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Update: Support for 2K resolution
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parent
3a99bad78d
commit
5b489ee90d
5 changed files with 42 additions and 9 deletions
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@ -369,10 +369,13 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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private func resizeWindow(_ window: NSWindow, on screen: NSScreen, to size: CGSize, animated: Bool) {
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let screenFrame = screen.frame
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// Clamp width to screen width so the notch never extends beyond screen edges on scaled displays
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let clampedWidth = min(size.width, screenFrame.width)
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let clampedHeight = min(size.height, screenFrame.height)
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let centerX = screenFrame.midX
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let newX = centerX - (size.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - size.height
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let targetFrame = NSRect(x: newX, y: newY, width: size.width, height: size.height)
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let newX = centerX - (clampedWidth / 2)
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let newY = screenFrame.origin.y + screenFrame.height - clampedHeight
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let targetFrame = NSRect(x: newX, y: newY, width: clampedWidth, height: clampedHeight)
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window.setFrame(targetFrame, display: true)
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}
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@ -53,10 +53,11 @@ struct DynamicIslandHeader: View {
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}
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if vm.notchState == .open && !Defaults[.enableMinimalisticUI] {
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let spacerWidth = min(vm.closedNotchSize.width, 300)
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Rectangle()
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.fill(NSScreen.screens
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.first(where: { $0.localizedName == coordinator.selectedScreen })?.safeAreaInsets.top ?? 0 > 0 ? .black : .clear)
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.frame(width: vm.closedNotchSize.width)
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.frame(width: spacerWidth)
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.mask {
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NotchShape()
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}
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@ -32,7 +32,8 @@ struct MusicPlayerView: View {
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var body: some View {
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HStack(alignment: .top, spacing: 12) {
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AlbumArtView(vm: vm, albumArtNamespace: albumArtNamespace).padding(.all, 5)
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AlbumArtView(vm: vm, albumArtNamespace: albumArtNamespace)
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.padding(.all, 5)
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MusicControlsView()
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.frame(maxWidth: .infinity, alignment: .leading)
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.drawingGroup()
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@ -3469,7 +3469,9 @@ struct Appearance: View {
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@State private var speed: CGFloat = 1.0
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private var notchWidthRange: ClosedRange<Double> {
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Double(currentRecommendedMinimumNotchWidth())...900
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let minW = Double(currentRecommendedMinimumNotchWidth())
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let maxW = min(900, Double(maxAllowedNotchWidth()))
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return minW...max(minW, maxW)
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}
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private var defaultOpenNotchWidth: CGFloat {
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currentRecommendedMinimumNotchWidth()
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@ -30,10 +30,31 @@ let batterySneakSize: CGSize = .init(width: 160, height: 1)
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var openNotchSize: CGSize {
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let storedWidth = Defaults[.openNotchWidth]
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let minWidth = currentRecommendedMinimumNotchWidth()
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let width = max(storedWidth, minWidth)
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let maxWidth = maxAllowedNotchWidth()
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let width = min(max(storedWidth, minWidth), maxWidth)
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return .init(width: width, height: 200)
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}
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/// Maximum notch width based on the current screen's point width.
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/// Prevents the notch from extending beyond the screen on scaled displays.
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func maxAllowedNotchWidth(for screenName: String? = nil) -> CGFloat {
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let screen: NSScreen?
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if let screenName {
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screen = NSScreen.screens.first { $0.localizedName == screenName }
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} else {
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screen = NSScreen.main
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}
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guard let screenWidth = screen?.frame.width, screenWidth > 0 else {
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return 900
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}
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return max(screenWidth - 60, 400)
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}
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/// Convenience for the main screen.
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func maxAllowedNotchWidth() -> CGFloat {
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maxAllowedNotchWidth(for: nil)
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}
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// MARK: - Tab-Based Notch Width
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/// Counts the number of currently enabled standard notch tabs.
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@ -87,12 +108,17 @@ func currentRecommendedMinimumNotchWidth() -> CGFloat {
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}
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/// Enforces the minimum notch width based on current tab count.
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/// Also clamps to screen width so the notch never exceeds the display.
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/// Only adjusts when not in minimalistic mode.
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func enforceMinimumNotchWidth() {
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guard !Defaults[.enableMinimalisticUI] else { return }
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let minWidth = currentRecommendedMinimumNotchWidth()
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if Defaults[.openNotchWidth] < minWidth {
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Defaults[.openNotchWidth] = minWidth
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let maxWidth = maxAllowedNotchWidth()
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var width = Defaults[.openNotchWidth]
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if width < minWidth { width = minWidth }
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if width > maxWidth { width = maxWidth }
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if Defaults[.openNotchWidth] != width {
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Defaults[.openNotchWidth] = width
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}
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}
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private let minimalisticBaseOpenNotchSize: CGSize = .init(width: 420, height: 180)
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