Update HUDs

This commit is contained in:
Hariharan Mudaliar 2025-12-20 12:49:23 +05:30
commit 7e9fc2ecb8
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GPG key ID: 025583EB0BE5640E
12 changed files with 1515 additions and 263 deletions

View file

@ -0,0 +1,151 @@
#if os(macOS)
import AppKit
import SwiftUI
import SkyLightWindow
import QuartzCore
import Defaults
import Combine
@MainActor
final class CircularHUDWindowManager {
static let shared = CircularHUDWindowManager()
private var windows: [NSScreen: OSDWindow] = [:]
private var hideWorkItem: DispatchWorkItem?
private let displayDuration: TimeInterval = 2.0
private let animationDuration: TimeInterval = 0.2
private var cancellables = Set<AnyCancellable>()
// Layout constants removed in favor of dynamic calculation
private init() {
setupSizeObserver()
}
private func setupSizeObserver() {
Defaults.publisher(.circularHUDSize, options: []).sink { [weak self] _ in
guard let self = self else { return }
Task { @MainActor in
self.updateWindowLayout()
}
}.store(in: &cancellables)
}
private func updateWindowLayout() {
guard !windows.isEmpty else { return }
for (screen, window) in windows {
let screenFrame = screen.frame
let hudSize = Defaults[.circularHUDSize]
let windowSize = hudSize + 80 // Padding
let x = screenFrame.midX - (windowSize / 2)
let y = screenFrame.midY - (windowSize / 2)
let newFrame = NSRect(x: x, y: y, width: windowSize, height: windowSize)
window.nsWindow.setFrame(newFrame, display: true, animate: true)
}
}
func show(type: SneakContentType, value: CGFloat, icon: String = "") {
guard Defaults[.enableCircularHUD] else { return }
let screens = NSScreen.screens
guard !screens.isEmpty else { return }
// Show on all screens
for screen in screens {
let windowContext = ensureWindow(for: type, screen: screen)
updateContent(window: windowContext, type: type, value: value, icon: icon)
// Ensure visible
windowContext.nsWindow.orderFrontRegardless()
NSAnimationContext.runAnimationGroup { context in
context.duration = animationDuration
windowContext.nsWindow.animator().alphaValue = 1
}
}
scheduleHide()
}
private func ensureWindow(for type: SneakContentType, screen: NSScreen) -> OSDWindow {
if let existing = windows[screen] {
return existing
}
let osdView = CircularHUDView(type: .constant(type), value: .constant(0), icon: .constant(""))
let hostingView = NSHostingView(rootView: osdView)
let screenFrame = screen.frame
let hudSize = Defaults[.circularHUDSize]
let windowSize = hudSize + 80 // Padding
// Position at center of screen
let x = screenFrame.midX - (windowSize / 2)
let y = screenFrame.midY - (windowSize / 2)
let frame = NSRect(x: x, y: y, width: windowSize, height: windowSize)
let win = NSWindow(
contentRect: frame,
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
win.isOpaque = false
win.backgroundColor = .clear
win.level = .screenSaver
win.collectionBehavior = [.canJoinAllSpaces, .stationary, .ignoresCycle, .fullScreenAuxiliary]
win.hasShadow = false
win.contentView = hostingView
win.alphaValue = 0
SkyLightOperator.shared.delegateWindow(win)
let windowStruct = OSDWindow(nsWindow: win, hostingView: hostingView, type: type)
windows[screen] = windowStruct
return windowStruct
}
private func updateContent(window: OSDWindow, type: SneakContentType, value: CGFloat, icon: String) {
let osdView = CircularHUDView(type: .constant(type), value: .constant(value), icon: .constant(icon))
window.hostingView.rootView = osdView
}
private func scheduleHide() {
hideWorkItem?.cancel()
let workItem = DispatchWorkItem { [weak self] in
guard let self else { return }
Task { @MainActor in
self.hideWindow()
}
}
hideWorkItem = workItem
DispatchQueue.main.asyncAfter(deadline: .now() + displayDuration, execute: workItem)
}
private func hideWindow() {
for window in windows.values {
NSAnimationContext.runAnimationGroup { context in
context.duration = animationDuration
window.nsWindow.animator().alphaValue = 0
} completionHandler: {
// Keep window around but hidden for faster subsequent shows
}
}
}
// Helper struct
private struct OSDWindow {
let nsWindow: NSWindow
let hostingView: NSHostingView<CircularHUDView>
let type: SneakContentType
}
}
#endif

View file

@ -11,9 +11,9 @@ import Defaults
final class CustomOSDWindowManager {
static let shared = CustomOSDWindowManager()
private var volumeWindow: OSDWindow?
private var brightnessWindow: OSDWindow?
private var backlightWindow: OSDWindow?
private var volumeWindows: [NSScreen: OSDWindow] = [:]
private var brightnessWindows: [NSScreen: OSDWindow] = [:]
private var backlightWindows: [NSScreen: OSDWindow] = [:]
private var hideWorkItem: DispatchWorkItem?
private let displayDuration: TimeInterval = 2.0
@ -50,62 +50,61 @@ final class CustomOSDWindowManager {
// MARK: - Private Implementation
private func show(type: SneakContentType, value: CGFloat, icon: String) {
guard let screen = NSScreen.main else { return }
let screens = NSScreen.screens
guard !screens.isEmpty else { return }
// Close other windows first
hideAllWindowsExcept(type: type)
let window = ensureWindow(for: type)
updateContent(window: window, type: type, value: value, icon: icon)
let targetFrame = calculateFrame(for: screen)
if window.nsWindow.alphaValue <= 0.01 {
// Initial presentation
presentWindow(window, targetFrame: targetFrame)
} else {
// Update existing window
window.nsWindow.setFrame(targetFrame, display: true)
window.nsWindow.orderFrontRegardless()
// Show on all screens
for screen in screens {
let window = ensureWindow(for: type, screen: screen)
updateContent(window: window, type: type, value: value, icon: icon)
let targetFrame = calculateFrame(for: screen)
if window.nsWindow.alphaValue <= 0.01 {
// Initial presentation
presentWindow(window, targetFrame: targetFrame)
} else {
// Update existing window
window.nsWindow.setFrame(targetFrame, display: true)
window.nsWindow.orderFrontRegardless()
}
}
scheduleHide(for: type)
}
private func ensureWindow(for type: SneakContentType) -> OSDWindow {
let window: OSDWindow
private func ensureWindow(for type: SneakContentType, screen: NSScreen) -> OSDWindow {
switch type {
case .volume:
if let existing = volumeWindow {
if let existing = volumeWindows[screen] {
return existing
}
window = createWindow(for: type)
volumeWindow = window
let window = createWindow(for: type, screen: screen)
volumeWindows[screen] = window
return window
case .brightness:
if let existing = brightnessWindow {
if let existing = brightnessWindows[screen] {
return existing
}
window = createWindow(for: type)
brightnessWindow = window
let window = createWindow(for: type, screen: screen)
brightnessWindows[screen] = window
return window
case .backlight:
if let existing = backlightWindow {
if let existing = backlightWindows[screen] {
return existing
}
window = createWindow(for: type)
backlightWindow = window
let window = createWindow(for: type, screen: screen)
backlightWindows[screen] = window
return window
default:
fatalError("Unsupported OSD type: \(type)")
}
return window
}
private func createWindow(for type: SneakContentType) -> OSDWindow {
guard let screen = NSScreen.main else {
fatalError("No main screen available")
}
private func createWindow(for type: SneakContentType, screen: NSScreen) -> OSDWindow {
let osdView = CustomOSDView(type: .constant(type), value: .constant(0), icon: .constant(""))
let hostingView = NSHostingView(rootView: osdView)
@ -161,14 +160,20 @@ final class CustomOSDWindowManager {
}
private func hideAllWindowsExcept(type: SneakContentType) {
if type != .volume, let volumeWindow = volumeWindow, volumeWindow.nsWindow.alphaValue > 0.01 {
hideWindowImmediately(volumeWindow)
if type != .volume {
for window in volumeWindows.values where window.nsWindow.alphaValue > 0.01 {
hideWindowImmediately(window)
}
}
if type != .brightness, let brightnessWindow = brightnessWindow, brightnessWindow.nsWindow.alphaValue > 0.01 {
hideWindowImmediately(brightnessWindow)
if type != .brightness {
for window in brightnessWindows.values where window.nsWindow.alphaValue > 0.01 {
hideWindowImmediately(window)
}
}
if type != .backlight, let backlightWindow = backlightWindow, backlightWindow.nsWindow.alphaValue > 0.01 {
hideWindowImmediately(backlightWindow)
if type != .backlight {
for window in backlightWindows.values where window.nsWindow.alphaValue > 0.01 {
hideWindowImmediately(window)
}
}
}
@ -197,20 +202,20 @@ final class CustomOSDWindowManager {
}
private func hideWindow(for type: SneakContentType) {
let window: OSDWindow?
let windows: [OSDWindow]
switch type {
case .volume:
window = volumeWindow
windows = Array(volumeWindows.values)
case .brightness:
window = brightnessWindow
windows = Array(brightnessWindows.values)
case .backlight:
window = backlightWindow
windows = Array(backlightWindows.values)
default:
return
}
guard let window else { return }
for window in windows {
let currentFrame = window.nsWindow.frame
let hideFrame = currentFrame.offsetBy(dx: 0, dy: -20)
@ -223,6 +228,7 @@ final class CustomOSDWindowManager {
} completionHandler: {
window.nsWindow.orderOut(nil)
}
}
}
// MARK: - Cleanup
@ -231,13 +237,19 @@ final class CustomOSDWindowManager {
hideWorkItem?.cancel()
hideWorkItem = nil
volumeWindow?.nsWindow.orderOut(nil)
brightnessWindow?.nsWindow.orderOut(nil)
backlightWindow?.nsWindow.orderOut(nil)
for window in volumeWindows.values {
window.nsWindow.orderOut(nil)
}
for window in brightnessWindows.values {
window.nsWindow.orderOut(nil)
}
for window in backlightWindows.values {
window.nsWindow.orderOut(nil)
}
volumeWindow = nil
brightnessWindow = nil
backlightWindow = nil
volumeWindows.removeAll()
brightnessWindows.removeAll()
backlightWindows.removeAll()
}
}

View file

@ -113,6 +113,17 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
modifiers: NSEvent.ModifierFlags
) {
guard volumeEnabled else { return }
// Elastic Limit Detection (Vertical HUD)
if Defaults[.enableVerticalHUD] {
let volume = volumeController.currentVolume
if direction == .up && volume >= 0.99 {
Task { @MainActor in VerticalHUDWindowManager.shared.triggerBump(direction: 1) }
} else if direction == .down && volume <= 0.01 {
Task { @MainActor in VerticalHUDWindowManager.shared.triggerBump(direction: -1) }
}
}
let baseStep = stepSize(for: step, base: standardVolumeStep)
let delta = direction == .up ? baseStep : -baseStep
volumeController.adjust(by: delta)
@ -130,6 +141,16 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
isRepeat: Bool,
modifiers: NSEvent.ModifierFlags
) {
// Elastic Limit Detection (Vertical HUD)
if Defaults[.enableVerticalHUD] {
let brightness = brightnessController.currentBrightness
if direction == .up && brightness >= 0.99 {
Task { @MainActor in VerticalHUDWindowManager.shared.triggerBump(direction: 1) }
} else if direction == .down && brightness <= 0.01 {
Task { @MainActor in VerticalHUDWindowManager.shared.triggerBump(direction: -1) }
}
}
let baseStep = stepSize(for: step, base: standardBrightnessStep)
let delta = direction == .up ? baseStep : -baseStep
if modifiers.contains(.command) && keyboardBacklightEnabled {
@ -146,6 +167,22 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
return
}
// Send to Circular HUD if enabled
if Defaults[.enableCircularHUD] {
Task { @MainActor in
CircularHUDWindowManager.shared.show(type: .volume, value: CGFloat(value))
}
return
}
// Send to Vertical HUD if enabled
if Defaults[.enableVerticalHUD] {
Task { @MainActor in
VerticalHUDWindowManager.shared.show(type: .volume, value: CGFloat(value))
}
return
}
// Send to custom OSD if enabled
if Defaults[.enableCustomOSD] && Defaults[.enableOSDVolume] {
Task { @MainActor in
@ -153,8 +190,8 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
}
}
// Send to notch HUD if enabled and OSD is not enabled
if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && Defaults[.enableVolumeHUD] {
// Send to notch HUD if enabled and OSD/Vertical/Circular is not enabled
if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && !Defaults[.enableVerticalHUD] && !Defaults[.enableCircularHUD] && Defaults[.enableVolumeHUD] {
Task { @MainActor in
guard let coordinator else { return }
coordinator.toggleSneakPeek(
@ -168,6 +205,22 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
}
private func sendBrightnessNotification(value: Float) {
// Send to Circular HUD if enabled
if Defaults[.enableCircularHUD] {
Task { @MainActor in
CircularHUDWindowManager.shared.show(type: .brightness, value: CGFloat(value))
}
return
}
// Send to Vertical HUD if enabled
if Defaults[.enableVerticalHUD] {
Task { @MainActor in
VerticalHUDWindowManager.shared.show(type: .brightness, value: CGFloat(value))
}
return
}
// Send to custom OSD if enabled
if Defaults[.enableCustomOSD] && Defaults[.enableOSDBrightness] {
Task { @MainActor in
@ -175,8 +228,8 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
}
}
// Send to notch HUD if enabled and OSD is not enabled
if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && Defaults[.enableBrightnessHUD] {
// Send to notch HUD if enabled and OSD/Vertical/Circular is not enabled
if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && !Defaults[.enableVerticalHUD] && !Defaults[.enableCircularHUD] && Defaults[.enableBrightnessHUD] {
Task { @MainActor in
guard let coordinator else { return }
coordinator.toggleSneakPeek(
@ -190,6 +243,22 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
}
private func sendKeyboardBacklightNotification(value: Float) {
// Send to Circular HUD if enabled
if Defaults[.enableCircularHUD] {
Task { @MainActor in
CircularHUDWindowManager.shared.show(type: .backlight, value: CGFloat(value))
}
return
}
// Send to Vertical HUD if enabled
if Defaults[.enableVerticalHUD] {
Task { @MainActor in
VerticalHUDWindowManager.shared.show(type: .backlight, value: CGFloat(value))
}
return
}
// Send to custom OSD if enabled
if Defaults[.enableCustomOSD] && Defaults[.enableOSDKeyboardBacklight] {
Task { @MainActor in
@ -197,8 +266,8 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
}
}
// Send to notch HUD if enabled and OSD is not enabled
if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && Defaults[.enableKeyboardBacklightHUD] {
// Send to notch HUD if enabled and OSD/Vertical/Circular is not enabled
if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && !Defaults[.enableVerticalHUD] && !Defaults[.enableCircularHUD] && Defaults[.enableKeyboardBacklightHUD] {
Task { @MainActor in
guard let coordinator else { return }
coordinator.toggleSneakPeek(

View file

@ -23,17 +23,39 @@ class SystemHUDManager {
}
private func setupSettingsObserver() {
// Observe Vertical HUD toggle
Defaults.publisher(.enableVerticalHUD, options: []).sink { [weak self] change in
guard let self = self, self.isSetupComplete else {
return
}
Task { @MainActor in
if change.newValue {
// Always restart to ensure correct flags are applied
await self.startSystemObserver()
} else if Defaults[.enableSystemHUD] || Defaults[.enableCustomOSD] || Defaults[.enableCircularHUD] {
// Restart to apply flags for the remaining active HUD
await self.startSystemObserver()
} else {
await self.stopSystemObserver()
}
}
}.store(in: &cancellables)
// Observe master HUD toggle
Defaults.publisher(.enableSystemHUD, options: []).sink { [weak self] change in
guard let self = self, self.isSetupComplete else {
return
}
Task { @MainActor in
if change.newValue && !Defaults[.enableCustomOSD] {
if change.newValue && !Defaults[.enableCustomOSD] && !Defaults[.enableVerticalHUD] && !Defaults[.enableCircularHUD] {
// Always restart to ensure correct flags are applied
await self.startSystemObserver()
} else if !Defaults[.enableCustomOSD] {
// Only stop if OSD is also disabled
} else if !Defaults[.enableCustomOSD] && !Defaults[.enableVerticalHUD] && !Defaults[.enableCircularHUD] {
// Only stop if others are also disabled
await self.stopSystemObserver()
} else if change.newValue == false && (Defaults[.enableCustomOSD] || Defaults[.enableVerticalHUD] || Defaults[.enableCircularHUD]) {
// If disabling system HUD but others are active, restart to update flags
await self.startSystemObserver()
}
}
}.store(in: &cancellables)
@ -45,17 +67,30 @@ class SystemHUDManager {
}
Task { @MainActor in
if change.newValue {
// Start observer for OSD if not already running
if self.changesObserver == nil {
await self.startSystemObserver()
}
} else if Defaults[.enableSystemHUD] {
// Keep observer running for HUD
if self.changesObserver == nil {
await self.startSystemObserver()
}
// Always restart to ensure correct flags are applied
await self.startSystemObserver()
} else if Defaults[.enableSystemHUD] || Defaults[.enableVerticalHUD] || Defaults[.enableCircularHUD] {
// Restart to apply flags for the remaining active HUD
await self.startSystemObserver()
} else {
await self.stopSystemObserver()
}
}
}.store(in: &cancellables)
// Observe Circular HUD toggle
Defaults.publisher(.enableCircularHUD, options: []).sink { [weak self] change in
guard let self = self, self.isSetupComplete else {
return
}
Task { @MainActor in
if change.newValue {
// Always restart to ensure correct flags are applied
await self.startSystemObserver()
} else if Defaults[.enableSystemHUD] || Defaults[.enableCustomOSD] || Defaults[.enableVerticalHUD] {
// Restart to apply flags for the remaining active HUD
await self.startSystemObserver()
} else {
// Stop observer if both HUD and OSD are disabled
await self.stopSystemObserver()
}
}
@ -145,8 +180,8 @@ class SystemHUDManager {
CustomOSDWindowManager.shared.initialize()
}
// Start observer if either HUD or OSD is enabled
if Defaults[.enableSystemHUD] || Defaults[.enableCustomOSD] {
// Start observer if any HUD/OSD is enabled
if Defaults[.enableSystemHUD] || Defaults[.enableCustomOSD] || Defaults[.enableVerticalHUD] || Defaults[.enableCircularHUD] {
Task { @MainActor in
await startSystemObserver()
self.isSetupComplete = true
@ -170,7 +205,12 @@ class SystemHUDManager {
let brightnessEnabled: Bool
let keyboardBacklightEnabled: Bool
if Defaults[.enableCustomOSD] {
if Defaults[.enableCircularHUD] || Defaults[.enableVerticalHUD] {
// Vertical and Circular HUD support all events
volumeEnabled = true
brightnessEnabled = true
keyboardBacklightEnabled = true
} else if Defaults[.enableCustomOSD] {
volumeEnabled = Defaults[.enableOSDVolume]
brightnessEnabled = Defaults[.enableOSDBrightness]
keyboardBacklightEnabled = Defaults[.enableOSDKeyboardBacklight]
@ -186,7 +226,10 @@ class SystemHUDManager {
keyboardBacklightEnabled: keyboardBacklightEnabled
)
print("System observer started (HUD: \(Defaults[.enableSystemHUD]), OSD: \(Defaults[.enableCustomOSD]))")
// Force disable system HUD to ensure no duplicates
SystemOSDManager.disableSystemHUD()
print("System observer started (HUD: \(Defaults[.enableSystemHUD]), OSD: \(Defaults[.enableCustomOSD]), Vertical: \(Defaults[.enableVerticalHUD]))")
isSystemOperationInProgress = false
}
@ -198,6 +241,9 @@ class SystemHUDManager {
changesObserver?.stopObserving()
changesObserver = nil
// Re-enable system HUD when we stop observing
SystemOSDManager.enableSystemHUD()
print("System observer stopped")
isSystemOperationInProgress = false
}

View file

@ -0,0 +1,206 @@
#if os(macOS)
import AppKit
import SwiftUI
import SkyLightWindow
import QuartzCore
import Defaults
import Combine
@MainActor
final class VerticalHUDWindowManager {
static let shared = VerticalHUDWindowManager()
// Properties
private var windows: [NSScreen: OSDWindow] = [:]
private var hideWorkItem: DispatchWorkItem?
private let displayDuration: TimeInterval = 2.0
private let animationDuration: TimeInterval = 0.2
private var cancellables = Set<AnyCancellable>()
private init() {
setupPositionObserver()
}
// Helper Struct
private struct OSDWindow {
let nsWindow: NSWindow
let hostingView: NSHostingView<VerticalHUDView>
let state: VerticalHUDState
}
private func setupPositionObserver() {
// Observe layout keys individually
let updateBlock: (Any) -> Void = { [weak self] _ in
Task { @MainActor [weak self] in
self?.updateWindowLayout()
}
}
Defaults.publisher(.verticalHUDPosition, options: []).sink(receiveValue: updateBlock).store(in: &cancellables)
Defaults.publisher(.verticalHUDHeight, options: []).sink(receiveValue: updateBlock).store(in: &cancellables)
Defaults.publisher(.verticalHUDWidth, options: []).sink(receiveValue: updateBlock).store(in: &cancellables)
Defaults.publisher(.verticalHUDPadding, options: []).sink(receiveValue: updateBlock).store(in: &cancellables)
Defaults.publisher(.verticalHUDInteractive, options: []).sink(receiveValue: updateBlock).store(in: &cancellables)
}
private func updateWindowLayout() {
guard !windows.isEmpty else { return }
for (screen, window) in windows {
let screenFrame = screen.frame
let position = Defaults[.verticalHUDPosition]
let width = Defaults[.verticalHUDWidth]
let height = Defaults[.verticalHUDHeight]
let padding = Defaults[.verticalHUDPadding]
let interactive = Defaults[.verticalHUDInteractive]
// Add padding for shadow and elastic stretch
// We use 120px total padding (60px per side) to absolutely guarantee no clipping.
let shadowPadding: CGFloat = 120
let totalWidth = width + shadowPadding
let totalHeight = height + shadowPadding
let x: CGFloat
if position == "left" {
// Left edge of HUD is at (minX + padding).
// Window edge = HUD Edge - half shadow padding
x = screenFrame.minX + padding - (shadowPadding / 2)
} else {
// Right edge of HUD is at (maxX - padding).
// Left edge of HUD = maxX - padding - width.
// Window edge = HUD Edge - half shadow padding
x = screenFrame.maxX - width - padding - (shadowPadding / 2)
}
let y = screenFrame.midY - (totalHeight / 2)
let newFrame = NSRect(x: x, y: y, width: totalWidth, height: totalHeight)
window.nsWindow.setFrame(newFrame, display: true, animate: true)
window.nsWindow.ignoresMouseEvents = !interactive
}
}
func show(type: SneakContentType, value: CGFloat, icon: String = "") {
guard Defaults[.enableVerticalHUD] else { return }
let screens = NSScreen.screens
guard !screens.isEmpty else { return }
// Show on all screens
for screen in screens {
let windowContext = ensureWindow(for: type, screen: screen)
updateContent(window: windowContext, type: type, value: value, icon: icon)
// Ensure visible
windowContext.nsWindow.orderFrontRegardless()
NSAnimationContext.runAnimationGroup { context in
context.duration = animationDuration
windowContext.nsWindow.animator().alphaValue = 1
}
}
scheduleHide()
}
func triggerBump(direction: Int) {
guard Defaults[.enableVerticalHUD] else { return }
Task { @MainActor in
for window in windows.values {
window.state.bumpEvent = BumpEvent(direction: direction, timestamp: Date())
}
}
}
private func ensureWindow(for type: SneakContentType, screen: NSScreen) -> OSDWindow {
if let existing = windows[screen] {
return existing
}
let state = VerticalHUDState(type: type, value: 0, icon: "")
let osdView = VerticalHUDView(state: state)
let hostingView = NSHostingView(rootView: osdView)
// Calculate frame
let screenFrame = screen.frame
let position = Defaults[.verticalHUDPosition]
let width = Defaults[.verticalHUDWidth]
let height = Defaults[.verticalHUDHeight]
let padding = Defaults[.verticalHUDPadding]
// Add padding for shadow and elastic stretch
// We use 120px total padding (60px per side) to absolutely guarantee no clipping.
let shadowPadding: CGFloat = 120
let totalWidth = width + shadowPadding
let totalHeight = height + shadowPadding
let x: CGFloat
if position == "left" {
x = screenFrame.minX + padding - (shadowPadding / 2)
} else {
x = screenFrame.maxX - width - padding - (shadowPadding / 2)
}
// Center vertically
let y = screenFrame.midY - (totalHeight / 2)
let frame = NSRect(x: x, y: y, width: totalWidth, height: totalHeight)
let win = NSWindow(
contentRect: frame,
styleMask: [.borderless, .nonactivatingPanel],
backing: .buffered,
defer: false
)
win.isOpaque = false
win.backgroundColor = NSColor.clear
win.level = NSWindow.Level.screenSaver
win.collectionBehavior = [NSWindow.CollectionBehavior.canJoinAllSpaces, NSWindow.CollectionBehavior.stationary, NSWindow.CollectionBehavior.ignoresCycle, NSWindow.CollectionBehavior.fullScreenAuxiliary]
win.hasShadow = false
win.contentView = hostingView
win.alphaValue = 0
// Allow mouse interaction if enabled
win.ignoresMouseEvents = !Defaults[.verticalHUDInteractive]
SkyLightOperator.shared.delegateWindow(win)
let windowStruct = OSDWindow(nsWindow: win, hostingView: hostingView, state: state)
windows[screen] = windowStruct
return windowStruct
}
private func updateContent(window: OSDWindow, type: SneakContentType, value: CGFloat, icon: String) {
// Update state instead of replacing view
window.state.type = type
window.state.value = value
window.state.icon = icon
}
private func scheduleHide() {
hideWorkItem?.cancel()
let workItem = DispatchWorkItem { [weak self] in
guard let self else { return }
Task { @MainActor in
self.hideWindow()
}
}
hideWorkItem = workItem
DispatchQueue.main.asyncAfter(deadline: .now() + displayDuration, execute: workItem)
}
private func hideWindow() {
for window in windows.values {
NSAnimationContext.runAnimationGroup { context in
context.duration = animationDuration
window.nsWindow.animator().alphaValue = 0
} completionHandler: {
// Keep window around
}
}
}
}
#endif