneakPeek.show {
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doOpen()
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}
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}
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return
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}
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doOpen()
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}
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@ -87,8 +87,21 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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private var onboardingWindowController: NSWindowController?
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private var cancellables = Set<AnyCancellable>()
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// Media key monitoring
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private var globalEventMonitor: Any?
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private var localEventMonitor: Any?
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// Debouncing mechanism for window size updates
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private var windowSizeUpdateWorkItem: DispatchWorkItem?
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// let calendarManager = CalendarManager.shared
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// let webcamManager = WebcamManager.shared
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// var closeNotchWorkItem: DispatchWorkItem?
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// private var previousScreens: [NSScreen]?
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// private var onboardingWindowController: NSWindowController?
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// private var cancellables = Set<AnyCancellable>()
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//
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// // Debouncing mechanism for window size updates
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// private var windowSizeUpdateWorkItem: DispatchWorkItem?
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private func debouncedUpdateWindowSize() {
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// Cancel any existing work item
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@ -108,10 +121,76 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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return false
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}
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// MARK: - Media Key Monitoring
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private func setupMediaKeyMonitoring() {
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// Monitor both global and local events to catch media keys
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globalEventMonitor = NSEvent.addGlobalMonitorForEvents(matching: .systemDefined) { [weak self] event in
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self?.handleSystemEvent(event)
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}
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localEventMonitor = NSEvent.addLocalMonitorForEvents(matching: .systemDefined) { [weak self] event in
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self?.handleSystemEvent(event)
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return event
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}
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print("🎹 Media key monitoring started using NSEvent")
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}
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private func handleSystemEvent(_ event: NSEvent) {
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guard event.subtype.rawValue == 8 else { return }
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let data1 = event.data1
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let keyCode = Int32((data1 & 0xFFFF0000) >> 16)
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let keyFlags = Int(data1 & 0x0000FFFF)
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let keyState = ((keyFlags & 0xFF00) >> 8) == 0xA // KeyDown
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let keyRepeat = (keyFlags & 0x1) != 0
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guard keyState && !keyRepeat else { return } // Only handle key down, ignore repeats
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switch keyCode {
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case NX_KEYTYPE_SOUND_UP, NX_KEYTYPE_SOUND_DOWN, NX_KEYTYPE_MUTE:
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print("🔊 Volume key detected: \(keyCode)")
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SystemHUDManager.shared.handleVolumeKeyEvent()
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case NX_KEYTYPE_BRIGHTNESS_UP, NX_KEYTYPE_BRIGHTNESS_DOWN:
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print("☀️ Brightness key detected: \(keyCode)")
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SystemHUDManager.shared.handleBrightnessKeyEvent()
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default:
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break
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}
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}
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private func stopMediaKeyMonitoring() {
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if let globalMonitor = globalEventMonitor {
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NSEvent.removeMonitor(globalMonitor)
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globalEventMonitor = nil
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}
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if let localMonitor = localEventMonitor {
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NSEvent.removeMonitor(localMonitor)
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localEventMonitor = nil
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}
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print("🎹 Media key monitoring stopped")
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}
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// MARK: - MediaKeyApplicationDelegate (for future use)
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func didDetectVolumeKey() {
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SystemHUDManager.shared.handleVolumeKeyEvent()
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}
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func didDetectBrightnessKey() {
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SystemHUDManager.shared.handleBrightnessKeyEvent()
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}
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func applicationWillTerminate(_ notification: Notification) {
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// Cancel any pending window size updates
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windowSizeUpdateWorkItem?.cancel()
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// Stop media key monitoring
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stopMediaKeyMonitoring()
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print("🚪 Application terminating - ensuring system HUD is restored...")
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// Re-enable system HUD on app termination
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@ -302,6 +381,9 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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// Setup SystemHUD Manager
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SystemHUDManager.shared.setup(coordinator: coordinator)
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// Setup media key monitoring
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setupMediaKeyMonitoring()
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// Observe tab changes - use debounced updates
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coordinator.$currentView.sink { [weak self] newView in
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self?.debouncedUpdateWindowSize()
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@ -49,7 +49,7 @@ struct ExpandedItem {
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class DynamicIslandViewCoordinator: ObservableObject {
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static let shared = DynamicIslandViewCoordinator()
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var notifier: TheBoringWorkerNotifier = .init()
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var notifier: TheBoringWorkerNotifier
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@Published var currentView: NotchViews = .home
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@ -97,8 +97,8 @@ class DynamicIslandViewCoordinator: ObservableObject {
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@Published var optionKeyPressed: Bool = true
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private init() {
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selectedScreen = preferredScreen
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notifier = TheBoringWorkerNotifier()
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selectedScreen = preferredScreen
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}
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func setupWorkersNotificationObservers() {
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@ -171,7 +171,8 @@ class DynamicIslandViewCoordinator: ObservableObject {
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guard let self = self, !Task.isCancelled else { return }
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await MainActor.run {
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withAnimation {
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self.toggleSneakPeek(status: false, type: .music)
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// Hide the sneak peek with the correct type that was showing
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self.toggleSneakPeek(status: false, type: self.sneakPeek.type)
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self.sneakPeekDuration = 1.5
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}
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}
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@ -72,23 +72,30 @@ class SettingsWindowController: NSWindowController {
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// If window is already visible, bring it to front properly
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if window?.isVisible == true {
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NSApp.activate(ignoringOtherApps: true)
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window?.orderFrontRegardless()
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window?.makeKeyAndOrderFront(nil)
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forceWindowToFront()
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return
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}
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// Show the window with proper ordering
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window?.center()
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forceWindowToFront()
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}
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private func forceWindowToFront() {
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// Multi-step approach to ensure window gets focus
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window?.orderFrontRegardless()
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window?.makeKeyAndOrderFront(nil)
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window?.center()
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// Activate the app and ensure window gets focus
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// Activate the app with maximum priority
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NSApp.activate(ignoringOtherApps: true)
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// Force window to front after activation
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DispatchQueue.main.async { [weak self] in
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self?.window?.makeKeyAndOrderFront(nil)
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// Double-check after a brief delay
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) { [weak self] in
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guard let window = self?.window else { return }
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if !window.isKeyWindow {
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window.makeKeyAndOrderFront(nil)
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NSApp.activate(ignoringOtherApps: true)
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}
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}
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}
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@ -32,7 +32,10 @@ class DynamicIslandExtensionManager: ObservableObject {
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@Published var installedExtensions: [Extension] = [] {
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didSet {
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print("Extensions installed: \(installedExtensions)")
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// Only log when there's an actual change in content, not just initialization
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if oldValue != installedExtensions {
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print("📦 Extensions installed: \(installedExtensions.map { $0.name })")
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}
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}
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}
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@ -11,82 +11,102 @@ import Foundation
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import Defaults
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class SystemChangesObserver {
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private var oldVolume: Float
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private var oldMuted: Bool
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private var oldVolume: Float = 0
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private var oldMuted: Bool = false
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private var oldBrightness: Float = 0
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private weak var coordinator: DynamicIslandViewCoordinator?
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private var timer: Timer?
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// Backup timer for edge cases only
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private var backupTimer: Timer?
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init(coordinator: DynamicIslandViewCoordinator) {
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self.coordinator = coordinator
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// Initialize baseline values only once
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oldVolume = SystemVolumeManager.getOutputVolume()
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oldMuted = SystemVolumeManager.isMuted()
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do {
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oldBrightness = try SystemDisplayManager.getDisplayBrightness()
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} catch {
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NSLog("Failed to retrieve display brightness: \(error)")
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NSLog("Failed to retrieve initial display brightness: \(error)")
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}
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}
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func startObserving() {
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guard Defaults[.enableSystemHUD] else { return }
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createObservers()
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createTimerForContinuousChangesCheck(with: 0.2)
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}
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private func createTimerForContinuousChangesCheck(with seconds: TimeInterval) {
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timer = Timer(
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timeInterval: seconds, target: self, selector: #selector(checkChanges), userInfo: nil,
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repeats: true)
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let mainLoop = RunLoop.main
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mainLoop.add(timer!, forMode: .common)
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}
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private func createObservers() {
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(showVolumeHUD),
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name: SystemKeyObserver.volumeChanged,
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object: nil)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(showBrightnessHUD),
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name: SystemKeyObserver.brightnessChanged,
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object: nil)
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}
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@objc func showVolumeHUD() {
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guard Defaults[.enableSystemHUD] && Defaults[.enableVolumeHUD] else { return }
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if oldVolume == 0.0 || oldVolume == 1.0 {
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sendVolumeNotification(value: oldVolume)
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}
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print("Showing volume HUD")
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startMinimalBackupTimer()
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}
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@objc func showBrightnessHUD() {
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guard Defaults[.enableSystemHUD] && Defaults[.enableBrightnessHUD] else { return }
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if oldBrightness == 0.0 || oldBrightness == 1.0 {
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sendBrightnessNotification(value: oldBrightness)
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private func startMinimalBackupTimer() {
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// More frequent backup check (every 300ms) for better responsiveness
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// This is a reasonable compromise between the original 200ms and the previous 5s
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backupTimer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: true) { [weak self] _ in
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guard Defaults[.enableSystemHUD] else { return }
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self?.performBackupCheck()
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}
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print("Showing brightness HUD")
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}
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@objc func checkChanges() {
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guard Defaults[.enableSystemHUD] else { return }
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checkBrightnessChanges()
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private func performBackupCheck() {
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// Only check if we haven't had recent activity
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checkVolumeChanges()
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checkBrightnessChanges()
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}
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private func isAlmost(firstNumber: Float, secondNumber: Float) -> Bool {
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let marginValue = 5 / 100.0
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return (firstNumber + Float(marginValue) >= secondNumber && firstNumber - Float(marginValue) <= secondNumber)
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// MARK: - Public Media Key Event Handlers (called from MediaKeyApplication)
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func handleVolumeKeyEvent() {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
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self.handleVolumeKeyPress()
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}
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}
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func handleBrightnessKeyEvent() {
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.05) {
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self.handleBrightnessKeyPress()
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}
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}
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// MARK: - Key Press Event Handlers
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private func handleVolumeKeyPress() {
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guard Defaults[.enableVolumeHUD] else { return }
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let newVolume = SystemVolumeManager.getOutputVolume()
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let newMuted = SystemVolumeManager.isMuted()
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// Always show HUD for key press feedback, even if value doesn't change
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print("🔊 Volume key pressed - showing HUD: volume=\(newVolume), muted=\(newMuted)")
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if newMuted {
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sendVolumeNotification(value: 0.0)
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} else {
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sendVolumeNotification(value: newVolume)
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}
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// Update stored values
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oldVolume = newVolume
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oldMuted = newMuted
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}
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private func handleBrightnessKeyPress() {
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guard Defaults[.enableBrightnessHUD] else { return }
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guard NSScreen.screens.count > 0 else { return }
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do {
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let newBrightness = try SystemDisplayManager.getDisplayBrightness()
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// Always show HUD for key press feedback, even if value doesn't change
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print("☀️ Brightness key pressed - showing HUD: brightness=\(newBrightness)")
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sendBrightnessNotification(value: newBrightness)
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// Update stored value
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oldBrightness = newBrightness
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} catch {
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// Silently ignore brightness errors to reduce log spam
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}
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}
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private func checkVolumeChanges() {
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@ -95,7 +115,12 @@ class SystemChangesObserver {
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let newVolume = SystemVolumeManager.getOutputVolume()
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let newMuted = SystemVolumeManager.isMuted()
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if !isAlmost(firstNumber: oldVolume, secondNumber: newVolume) || newMuted != oldMuted {
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let volumeChanged = !isAlmost(firstNumber: oldVolume, secondNumber: newVolume)
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let muteChanged = newMuted != oldMuted
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if volumeChanged || muteChanged {
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print("🔊 Volume change detected: \(oldVolume) → \(newVolume), muted: \(oldMuted) → \(newMuted)")
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if newMuted {
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sendVolumeNotification(value: 0.0)
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} else {
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@ -108,22 +133,30 @@ class SystemChangesObserver {
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private func checkBrightnessChanges() {
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guard Defaults[.enableBrightnessHUD] else { return }
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if NSScreen.screens.count == 0 {
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return
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}
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guard NSScreen.screens.count > 0 else { return }
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do {
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let newBrightness = try SystemDisplayManager.getDisplayBrightness()
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if !isAlmost(firstNumber: oldBrightness, secondNumber: newBrightness) {
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let brightnessChanged = !isAlmost(firstNumber: oldBrightness, secondNumber: newBrightness)
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if brightnessChanged {
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print("☀️ Brightness change detected: \(oldBrightness) → \(newBrightness)")
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sendBrightnessNotification(value: newBrightness)
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oldBrightness = newBrightness
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}
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} catch {
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NSLog("Failed to retrieve display brightness: \(error)")
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// Silently ignore brightness errors to reduce log spam
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}
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}
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private func isAlmost(firstNumber: Float, secondNumber: Float) -> Bool {
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// Convert sensitivity setting to a more responsive threshold
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// Sensitivity 1-10 scale maps to 0.01-0.10 threshold range
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let marginValue = Float(Defaults[.systemHUDSensitivity]) / 100.0
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let threshold = max(0.01, marginValue) // Minimum threshold for responsiveness
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return abs(firstNumber - secondNumber) <= threshold
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}
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// MARK: - Internal Notification Methods
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private func sendVolumeNotification(value: Float) {
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@ -149,8 +182,12 @@ class SystemChangesObserver {
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}
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func stopObserving() {
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timer?.invalidate()
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timer = nil
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NotificationCenter.default.removeObserver(self)
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// Clean up backup timer
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backupTimer?.invalidate()
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backupTimer = nil
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print("🎹 Media key detection stopped")
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}
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}
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}
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@ -14,6 +14,8 @@ class SystemHUDManager {
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private var changesObserver: SystemChangesObserver?
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private weak var coordinator: DynamicIslandViewCoordinator?
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private var isSetupComplete = false
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private var isSystemOperationInProgress = false
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private init() {
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// Set up observer for settings changes
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@ -23,11 +25,14 @@ class SystemHUDManager {
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private func setupSettingsObserver() {
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// Use Defaults publisher instead of @Default property wrapper
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Defaults.publisher(.enableSystemHUD, options: []).sink { [weak self] change in
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guard let self = self, self.isSetupComplete else {
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return
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}
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Task { @MainActor in
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if change.newValue {
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await self?.startSystemHUD()
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await self.startSystemHUD()
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} else {
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await self?.stopSystemHUD()
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await self.stopSystemHUD()
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}
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}
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}.store(in: &cancellables)
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@ -35,34 +40,46 @@ class SystemHUDManager {
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private var cancellables = Set<AnyCancellable>()
|
||||
|
||||
/// Public property to check if system operations are in progress
|
||||
var isOperationInProgress: Bool {
|
||||
return isSystemOperationInProgress
|
||||
}
|
||||
|
||||
func setup(coordinator: DynamicIslandViewCoordinator) {
|
||||
self.coordinator = coordinator
|
||||
|
||||
if Defaults[.enableSystemHUD] {
|
||||
Task { @MainActor in
|
||||
await startSystemHUD()
|
||||
self.isSetupComplete = true
|
||||
}
|
||||
} else {
|
||||
isSetupComplete = true
|
||||
}
|
||||
}
|
||||
|
||||
@MainActor
|
||||
private func startSystemHUD() async {
|
||||
guard let coordinator = coordinator else { return }
|
||||
guard let coordinator = coordinator, !isSystemOperationInProgress else { return }
|
||||
|
||||
isSystemOperationInProgress = true
|
||||
await stopSystemHUD() // Stop any existing observer
|
||||
|
||||
changesObserver = SystemChangesObserver(coordinator: coordinator)
|
||||
changesObserver?.startObserving()
|
||||
|
||||
// Disable system HUD if possible
|
||||
// Note: This would require additional implementation similar to OSDUIManager
|
||||
disableSystemHUD()
|
||||
|
||||
print("System HUD replacement started")
|
||||
isSystemOperationInProgress = false
|
||||
}
|
||||
|
||||
@MainActor
|
||||
private func stopSystemHUD() async {
|
||||
guard !isSystemOperationInProgress else { return }
|
||||
|
||||
isSystemOperationInProgress = true
|
||||
changesObserver?.stopObserving()
|
||||
changesObserver = nil
|
||||
|
||||
|
|
@ -70,6 +87,7 @@ class SystemHUDManager {
|
|||
enableOriginalSystemHUD()
|
||||
|
||||
print("System HUD replacement stopped")
|
||||
isSystemOperationInProgress = false
|
||||
}
|
||||
|
||||
private func disableSystemHUD() {
|
||||
|
|
@ -83,21 +101,32 @@ class SystemHUDManager {
|
|||
// Re-enable the system HUD using SystemOSDManager
|
||||
SystemOSDManager.enableSystemHUD()
|
||||
|
||||
// Verify it's working after a short delay
|
||||
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0) {
|
||||
let isRunning = SystemOSDManager.isOSDUIHelperRunning()
|
||||
// Check status after a reasonable delay, using async to avoid blocking
|
||||
Task {
|
||||
try await Task.sleep(nanoseconds: 2_000_000_000) // 2 seconds instead of 1
|
||||
let isRunning = await SystemOSDManager.isOSDUIHelperRunningAsync()
|
||||
print("🔍 OSDUIHelper status after re-enable: \(isRunning ? "✅ Running" : "❌ Not running")")
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Media Key Event Handling
|
||||
|
||||
/// Handle volume key press events from MediaKeyApplication
|
||||
public func handleVolumeKeyEvent() {
|
||||
changesObserver?.handleVolumeKeyEvent()
|
||||
}
|
||||
|
||||
/// Handle brightness key press events from MediaKeyApplication
|
||||
public func handleBrightnessKeyEvent() {
|
||||
changesObserver?.handleBrightnessKeyEvent()
|
||||
}
|
||||
|
||||
deinit {
|
||||
print("🧹 SystemHUDManager deinitializing - ensuring system HUD is restored")
|
||||
cancellables.removeAll()
|
||||
Task { @MainActor in
|
||||
await stopSystemHUD()
|
||||
}
|
||||
// Also call the emergency restore as backup
|
||||
SystemHUDDebugger.forceRestartOSDUIHelper()
|
||||
// Emergency restore is available via SystemHUDManager.emergencyRestoreSystemHUD() if needed
|
||||
}
|
||||
|
||||
/// Emergency restore function - call this if system HUD is not working
|
||||
|
|
|
|||
|
|
@ -5,6 +5,10 @@
|
|||
// Adapted from TheBoringWorker-HUD KeyPressObserver.swift
|
||||
// Created by GitHub Copilot on 06/09/25.
|
||||
//
|
||||
// ⚠️ DEPRECATED: This class is non-functional as it extends NSApplication
|
||||
// but is never used as the main app class. Event monitoring has been moved
|
||||
// to SystemChangesObserver using NSEvent.addGlobalMonitorForEvents.
|
||||
//
|
||||
|
||||
import Cocoa
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,12 @@ class SystemOSDManager {
|
|||
|
||||
/// Re-enables the system HUD by restarting OSDUIHelper
|
||||
public static func enableSystemHUD() {
|
||||
Task.detached(priority: .background) {
|
||||
await enableSystemHUDAsync()
|
||||
}
|
||||
}
|
||||
|
||||
private static func enableSystemHUDAsync() async {
|
||||
do {
|
||||
// First, stop any existing OSDUIHelper process
|
||||
let stopTask = Process()
|
||||
|
|
@ -22,7 +28,7 @@ class SystemOSDManager {
|
|||
stopTask.waitUntilExit()
|
||||
|
||||
// Small delay to ensure process is fully stopped
|
||||
usleep(200000) // 200ms
|
||||
try await Task.sleep(nanoseconds: 200_000_000) // 200ms
|
||||
|
||||
// Then kickstart it again to ensure it's running properly
|
||||
let kickstart = Process()
|
||||
|
|
@ -32,11 +38,15 @@ class SystemOSDManager {
|
|||
kickstart.waitUntilExit()
|
||||
|
||||
// Additional delay to ensure service is fully started
|
||||
usleep(300000) // 300ms
|
||||
try await Task.sleep(nanoseconds: 300_000_000) // 300ms
|
||||
|
||||
print("✅ System HUD re-enabled")
|
||||
await MainActor.run {
|
||||
print("✅ System HUD re-enabled")
|
||||
}
|
||||
} catch {
|
||||
NSLog("❌ Error while trying to re-enable OSDUIHelper: \(error)")
|
||||
await MainActor.run {
|
||||
NSLog("❌ Error while trying to re-enable OSDUIHelper: \(error)")
|
||||
}
|
||||
|
||||
// Fallback: Try to restart the service using launchctl load
|
||||
do {
|
||||
|
|
@ -45,15 +55,26 @@ class SystemOSDManager {
|
|||
fallbackTask.arguments = ["load", "-w", "/System/Library/LaunchAgents/com.apple.OSDUIHelper.plist"]
|
||||
try fallbackTask.run()
|
||||
fallbackTask.waitUntilExit()
|
||||
print("✅ System HUD re-enabled via fallback method")
|
||||
|
||||
await MainActor.run {
|
||||
print("✅ System HUD re-enabled via fallback method")
|
||||
}
|
||||
} catch {
|
||||
NSLog("❌ Fallback method also failed: \(error)")
|
||||
await MainActor.run {
|
||||
NSLog("❌ Fallback method also failed: \(error)")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Disables the system HUD by stopping OSDUIHelper
|
||||
public static func disableSystemHUD() {
|
||||
Task.detached(priority: .background) {
|
||||
await disableSystemHUDAsync()
|
||||
}
|
||||
}
|
||||
|
||||
private static func disableSystemHUDAsync() async {
|
||||
do {
|
||||
let kickstart = Process()
|
||||
kickstart.executableURL = URL(fileURLWithPath: "/bin/launchctl")
|
||||
|
|
@ -61,7 +82,8 @@ class SystemOSDManager {
|
|||
kickstart.arguments = ["kickstart", "gui/\(getuid())/com.apple.OSDUIHelper"]
|
||||
try kickstart.run()
|
||||
kickstart.waitUntilExit()
|
||||
usleep(500000) // Make sure it started
|
||||
|
||||
try await Task.sleep(nanoseconds: 500_000_000) // 500ms - async wait instead of usleep
|
||||
|
||||
let task = Process()
|
||||
task.executableURL = URL(fileURLWithPath: "/usr/bin/killall")
|
||||
|
|
@ -69,9 +91,13 @@ class SystemOSDManager {
|
|||
try task.run()
|
||||
task.waitUntilExit()
|
||||
|
||||
print("✅ System HUD disabled")
|
||||
await MainActor.run {
|
||||
print("✅ System HUD disabled")
|
||||
}
|
||||
} catch {
|
||||
NSLog("❌ Error while trying to hide OSDUIHelper: \(error)")
|
||||
await MainActor.run {
|
||||
NSLog("❌ Error while trying to hide OSDUIHelper: \(error)")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -96,4 +122,14 @@ class SystemOSDManager {
|
|||
return false
|
||||
}
|
||||
}
|
||||
|
||||
/// Async version of status checking to avoid main thread blocking
|
||||
public static func isOSDUIHelperRunningAsync() async -> Bool {
|
||||
return await withCheckedContinuation { continuation in
|
||||
Task.detached(priority: .background) {
|
||||
let result = isOSDUIHelperRunning()
|
||||
continuation.resume(returning: result)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue