Restored files from old Mac, force pushing

This commit is contained in:
Hariharan Mudaliar 2025-07-13 20:26:03 +05:30
commit 5040381840
126 changed files with 10431 additions and 67 deletions

View file

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//
// LottieAnimationView.swift
// boringNotch
//
// Created by Richard Kunkli on 2024. 10. 29..
//
import SwiftUI
import Lottie
import LottieUI
import Defaults
struct LottieAnimationView: View {
let state1 = LUStateData(type: .loadedFrom(URL(string: "https://assets9.lottiefiles.com/packages/lf20_mniampqn.json")!), speed: 1.0, loopMode: .loop)
@Default(.selectedVisualizer) var selectedVisualizer
var body: some View {
if selectedVisualizer == nil {
LottieView(state: state1)
} else {
LottieView(
state: LUStateData(
type: .loadedFrom(selectedVisualizer!.url),
speed: selectedVisualizer!.speed,
loopMode: .loop
)
)
}
}
}
#Preview {
LottieAnimationView()
}

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//
// MusicVisualizer.swift
// boringNotch
//
// Created by Harsh Vardhan Goswami on 02/08/24.
//
import AppKit
import Cocoa
import SwiftUI
class AudioSpectrum: NSView {
private var barLayers: [CAShapeLayer] = []
private var isPlaying: Bool = true
private var animationTimer: Timer?
override init(frame frameRect: NSRect) {
super.init(frame: frameRect)
wantsLayer = true
setupBars()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
wantsLayer = true
setupBars()
}
private func setupBars() {
let barWidth: CGFloat = 2
let barCount = 4
let spacing: CGFloat = barWidth
let totalWidth = CGFloat(barCount) * (barWidth + spacing)
let totalHeight: CGFloat = 14
frame.size = CGSize(width: totalWidth, height: totalHeight)
for i in 0 ..< barCount {
let xPosition = CGFloat(i) * (barWidth + spacing)
let barLayer = CAShapeLayer()
barLayer.frame = CGRect(x: xPosition, y: 0, width: barWidth, height: totalHeight)
barLayer.position = CGPoint(x: xPosition + barWidth / 2, y: totalHeight / 2)
barLayer.fillColor = NSColor.white.cgColor
let path = NSBezierPath(roundedRect: CGRect(x: 0, y: 0, width: barWidth, height: totalHeight),
xRadius: barWidth / 2,
yRadius: barWidth / 2)
barLayer.path = path.cgPath
barLayers.append(barLayer)
layer?.addSublayer(barLayer)
}
}
private func startAnimating() {
guard animationTimer == nil else { return }
animationTimer = Timer.scheduledTimer(withTimeInterval: 0.3, repeats: true) { [weak self] _ in
self?.updateBars()
}
}
private func stopAnimating() {
animationTimer?.invalidate()
animationTimer = nil
resetBars()
}
private func updateBars() {
for barLayer in barLayers {
let animation = CABasicAnimation(keyPath: "transform.scale.y")
animation.fromValue = barLayer.presentation()?.value(forKeyPath: "transform.scale.y") ?? 0.35
animation.toValue = CGFloat.random(in: 0.35 ... 1.0)
animation.duration = 0.3
animation.autoreverses = true
animation.fillMode = .forwards
animation.isRemovedOnCompletion = false
barLayer.add(animation, forKey: "scaleY")
}
}
private func resetBars() {
for barLayer in barLayers {
barLayer.removeAllAnimations()
barLayer.transform = CATransform3DMakeScale(1, 0.35, 1)
}
}
func setPlaying(_ playing: Bool) {
isPlaying = playing
if isPlaying {
startAnimating()
} else {
stopAnimating()
}
}
}
struct AudioSpectrumView: NSViewRepresentable {
@Binding var isPlaying: Bool
func makeNSView(context: Context) -> AudioSpectrum {
let spectrum = AudioSpectrum()
spectrum.setPlaying(isPlaying)
return spectrum
}
func updateNSView(_ nsView: AudioSpectrum, context: Context) {
nsView.setPlaying(isPlaying)
}
}
#Preview {
AudioSpectrumView(isPlaying: .constant(true))
.frame(width: 16, height: 20)
.padding()
}