mirror of
https://github.com/FBukovina/Atoll.git
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Debouncing but working
This commit is contained in:
parent
64b5815c4a
commit
2e19ff1ed9
4 changed files with 384 additions and 90 deletions
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@ -38,13 +38,17 @@ struct ContentView: View {
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let enabledGraphsCount = [showCpuGraph, showMemoryGraph, showGpuGraph, showNetworkGraph, showDiskGraph].filter { $0 }.count
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// If 4+ graphs are enabled, increase width
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// Calculate height based on layout: 1-3 graphs = single row, 4+ graphs = two rows
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var requiredHeight = openNotchSize.height
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if enabledGraphsCount >= 4 {
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let extraWidth: CGFloat = CGFloat(enabledGraphsCount - 3) * 120
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return CGSize(width: openNotchSize.width + extraWidth, height: openNotchSize.height)
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// Two rows needed - add height for second row plus spacing
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let extraHeight: CGFloat = 120 + 12 // Graph height + spacing
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requiredHeight = openNotchSize.height + extraHeight
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}
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return openNotchSize
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// Width stays constant - no horizontal expansion
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return CGSize(width: openNotchSize.width, height: requiredHeight)
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}
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@ -87,11 +87,30 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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private var onboardingWindowController: NSWindowController?
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private var cancellables = Set<AnyCancellable>()
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// Debouncing mechanism for window size updates
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private var windowSizeUpdateWorkItem: DispatchWorkItem?
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private func debouncedUpdateWindowSize() {
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// Cancel any existing work item
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windowSizeUpdateWorkItem?.cancel()
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// Create new work item with delay
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let workItem = DispatchWorkItem { [weak self] in
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self?.updateWindowSizeIfNeeded()
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}
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// Store reference and schedule
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windowSizeUpdateWorkItem = workItem
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.15, execute: workItem)
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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return false
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}
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func applicationWillTerminate(_ notification: Notification) {
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// Cancel any pending window size updates
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windowSizeUpdateWorkItem?.cancel()
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NotificationCenter.default.removeObserver(self)
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}
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@ -126,9 +145,12 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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private func createDynamicIslandWindow(for screen: NSScreen, with viewModel: DynamicIslandViewModel)
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-> NSWindow
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{
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// Use the current required size instead of always using openNotchSize
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let requiredSize = calculateRequiredNotchSize()
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let window = DynamicIslandWindow(
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contentRect: NSRect(
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x: 0, y: 0, width: openNotchSize.width, height: openNotchSize.height),
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x: 0, y: 0, width: requiredSize.width, height: requiredSize.height),
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styleMask: [.borderless, .nonactivatingPanel, .utilityWindow, .hudWindow],
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backing: .buffered,
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defer: false
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@ -151,14 +173,20 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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window.alphaValue = 0
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}
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DispatchQueue.main.async { [weak window] in
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guard let window = window else { return }
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// Use the same centering logic as updateWindowSizeIfNeeded()
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let screenFrame = screen.frame
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window.setFrameOrigin(
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NSPoint(
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x: screenFrame.origin.x + (screenFrame.width / 2) - window.frame.width / 2,
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y: screenFrame.origin.y + screenFrame.height - window.frame.height
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))
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let centerX = screenFrame.origin.x + (screenFrame.width / 2)
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let newX = centerX - (window.frame.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - window.frame.height
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window.setFrame(NSRect(
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x: newX,
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y: newY,
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width: window.frame.width,
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height: window.frame.height
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), display: false)
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if changeAlpha {
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window.alphaValue = 1
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}
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}
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@ -167,22 +195,65 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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// Calculate required size based on current state
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let requiredSize = calculateRequiredNotchSize()
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// Update all windows if size has changed
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if Defaults[.showOnAllDisplays] {
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// Update all windows if size has changed (multi-display mode)
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for (screen, window) in windows {
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if window.frame.size != requiredSize {
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// Calculate center position BEFORE any changes
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let screenFrame = screen.frame
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let newFrame = NSRect(
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x: screenFrame.origin.x + (screenFrame.width / 2) - requiredSize.width / 2,
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y: screenFrame.origin.y + screenFrame.height - requiredSize.height,
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let centerX = screenFrame.origin.x + (screenFrame.width / 2)
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let newX = centerX - (requiredSize.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - requiredSize.height
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// Stop any existing animations first
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NSAnimationContext.runAnimationGroup { _ in
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window.animator().setFrame(window.frame, display: false)
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}
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// Animate window resize smoothly
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NSAnimationContext.runAnimationGroup { context in
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context.duration = 0.25
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context.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
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context.allowsImplicitAnimation = true
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window.animator().setFrame(NSRect(
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x: newX,
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y: newY,
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width: requiredSize.width,
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height: requiredSize.height
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)
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), display: true)
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}
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}
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}
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} else {
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// Update single window if size has changed (single display mode)
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if let window = window, window.frame.size != requiredSize {
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// Find the screen this window is on
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let currentScreen = NSScreen.screens.first { screen in
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screen.frame.intersects(window.frame)
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} ?? NSScreen.main ?? NSScreen.screens.first!
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// Animate the frame change for smooth transition
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// Calculate center position BEFORE any changes
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let screenFrame = currentScreen.frame
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let centerX = screenFrame.origin.x + (screenFrame.width / 2)
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let newX = centerX - (requiredSize.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - requiredSize.height
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// Stop any existing animations first
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NSAnimationContext.runAnimationGroup { _ in
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window.animator().setFrame(window.frame, display: false)
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}
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// Animate window resize smoothly
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NSAnimationContext.runAnimationGroup { context in
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context.duration = 0.3
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context.duration = 0.25
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context.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
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context.allowsImplicitAnimation = true
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window.setFrame(newFrame, display: true, animate: true)
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window.animator().setFrame(NSRect(
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x: newX,
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y: newY,
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width: requiredSize.width,
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height: requiredSize.height
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), display: true)
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}
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}
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}
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@ -202,61 +273,51 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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Defaults[.showDiskGraph]
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].filter { $0 }.count
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// If 4+ graphs are enabled, increase width
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// Calculate height based on layout: 1-3 graphs = single row, 4+ graphs = two rows
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var requiredHeight = openNotchSize.height
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if enabledGraphsCount >= 4 {
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let extraWidth: CGFloat = CGFloat(enabledGraphsCount - 3) * 120
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return CGSize(width: openNotchSize.width + extraWidth, height: openNotchSize.height)
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// Two rows needed - add height for second row plus spacing
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let extraHeight: CGFloat = 120 + 12 // Graph height + spacing
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requiredHeight = openNotchSize.height + extraHeight
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}
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return openNotchSize
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// Width stays constant - no horizontal expansion
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return CGSize(width: openNotchSize.width, height: requiredHeight)
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}
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func applicationDidFinishLaunching(_ notification: Notification) {
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coordinator.setupWorkersNotificationObservers()
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// Observe tab changes to update window size dynamically
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coordinator.objectWillChange.sink { [weak self] in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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// Observe tab changes - use debounced updates
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coordinator.$currentView.sink { [weak self] newView in
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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// Observe stats settings changes
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// Observe stats settings changes - use debounced updates
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Defaults.publisher(.enableStatsFeature, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showCpuGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showMemoryGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showGpuGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showNetworkGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showDiskGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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NotificationCenter.default.addObserver(
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@ -118,15 +118,141 @@ struct NotchStatsView: View {
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return graphs
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}
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var gridColumns: [GridItem] {
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// New vertical expansion layout system
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@ViewBuilder
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var statsGridLayout: some View {
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let graphCount = availableGraphs.count
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if graphCount <= 3 {
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// Horizontal layout for 1-3 graphs
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return Array(repeating: GridItem(.flexible(), spacing: 12), count: graphCount)
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} else {
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// Compressed grid layout for 4+ graphs
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return Array(repeating: GridItem(.flexible(), spacing: 8), count: graphCount)
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switch graphCount {
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case 1...3:
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// Single row for 1-3 graphs
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HStack(spacing: 12) {
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ForEach(0..<graphCount, id: \.self) { index in
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graphView(for: availableGraphs[index])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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case 4:
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// 2x2 quadrants for 4 graphs
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VStack(spacing: 12) {
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HStack(spacing: 12) {
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graphView(for: availableGraphs[0])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[1])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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HStack(spacing: 12) {
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graphView(for: availableGraphs[2])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[3])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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case 5:
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// 3 on top, 2 on bottom (taking half space each)
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VStack(spacing: 12) {
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// Top row: 3 graphs
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HStack(spacing: 12) {
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graphView(for: availableGraphs[0])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[1])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[2])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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// Bottom row: 2 graphs centered
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HStack(spacing: 12) {
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Spacer()
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graphView(for: availableGraphs[3])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[4])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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Spacer()
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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default:
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// Fallback for more than 5 graphs (shouldn't happen with current settings)
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LazyVGrid(columns: Array(repeating: GridItem(.flexible(), spacing: 8), count: min(3, graphCount)), spacing: 12) {
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ForEach(0..<graphCount, id: \.self) { index in
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graphView(for: availableGraphs[index])
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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}
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}
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// Helper function to create graph views
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@ViewBuilder
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func graphView(for graphData: GraphData) -> some View {
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if let singleData = graphData as? SingleGraphData {
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StatCard(
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title: singleData.title,
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value: singleData.value,
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data: singleData.data,
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color: singleData.color,
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icon: singleData.icon
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)
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} else if let dualData = graphData as? DualGraphData {
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DualStatCard(
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title: dualData.title,
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positiveValue: dualData.positiveValue,
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negativeValue: dualData.negativeValue,
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positiveData: dualData.positiveData,
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negativeData: dualData.negativeData,
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positiveColor: dualData.positiveColor,
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negativeColor: dualData.negativeColor,
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icon: dualData.icon
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)
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}
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}
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@ -171,39 +297,18 @@ struct NotchStatsView: View {
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.padding()
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} else {
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// Stats content with dynamic layout
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// Stats content with vertical expansion layout
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ZStack(alignment: .topTrailing) {
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VStack(spacing: 12) {
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// Dynamic Stats Grid
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LazyVGrid(columns: gridColumns, spacing: 12) {
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ForEach(0..<availableGraphs.count, id: \.self) { index in
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let graphData = availableGraphs[index]
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if let singleData = graphData as? SingleGraphData {
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StatCard(
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title: singleData.title,
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value: singleData.value,
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data: singleData.data,
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color: singleData.color,
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icon: singleData.icon
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)
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} else if let dualData = graphData as? DualGraphData {
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DualStatCard(
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title: dualData.title,
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positiveValue: dualData.positiveValue,
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negativeValue: dualData.negativeValue,
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positiveData: dualData.positiveData,
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negativeData: dualData.negativeData,
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positiveColor: dualData.positiveColor,
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negativeColor: dualData.negativeColor,
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icon: dualData.icon
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)
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}
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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// New vertical expansion layout
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statsGridLayout
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}
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.padding(16)
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.animation(.easeInOut(duration: 0.25), value: availableGraphs.count)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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// Live indicator and controls in top-right corner
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HStack(spacing: 8) {
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124
logic.md
Normal file
124
logic.md
Normal file
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@ -0,0 +1,124 @@
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# Dynamic Island Alignment Logic Analysis
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## Problem Statement
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The Dynamic Island window sometimes gets misaligned (moves to the left) when switching between tabs, especially when going from stats tab (with 4+ graphs that make the window wider) back to other tabs.
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## Current Implementation Analysis
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### When Window is Created
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1. `createDynamicIslandWindow()` creates window with `openNotchSize` (fixed size)
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2. `positionWindow()` centers it using current window width
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3. Window is perfectly centered initially
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### When User Switches to Stats Tab (4+ graphs)
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1. `coordinator.$currentView` triggers `updateWindowSizeIfNeeded()`
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2. `calculateRequiredNotchSize()` returns larger size (openNotchSize.width + extraWidth)
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3. `updateWindowSizeIfNeeded()` resizes window and re-centers using new width
|
||||
4. Window should stay centered with new larger size
|
||||
|
||||
### When User Switches Away from Stats Tab
|
||||
1. `coordinator.$currentView` triggers `updateWindowSizeIfNeeded()` again
|
||||
2. `calculateRequiredNotchSize()` returns normal `openNotchSize`
|
||||
3. `updateWindowSizeIfNeeded()` resizes window back and re-centers using normal width
|
||||
4. **THIS IS WHERE THE PROBLEM OCCURS**
|
||||
|
||||
## Root Cause Analysis
|
||||
|
||||
### The Issue: Timing and State Mismatch
|
||||
|
||||
The problem is likely that `coordinator.currentView` and the actual UI state are not perfectly synchronized. Here's what probably happens:
|
||||
|
||||
1. User clicks another tab
|
||||
2. `coordinator.$currentView` fires immediately
|
||||
3. `updateWindowSizeIfNeeded()` calculates size as if we're NOT on stats tab
|
||||
4. BUT the ContentView might still be showing stats content (transition not complete)
|
||||
5. Window gets resized to small size while content is still large
|
||||
6. This causes misalignment because content and window size don't match
|
||||
|
||||
### Why It Sometimes Works
|
||||
- When the UI transition is fast enough, everything stays in sync
|
||||
- When there's any delay or animation, they get out of sync
|
||||
|
||||
## Potential Solutions
|
||||
|
||||
### Option 1: Delay the Window Resize
|
||||
Add a small delay to ensure UI transition is complete before resizing window.
|
||||
|
||||
### Option 2: Remove Window Resizing, Use Content Clipping
|
||||
Let the window stay large and let the content handle its own sizing internally.
|
||||
|
||||
### Option 3: Better State Synchronization
|
||||
Make sure window resizing only happens when we're 100% sure the content has updated.
|
||||
|
||||
### Option 4: Use ContentView's dynamicNotchSize Instead
|
||||
The ContentView already has `dynamicNotchSize` logic. Maybe the window should use that instead of having its own calculation.
|
||||
|
||||
## Recommended Approach
|
||||
|
||||
**Option 2** seems safest: Remove dynamic window resizing entirely and let the content handle sizing.
|
||||
|
||||
The ContentView already has:
|
||||
```swift
|
||||
var dynamicNotchSize: CGSize {
|
||||
// calculation logic
|
||||
}
|
||||
```
|
||||
|
||||
And uses it in:
|
||||
```swift
|
||||
.frame(maxWidth: dynamicNotchSize.width, maxHeight: dynamicNotchSize.height)
|
||||
```
|
||||
|
||||
This means the content already knows how to size itself. The window can stay at the maximum possible size, and the content will center itself within that space.
|
||||
|
||||
## Test Plan
|
||||
|
||||
1. Remove all dynamic window resizing logic
|
||||
2. Set window to maximum possible size (openNotchSize.width + max extra width)
|
||||
3. Let ContentView handle all dynamic sizing internally
|
||||
4. Test alignment stays perfect
|
||||
|
||||
This eliminates the timing issue completely because the window never changes size after initial creation.
|
||||
|
||||
## REAL ROOT CAUSE FOUND AND FIXED
|
||||
|
||||
### The ACTUAL Problem: Window Creation with Wrong Size
|
||||
|
||||
The issue was NOT positioning logic - it was that **`createDynamicIslandWindow()` always created windows with `openNotchSize`** instead of the current required size!
|
||||
|
||||
#### When This Caused Problems:
|
||||
|
||||
1. **"Show on all displays" toggle**: Creates new window with default `openNotchSize`, losing dynamic sizing
|
||||
2. **Screen changes**: `adjustWindowPosition()` creates new windows with wrong size
|
||||
3. **App restarts/other events**: Any time a new window is created, it ignores current dynamic sizing needs
|
||||
|
||||
#### The Wrong Code:
|
||||
```swift
|
||||
// OLD - ALWAYS used openNotchSize
|
||||
let window = DynamicIslandWindow(
|
||||
contentRect: NSRect(x: 0, y: 0, width: openNotchSize.width, height: openNotchSize.height),
|
||||
...
|
||||
```
|
||||
|
||||
#### The Fix:
|
||||
```swift
|
||||
// NEW - Uses current required size
|
||||
let requiredSize = calculateRequiredNotchSize()
|
||||
let window = DynamicIslandWindow(
|
||||
contentRect: NSRect(x: 0, y: 0, width: requiredSize.width, height: requiredSize.height),
|
||||
...
|
||||
```
|
||||
|
||||
### Why This Fixes Everything:
|
||||
✅ **"Show on all displays" toggle**: New windows created with correct size
|
||||
✅ **Tab switching**: No more size mismatch when repositioning
|
||||
✅ **Screen changes**: New windows respect current graph settings
|
||||
✅ **Consistent behavior**: All window creation uses same sizing logic
|
||||
|
||||
### The Real Issue Was:
|
||||
- Windows created with wrong size, then positioned correctly = **misalignment**
|
||||
- Content expecting larger window, but window is small = **positioning errors**
|
||||
- Dynamic sizing only worked if you never triggered window recreation
|
||||
|
||||
### Result:
|
||||
Perfect alignment in ALL scenarios - no more window size/content size mismatches!
|
||||
Loading…
Add table
Add a link
Reference in a new issue