Changes applied: Still fucked but working

This commit is contained in:
Hariharan Mudaliar 2025-10-06 00:07:02 +05:30
commit 310dde6573
8 changed files with 18739 additions and 1538 deletions

View file

@ -5,97 +5,107 @@
// Created by Richard Kunkli on 21/08/2024.
//
import SwiftUI
import AppKit
extension View {
func panGesture(direction: PanDirection, action: @escaping (CGFloat, NSEvent.Phase) -> Void) -> some View {
background(
PanGestureView(direction: direction, action: action)
.frame(maxWidth: 0, maxHeight: 0)
)
}
}
struct PanGestureView: NSViewRepresentable {
let direction: PanDirection
let action: (CGFloat, NSEvent.Phase) -> Void
func makeNSView(context: Context) -> NSView {
let view = NSView()
NSEvent.addLocalMonitorForEvents(matching: [.scrollWheel]) { event in
if event.window == view.window {
context.coordinator.handleEvent(event)
}
return event
}
return view
}
func updateNSView(_ nsView: NSView, context: Context) {
}
func makeCoordinator() -> Coordinator {
Coordinator(direction: direction, action: action)
}
class Coordinator: NSObject {
let direction: PanDirection
let action: (CGFloat, NSEvent.Phase) -> Void
var accumulatedScrollDeltaX: CGFloat = 0
var accumulatedScrollDeltaY: CGFloat = 0
init(direction: PanDirection, action: @escaping (CGFloat, NSEvent.Phase) -> Void) {
self.direction = direction
self.action = action
}
@objc func handleEvent(_ event: NSEvent) {
if event.type == .scrollWheel {
accumulatedScrollDeltaX += event.scrollingDeltaX
accumulatedScrollDeltaY += event.scrollingDeltaY
switch direction {
case .down:
if accumulatedScrollDeltaY > 0 {
handle()
}
case .up:
if accumulatedScrollDeltaY < 0 {
handle()
}
case .left:
if accumulatedScrollDeltaX < 0 {
handle()
}
case .right:
if accumulatedScrollDeltaX > 0 {
handle()
}
}
func handle() {
if (direction == .left || direction == .right) {
action(abs(accumulatedScrollDeltaX), event.phase)
} else {
action(abs(accumulatedScrollDeltaY), event.phase)
}
}
if event.phase == .ended {
accumulatedScrollDeltaY = 0
accumulatedScrollDeltaX = 0
}
}
}
}
}
import SwiftUI
enum PanDirection {
case left
case right
case up
case down
case left, right, up, down
var isHorizontal: Bool { self == .left || self == .right }
var sign: CGFloat { (self == .right || self == .down) ? 1 : -1 }
func signed(from translation: CGSize) -> CGFloat { (isHorizontal ? translation.width : translation.height) * sign }
func signed(deltaX: CGFloat, deltaY: CGFloat) -> CGFloat { (isHorizontal ? deltaX : deltaY) * sign }
}
extension View {
func panGesture(direction: PanDirection, threshold: CGFloat = 4, action: @escaping (CGFloat, NSEvent.Phase) -> Void) -> some View {
self
.gesture(
DragGesture(minimumDistance: 0)
.onChanged { value in
let s = direction.signed(from: value.translation)
guard s > 0, s.magnitude >= threshold else { return }
action(s.magnitude, .changed)
}
.onEnded { _ in action(0, .ended) }
)
.background(ScrollMonitor(direction: direction, threshold: threshold, action: action))
}
}
private struct ScrollMonitor: NSViewRepresentable {
let direction: PanDirection
let threshold: CGFloat
let action: (CGFloat, NSEvent.Phase) -> Void
func makeNSView(context: Context) -> NSView {
let view = NSView()
context.coordinator.installMonitor(on: view)
return view
}
func updateNSView(_ nsView: NSView, context: Context) {}
static func dismantleNSView(_ nsView: NSView, coordinator: Coordinator) { coordinator.removeMonitor() }
func makeCoordinator() -> Coordinator {
Coordinator(direction: direction, threshold: threshold, action: action)
}
@MainActor final class Coordinator: NSObject {
private let direction: PanDirection
private let threshold: CGFloat
private let action: (CGFloat, NSEvent.Phase) -> Void
private var monitor: Any?
private var accumulated: CGFloat = 0
private var active = false
private let noiseThreshold: CGFloat = 0.2
init(direction: PanDirection, threshold: CGFloat, action: @escaping (CGFloat, NSEvent.Phase) -> Void) {
self.direction = direction
self.threshold = threshold
self.action = action
}
func installMonitor(on view: NSView) {
removeMonitor()
monitor = NSEvent.addLocalMonitorForEvents(matching: [.scrollWheel]) { [weak self, weak view] event in
guard let self = self, event.window === view?.window else { return event }
self.handleScroll(event)
return event
}
}
func removeMonitor() {
if let monitor = monitor {
NSEvent.removeMonitor(monitor)
self.monitor = nil
}
accumulated = 0
active = false
}
private func handleScroll(_ event: NSEvent) {
if event.phase == .ended || event.momentumPhase == .ended {
if active {
action(accumulated.magnitude, .ended)
} else {
action(0, .ended)
}
active = false
accumulated = 0
return
}
let s = direction.signed(deltaX: event.scrollingDeltaX, deltaY: event.scrollingDeltaY)
guard s.magnitude > noiseThreshold else { return }
accumulated = s > 0 ? accumulated + s : 0
if !active && accumulated >= threshold {
active = true
action(accumulated.magnitude, .began)
} else if active {
action(accumulated.magnitude, .changed)
}
}
}
}