Fix Unlock delay

This commit is contained in:
Hariharan Mudaliar 2025-11-07 01:24:11 +05:30
commit 4ab062213d
3 changed files with 41 additions and 17 deletions

View file

@ -9,6 +9,7 @@ import AppKit
import Defaults
import SkyLightWindow
import SwiftUI
import QuartzCore
@MainActor
class LockScreenLiveActivityWindowManager {
@ -165,9 +166,7 @@ class LockScreenLiveActivityWindowManager {
overlayAnimator.update(isLocked: false)
hideTask = Task { [weak self] in
//try? await Task.sleep(for: .milliseconds(450))
try? await Task.sleep(for: .seconds(max(Defaults[.waitInterval], 0.7)))
//try? await Task.sleep(for: .seconds(1.0))
try? await Task.sleep(for: .seconds(LockScreenAnimationTimings.unlockCollapse))
guard let self, !Task.isCancelled else { return }
await MainActor.run {
self.hideWithAnimation()
@ -185,17 +184,18 @@ class LockScreenLiveActivityWindowManager {
private func hideWithAnimation() {
guard let window else { return }
withAnimation(.easeInOut(duration: 0.18)) {
withAnimation(.smooth(duration: LockScreenAnimationTimings.unlockCollapse)) {
overlayModel.opacity = 0
overlayModel.scale = 0.7
}
NSAnimationContext.runAnimationGroup { context in
context.duration = 0.2
context.duration = LockScreenAnimationTimings.unlockCollapse
context.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
window.animator().alphaValue = 0
}
DispatchQueue.main.asyncAfter(deadline: .now() + 0.22) {
DispatchQueue.main.asyncAfter(deadline: .now() + LockScreenAnimationTimings.unlockCollapse + 0.02) {
window.orderOut(nil)
}

View file

@ -12,6 +12,11 @@ import AppKit
import Defaults
import SwiftUI
enum LockScreenAnimationTimings {
static let lockExpand: TimeInterval = 0.45
static let unlockCollapse: TimeInterval = 0.82
}
@MainActor
class LockScreenManager: ObservableObject {
static let shared = LockScreenManager()
@ -125,7 +130,7 @@ class LockScreenManager: ObservableObject {
if Defaults[.enableLockScreenLiveActivity] {
collapseTask?.cancel()
collapseTask = Task { [weak self] in
try? await Task.sleep(for: .milliseconds(380))
try? await Task.sleep(for: .seconds(LockScreenAnimationTimings.unlockCollapse))
guard let self = self, !Task.isCancelled else { return }
await MainActor.run {
self.coordinator.toggleExpandingView(status: false, type: .lockScreen)
@ -134,7 +139,7 @@ class LockScreenManager: ObservableObject {
}
self.lastUpdated = Date()
self.updateIdleState(locked: false)
self.updateIdleState(locked: false)
self.isLocked = false
print("[\(self.timestamp())] LockScreenManager: ✅ Lock screen deactivated")
@ -150,11 +155,13 @@ class LockScreenManager: ObservableObject {
} else {
debounceIdleTask?.cancel()
debounceIdleTask = Task { [weak self] in
try? await Task.sleep(for: .seconds(Defaults[.waitInterval]))
let configuredInterval = max(Defaults[.waitInterval], 0)
let idleDelay = min(max(configuredInterval, 0.2), LockScreenAnimationTimings.unlockCollapse)
try? await Task.sleep(for: .seconds(idleDelay))
guard let self = self, !Task.isCancelled else { return }
await MainActor.run {
if self.lastUpdated.timeIntervalSinceNow < -Defaults[.waitInterval] {
withAnimation {
if self.lastUpdated.timeIntervalSinceNow < -idleDelay {
withAnimation(.smooth(duration: 0.3)) {
self.isLockIdle = !self.isLocked
}
}