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https://github.com/FBukovina/Atoll.git
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Fix Timer Bug for UI Layout
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parent
d4886dfc9e
commit
6e365c1b11
5 changed files with 100 additions and 67 deletions
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@ -767,7 +767,7 @@ struct ContentView: View {
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triggerHapticIfAllowed()
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}
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let shouldFocusTimerTab = enableTimerFeature && timerDisplayMode == .tab && timerManager.isTimerActive
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let shouldFocusTimerTab = enableTimerFeature && timerDisplayMode == .tab && timerManager.isTimerActive && !enableMinimalisticUI
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guard vm.notchState == .closed,
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!coordinator.sneakPeek.show,
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@ -51,6 +51,10 @@ class DynamicIslandViewCoordinator: ObservableObject {
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@Published var currentView: NotchViews = .home {
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didSet {
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if Defaults[.enableMinimalisticUI] && currentView != .home {
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currentView = .home
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return
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}
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handleStatsTabTransition(from: oldValue, to: currentView)
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}
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}
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@ -116,6 +120,13 @@ class DynamicIslandViewCoordinator: ObservableObject {
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self?.handleTimerFeatureToggle(change.newValue)
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}
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.store(in: &cancellables)
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Defaults.publisher(.enableMinimalisticUI)
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.receive(on: DispatchQueue.main)
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.sink { [weak self] change in
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self?.handleMinimalisticModeChange(change.newValue)
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}
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.store(in: &cancellables)
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}
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private func handleStatsTabTransition(from oldValue: NotchViews, to newValue: NotchViews) {
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@ -153,6 +164,15 @@ class DynamicIslandViewCoordinator: ObservableObject {
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}
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}
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private func handleMinimalisticModeChange(_ isEnabled: Bool) {
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guard isEnabled else { return }
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if currentView != .home {
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withAnimation(.smooth) {
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currentView = .home
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}
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}
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}
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func toggleSneakPeek(status: Bool, type: SneakContentType, duration: TimeInterval = 1.5, value: CGFloat = 0, icon: String = "") {
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let resolvedDuration: TimeInterval
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switch type {
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@ -11340,10 +11340,6 @@
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"comment" : "A description of how to manage the microphone privacy indicator preferences.",
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"isCommentAutoGenerated" : true
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},
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"Managed in Clock app" : {
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"comment" : "A notice displayed below the custom timer section, explaining that the timer is managed by the Clock app.",
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"isCommentAutoGenerated" : true
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},
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"Mark as complete" : {
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"comment" : "An accessibility label for a button that marks an item as complete.",
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"isCommentAutoGenerated" : true
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@ -16,6 +16,7 @@ struct NotchTimerView: View {
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@ObservedObject var timerManager = TimerManager.shared
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@ObservedObject var coordinator = DynamicIslandViewCoordinator.shared
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@Default(.enableTimerFeature) var enableTimerFeature
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@Default(.enableMinimalisticUI) private var enableMinimalisticUI
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@Default(.timerPresets) private var timerPresets
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@Default(.timerIconColorMode) private var colorMode
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@Default(.timerSolidColor) private var solidColor
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@ -75,12 +76,14 @@ struct NotchTimerView: View {
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private var leftColumn: some View {
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VStack(alignment: .leading, spacing: 16) {
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if timerManager.isTimerActive {
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Spacer(minLength: 0)
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activeTimerCard
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Spacer(minLength: 0)
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} else {
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customTimerComposer
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}
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Spacer(minLength: 0)
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}
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}
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.frame(maxWidth: .infinity, alignment: .leading)
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.frame(maxHeight: maxTabContentHeight, alignment: .top)
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.padding(.bottom, 2)
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@ -104,8 +107,10 @@ struct NotchTimerView: View {
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ForEach(timerPresets) { preset in
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TimerPresetCard(preset: preset, isActive: timerManager.activePresetId == preset.id) {
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timerManager.startTimer(duration: preset.duration, name: preset.name, preset: preset)
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if !enableMinimalisticUI {
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coordinator.currentView = .timer
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}
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}
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.listRowInsets(EdgeInsets(top: 2, leading: 0, bottom: 2, trailing: 0))
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.listRowBackground(Color.clear)
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.listRowSeparator(.hidden)
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@ -146,13 +151,9 @@ struct NotchTimerView: View {
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countdownSection
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}
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if showsProgress {
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progressSection
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}
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}
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.padding(16)
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.background(Color.white.opacity(0.06))
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.clipShape(RoundedRectangle(cornerRadius: 18, style: .continuous))
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.padding(.horizontal, 4)
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}
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@ViewBuilder
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@ -186,7 +187,7 @@ struct NotchTimerView: View {
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}
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}
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} else {
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externalTimerNotice
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inactiveTimerPlaceholder
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}
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}
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@ -218,7 +219,17 @@ struct NotchTimerView: View {
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.frame(height: 32)
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}
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@ViewBuilder
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private var countdownSection: some View {
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if showsProgress && progressStyle == .ring {
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TimerProgressRing(
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progress: timerManager.progress,
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tint: timerAccentColor,
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timeText: timerManager.formattedRemainingTime(),
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isOvertime: timerManager.isOvertime,
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remainingTime: timerManager.remainingTime
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)
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} else {
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VStack(alignment: .trailing, spacing: 4) {
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Text(timerManager.formattedRemainingTime())
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.font(.system(size: 36, weight: .black, design: .monospaced))
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@ -236,29 +247,24 @@ struct NotchTimerView: View {
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}
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.frame(width: 190, alignment: .trailing)
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}
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}
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@ViewBuilder
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private var progressSection: some View {
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if progressStyle == .bar {
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GeometryReader { geometry in
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if showsProgress && progressStyle == .bar {
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Capsule()
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.fill(Color.white.opacity(0.12))
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.frame(height: 4)
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.overlay(alignment: .leading) {
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Capsule()
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.fill(timerAccentColor)
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.frame(width: geometry.size.width * max(0, CGFloat(min(timerManager.progress, 1.0))))
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.frame(height: 4)
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.scaleEffect(x: normalizedProgress, y: 1, anchor: .leading)
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.animation(.smooth(duration: 0.25), value: timerManager.progress)
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}
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}
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.frame(height: 4)
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.frame(maxWidth: .infinity)
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} else {
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HStack(spacing: 12) {
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TimerProgressRing(progress: timerManager.progress, tint: timerAccentColor)
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.frame(height: 56)
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Spacer()
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}
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.padding(.top, 6)
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.padding(.bottom, 2)
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}
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}
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@ -314,18 +320,9 @@ struct NotchTimerView: View {
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.clipShape(RoundedRectangle(cornerRadius: 14, style: .continuous))
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}
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private var externalTimerNotice: some View {
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VStack(alignment: .leading, spacing: 6) {
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Label("Managed in Clock app", systemImage: "arrow.triangle.2.circlepath")
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.font(.caption)
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.foregroundStyle(.secondary)
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Button("Hide", role: .destructive) {
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timerManager.endExternalTimer(triggerSmoothClose: false)
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}
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.buttonStyle(.borderless)
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.font(.caption)
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}
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private var inactiveTimerPlaceholder: some View {
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Color.clear
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.frame(height: 46)
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}
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private var disabledState: some View {
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@ -383,6 +380,10 @@ struct NotchTimerView: View {
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}
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}
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private var normalizedProgress: CGFloat {
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CGFloat(max(0, min(timerManager.progress, 1)))
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}
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private var timerDisplayName: String {
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timerManager.timerName.isEmpty ? "Timer" : timerManager.timerName
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}
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@ -450,8 +451,10 @@ struct NotchTimerView: View {
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Button {
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withAnimation(.smooth) {
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timerManager.startTimer(duration: customDurationInSeconds, name: "Custom Timer")
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if !enableMinimalisticUI {
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coordinator.currentView = .timer
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}
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}
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} label: {
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Label("Start", systemImage: "play.fill")
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.font(.system(size: 15, weight: .semibold))
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@ -552,18 +555,32 @@ private struct TimerControlButton: View {
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private struct TimerProgressRing: View {
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let progress: Double
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let tint: Color
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let timeText: String
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let isOvertime: Bool
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let remainingTime: TimeInterval
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private var clampedProgress: Double { min(max(progress, 0), 1) }
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var body: some View {
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ZStack {
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Circle()
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.stroke(Color.white.opacity(0.12), lineWidth: 6)
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.stroke(Color.white.opacity(0.12), lineWidth: 8)
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Circle()
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.trim(from: 0, to: min(progress, 1.0))
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.stroke(tint, style: StrokeStyle(lineWidth: 6, lineCap: .round))
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.trim(from: 0, to: clampedProgress)
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.stroke(tint, style: StrokeStyle(lineWidth: 8, lineCap: .round))
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.rotationEffect(.degrees(-90))
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.animation(.smooth(duration: 0.3), value: progress)
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.animation(.smooth(duration: 0.3), value: clampedProgress)
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Text(timeText)
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.font(.system(size: 28, weight: .black, design: .monospaced))
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.foregroundStyle(isOvertime ? Color.red : .white)
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.minimumScaleFactor(0.6)
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.lineLimit(1)
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.contentTransition(.numericText())
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.animation(.smooth(duration: 0.25), value: remainingTime)
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}
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.frame(width: 60, height: 60)
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.frame(width: 110, height: 110)
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}
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}
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@ -284,7 +284,7 @@ class DynamicIslandViewModel: NSObject, ObservableObject {
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// Set the current view to shelf if it contains files and the user enables openShelfByDefault
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// Otherwise, if the user has not enabled openLastShelfByDefault, set the view to home
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if !ShelfStateViewModel.shared.isEmpty && Defaults[.openShelfByDefault] {
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if !ShelfStateViewModel.shared.isEmpty && Defaults[.openShelfByDefault] && !Defaults[.enableMinimalisticUI] {
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coordinator.currentView = .shelf
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} else if !coordinator.openLastTabByDefault {
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coordinator.currentView = .home
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