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https://github.com/FBukovina/Atoll.git
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Frequency and Timeout settings
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parent
0d61a4024f
commit
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4 changed files with 166 additions and 12 deletions
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@ -5614,6 +5614,9 @@
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}
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}
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}
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},
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"Controls how often system metrics refresh while monitoring is active." : {
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},
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"Copy event link" : {
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"comment" : "A tooltip for a button that copies the link of a reminder event to the clipboard.",
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@ -9617,6 +9620,9 @@
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}
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}
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}
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},
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"High-frequency updates without a timeout can increase battery usage." : {
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},
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"History Size" : {
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"localizations" : {
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@ -12581,6 +12587,9 @@
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},
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"Monitor clipboard changes and keep a history of recent copies. Use Cmd+Shift+V to quickly access clipboard history." : {
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},
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"Monitoring Behavior" : {
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},
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"Monitoring Status" : {
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"localizations" : {
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@ -15677,6 +15686,9 @@
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}
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}
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}
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},
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"Sampling can continue while the notch is closed when the timeout is disabled." : {
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},
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"Save" : {
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"localizations" : {
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@ -17864,6 +17876,9 @@
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}
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}
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}
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},
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"Stats update interval" : {
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},
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"Status & Actions" : {
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"localizations" : {
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@ -19121,6 +19136,9 @@
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}
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}
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}
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},
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"Update interval" : {
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},
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"Update Timer" : {
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"extractionState" : "stale",
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@ -19955,6 +19973,9 @@
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},
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"When disabled, all keyboard shortcuts will be inactive. You can still use the UI controls." : {
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},
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"When enabled, stats monitoring stops a few seconds after the notch closes." : {
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},
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"When enabled, the Dynamic Island will expand horizontally to match the animation size" : {
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@ -2260,6 +2260,8 @@ private struct TimerPresetComponentControl: View {
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struct StatsSettings: View {
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@ObservedObject var statsManager = StatsManager.shared
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@Default(.enableStatsFeature) var enableStatsFeature
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@Default(.statsStopWhenNotchCloses) var statsStopWhenNotchCloses
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@Default(.statsUpdateInterval) var statsUpdateInterval
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@Default(.showCpuGraph) var showCpuGraph
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@Default(.showMemoryGraph) var showMemoryGraph
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@Default(.showGpuGraph) var showGpuGraph
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@ -2271,6 +2273,21 @@ struct StatsSettings: View {
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[showCpuGraph, showMemoryGraph, showGpuGraph, showNetworkGraph, showDiskGraph].filter { $0 }.count
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}
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private var formattedUpdateInterval: String {
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let seconds = Int(statsUpdateInterval.rounded())
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if seconds >= 60 {
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return "60 s (1 min)"
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} else if seconds == 1 {
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return "1 s"
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} else {
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return "\(seconds) s"
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}
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}
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private var shouldShowStatsBatteryWarning: Bool {
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!statsStopWhenNotchCloses && statsUpdateInterval <= 5
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}
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var body: some View {
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Form {
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Section {
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@ -2302,6 +2319,45 @@ struct StatsSettings: View {
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}
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if enableStatsFeature {
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Section {
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Defaults.Toggle("Stop monitoring after closing the notch", key: .statsStopWhenNotchCloses)
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.help("When enabled, stats monitoring stops a few seconds after the notch closes.")
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VStack(alignment: .leading, spacing: 8) {
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HStack {
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Text("Update interval")
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Spacer()
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Text(formattedUpdateInterval)
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.foregroundStyle(.secondary)
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}
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Slider(value: $statsUpdateInterval, in: 1...60, step: 1)
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.accessibilityLabel("Stats update interval")
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Text("Controls how often system metrics refresh while monitoring is active.")
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.font(.caption)
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.foregroundStyle(.secondary)
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}
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if shouldShowStatsBatteryWarning {
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Label {
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Text("High-frequency updates without a timeout can increase battery usage.")
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} icon: {
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Image(systemName: "exclamationmark.triangle.fill")
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}
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.font(.caption)
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.foregroundStyle(.orange)
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.padding(.top, 4)
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}
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} header: {
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Text("Monitoring Behavior")
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} footer: {
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Text("Sampling can continue while the notch is closed when the timeout is disabled.")
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.multilineTextAlignment(.trailing)
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.foregroundStyle(.secondary)
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.font(.caption)
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}
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Section {
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Defaults.Toggle("CPU Usage", key: .showCpuGraph)
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Defaults.Toggle("Memory Usage", key: .showMemoryGraph)
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@ -7,6 +7,7 @@
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import Foundation
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import Combine
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import Defaults
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import SwiftUI
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import IOKit
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import IOKit.ps
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@ -442,6 +443,11 @@ class StatsManager: ObservableObject {
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private var isProcessRefreshInFlight = false
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private let gpuCollector = GPUInfoCollector()
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private let cpuSensorCollector = CPUSensorCollector()
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private var cancellables = Set<AnyCancellable>()
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private let minUpdateInterval: TimeInterval = 1.0
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private let maxUpdateInterval: TimeInterval = 60.0
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private let notchCloseStopDelay: TimeInterval = 3.0
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private let tabSwitchStopDelay: TimeInterval = 0.1
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// MARK: - Initialization
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private init() {
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@ -462,6 +468,23 @@ class StatsManager: ObservableObject {
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// Initialize baseline disk stats
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let initialDiskStats = getDiskStats()
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previousDiskStats = initialDiskStats
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Defaults.publisher(.statsUpdateInterval, options: []).sink { [weak self] change in
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self?.handleUpdateIntervalChange(change.newValue)
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}.store(in: &cancellables)
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Defaults.publisher(.statsStopWhenNotchCloses, options: []).sink { [weak self] change in
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guard let self else { return }
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if change.newValue {
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if self.isMonitoring && self.lastNotchState == "closed" {
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self.scheduleDelayedStop(after: self.notchCloseStopDelay)
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}
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} else {
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self.delayedStopTimer?.invalidate()
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self.delayedStopTimer = nil
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}
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}.store(in: &cancellables)
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}
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deinit {
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@ -495,12 +518,14 @@ class StatsManager: ObservableObject {
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}
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}
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} else {
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// Stop monitoring after 3 seconds (when notch is closed or stats tab is not active)
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let delay = notchIsOpen ? 0.1 : 3.0 // Stop quickly when switching tabs, slowly when closing notch
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delayedStopTimer = Timer.scheduledTimer(withTimeInterval: delay, repeats: false) { [weak self] _ in
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DispatchQueue.main.async {
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self?.stopMonitoring()
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if notchIsOpen && currentView != "stats" {
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scheduleDelayedStop(after: tabSwitchStopDelay)
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} else if !notchIsOpen {
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if Defaults[.statsStopWhenNotchCloses] {
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scheduleDelayedStop(after: notchCloseStopDelay)
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}
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} else {
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scheduleDelayedStop(after: tabSwitchStopDelay)
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}
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}
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}
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@ -525,14 +550,11 @@ class StatsManager: ObservableObject {
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networkTotals = .zero
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diskTotals = .zero
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// Start periodic monitoring (every 1 second)
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monitoringTimer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
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guard let self = self else { return }
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scheduleMonitoringTimer()
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Task { @MainActor in
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self.updateSystemStats()
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}
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}
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print("StatsManager: Monitoring started")
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}
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@ -569,6 +591,59 @@ class StatsManager: ObservableObject {
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cpuFrequency = nil
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}
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private func scheduleMonitoringTimer() {
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monitoringTimer?.invalidate()
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let configuredInterval = Defaults[.statsUpdateInterval]
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let interval = validatedUpdateInterval(configuredInterval)
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if abs(interval - configuredInterval) > 0.0001 {
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Defaults[.statsUpdateInterval] = interval
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}
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monitoringTimer = Timer.scheduledTimer(withTimeInterval: interval, repeats: true) { [weak self] _ in
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guard let self = self else { return }
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Task { @MainActor in
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self.updateSystemStats()
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}
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}
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}
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private func handleUpdateIntervalChange(_ newValue: Double) {
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let interval = validatedUpdateInterval(newValue)
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if abs(interval - newValue) > 0.0001 {
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Defaults[.statsUpdateInterval] = interval
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return
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}
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guard isMonitoring else { return }
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DispatchQueue.main.async { [weak self] in
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self?.scheduleMonitoringTimer()
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}
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}
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private func validatedUpdateInterval(_ value: Double) -> TimeInterval {
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min(max(value, minUpdateInterval), maxUpdateInterval)
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}
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private func scheduleDelayedStop(after delay: TimeInterval) {
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guard delay > 0 else {
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stopMonitoring()
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return
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}
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delayedStopTimer?.invalidate()
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delayedStopTimer = Timer.scheduledTimer(withTimeInterval: delay, repeats: false) { [weak self] _ in
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DispatchQueue.main.async {
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self?.stopMonitoring()
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}
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}
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}
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// MARK: - Private Methods
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@MainActor
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private func updateSystemStats() {
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@ -446,6 +446,8 @@ extension Defaults.Keys {
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// MARK: Stats Feature
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static let enableStatsFeature = Key<Bool>("enableStatsFeature", default: false)
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static let autoStartStatsMonitoring = Key<Bool>("autoStartStatsMonitoring", default: true)
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static let statsStopWhenNotchCloses = Key<Bool>("statsStopWhenNotchCloses", default: false)
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static let statsUpdateInterval = Key<Double>("statsUpdateInterval", default: 1.0)
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static let showCpuGraph = Key<Bool>("showCpuGraph", default: true)
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static let showMemoryGraph = Key<Bool>("showMemoryGraph", default: true)
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static let showGpuGraph = Key<Bool>("showGpuGraph", default: true)
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