mirror of
https://github.com/FBukovina/Atoll.git
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Debouncing but working
This commit is contained in:
parent
64b5815c4a
commit
2e19ff1ed9
4 changed files with 384 additions and 90 deletions
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@ -38,13 +38,17 @@ struct ContentView: View {
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let enabledGraphsCount = [showCpuGraph, showMemoryGraph, showGpuGraph, showNetworkGraph, showDiskGraph].filter { $0 }.count
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// If 4+ graphs are enabled, increase width
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// Calculate height based on layout: 1-3 graphs = single row, 4+ graphs = two rows
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var requiredHeight = openNotchSize.height
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if enabledGraphsCount >= 4 {
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let extraWidth: CGFloat = CGFloat(enabledGraphsCount - 3) * 120
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return CGSize(width: openNotchSize.width + extraWidth, height: openNotchSize.height)
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// Two rows needed - add height for second row plus spacing
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let extraHeight: CGFloat = 120 + 12 // Graph height + spacing
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requiredHeight = openNotchSize.height + extraHeight
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}
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return openNotchSize
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// Width stays constant - no horizontal expansion
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return CGSize(width: openNotchSize.width, height: requiredHeight)
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}
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@ -86,12 +86,31 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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private var previousScreens: [NSScreen]?
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private var onboardingWindowController: NSWindowController?
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private var cancellables = Set<AnyCancellable>()
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// Debouncing mechanism for window size updates
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private var windowSizeUpdateWorkItem: DispatchWorkItem?
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private func debouncedUpdateWindowSize() {
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// Cancel any existing work item
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windowSizeUpdateWorkItem?.cancel()
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// Create new work item with delay
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let workItem = DispatchWorkItem { [weak self] in
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self?.updateWindowSizeIfNeeded()
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}
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// Store reference and schedule
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windowSizeUpdateWorkItem = workItem
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.15, execute: workItem)
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}
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func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
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return false
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}
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func applicationWillTerminate(_ notification: Notification) {
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// Cancel any pending window size updates
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windowSizeUpdateWorkItem?.cancel()
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NotificationCenter.default.removeObserver(self)
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}
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@ -126,9 +145,12 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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private func createDynamicIslandWindow(for screen: NSScreen, with viewModel: DynamicIslandViewModel)
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-> NSWindow
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{
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// Use the current required size instead of always using openNotchSize
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let requiredSize = calculateRequiredNotchSize()
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let window = DynamicIslandWindow(
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contentRect: NSRect(
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x: 0, y: 0, width: openNotchSize.width, height: openNotchSize.height),
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x: 0, y: 0, width: requiredSize.width, height: requiredSize.height),
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styleMask: [.borderless, .nonactivatingPanel, .utilityWindow, .hudWindow],
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backing: .buffered,
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defer: false
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@ -151,14 +173,20 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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window.alphaValue = 0
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}
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DispatchQueue.main.async { [weak window] in
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guard let window = window else { return }
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let screenFrame = screen.frame
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window.setFrameOrigin(
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NSPoint(
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x: screenFrame.origin.x + (screenFrame.width / 2) - window.frame.width / 2,
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y: screenFrame.origin.y + screenFrame.height - window.frame.height
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))
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// Use the same centering logic as updateWindowSizeIfNeeded()
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let screenFrame = screen.frame
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let centerX = screenFrame.origin.x + (screenFrame.width / 2)
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let newX = centerX - (window.frame.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - window.frame.height
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window.setFrame(NSRect(
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x: newX,
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y: newY,
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width: window.frame.width,
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height: window.frame.height
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), display: false)
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if changeAlpha {
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window.alphaValue = 1
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}
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}
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@ -167,22 +195,65 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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// Calculate required size based on current state
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let requiredSize = calculateRequiredNotchSize()
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// Update all windows if size has changed
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for (screen, window) in windows {
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if window.frame.size != requiredSize {
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let screenFrame = screen.frame
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let newFrame = NSRect(
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x: screenFrame.origin.x + (screenFrame.width / 2) - requiredSize.width / 2,
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y: screenFrame.origin.y + screenFrame.height - requiredSize.height,
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width: requiredSize.width,
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height: requiredSize.height
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)
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if Defaults[.showOnAllDisplays] {
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// Update all windows if size has changed (multi-display mode)
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for (screen, window) in windows {
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if window.frame.size != requiredSize {
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// Calculate center position BEFORE any changes
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let screenFrame = screen.frame
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let centerX = screenFrame.origin.x + (screenFrame.width / 2)
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let newX = centerX - (requiredSize.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - requiredSize.height
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// Stop any existing animations first
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NSAnimationContext.runAnimationGroup { _ in
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window.animator().setFrame(window.frame, display: false)
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}
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// Animate window resize smoothly
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NSAnimationContext.runAnimationGroup { context in
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context.duration = 0.25
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context.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
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context.allowsImplicitAnimation = true
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window.animator().setFrame(NSRect(
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x: newX,
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y: newY,
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width: requiredSize.width,
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height: requiredSize.height
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), display: true)
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}
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}
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}
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} else {
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// Update single window if size has changed (single display mode)
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if let window = window, window.frame.size != requiredSize {
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// Find the screen this window is on
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let currentScreen = NSScreen.screens.first { screen in
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screen.frame.intersects(window.frame)
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} ?? NSScreen.main ?? NSScreen.screens.first!
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// Animate the frame change for smooth transition
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// Calculate center position BEFORE any changes
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let screenFrame = currentScreen.frame
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let centerX = screenFrame.origin.x + (screenFrame.width / 2)
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let newX = centerX - (requiredSize.width / 2)
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let newY = screenFrame.origin.y + screenFrame.height - requiredSize.height
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// Stop any existing animations first
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NSAnimationContext.runAnimationGroup { _ in
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window.animator().setFrame(window.frame, display: false)
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}
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// Animate window resize smoothly
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NSAnimationContext.runAnimationGroup { context in
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context.duration = 0.3
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context.duration = 0.25
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context.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)
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context.allowsImplicitAnimation = true
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window.setFrame(newFrame, display: true, animate: true)
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window.animator().setFrame(NSRect(
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x: newX,
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y: newY,
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width: requiredSize.width,
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height: requiredSize.height
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), display: true)
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}
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}
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}
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@ -202,61 +273,51 @@ class AppDelegate: NSObject, NSApplicationDelegate {
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Defaults[.showDiskGraph]
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].filter { $0 }.count
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// If 4+ graphs are enabled, increase width
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// Calculate height based on layout: 1-3 graphs = single row, 4+ graphs = two rows
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var requiredHeight = openNotchSize.height
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if enabledGraphsCount >= 4 {
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let extraWidth: CGFloat = CGFloat(enabledGraphsCount - 3) * 120
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return CGSize(width: openNotchSize.width + extraWidth, height: openNotchSize.height)
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// Two rows needed - add height for second row plus spacing
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let extraHeight: CGFloat = 120 + 12 // Graph height + spacing
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requiredHeight = openNotchSize.height + extraHeight
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}
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return openNotchSize
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// Width stays constant - no horizontal expansion
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return CGSize(width: openNotchSize.width, height: requiredHeight)
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}
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func applicationDidFinishLaunching(_ notification: Notification) {
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coordinator.setupWorkersNotificationObservers()
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// Observe tab changes to update window size dynamically
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coordinator.objectWillChange.sink { [weak self] in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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// Observe tab changes - use debounced updates
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coordinator.$currentView.sink { [weak self] newView in
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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// Observe stats settings changes
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// Observe stats settings changes - use debounced updates
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Defaults.publisher(.enableStatsFeature, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showCpuGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showMemoryGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showGpuGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showNetworkGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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Defaults.publisher(.showDiskGraph, options: []).sink { [weak self] _ in
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DispatchQueue.main.async {
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self?.updateWindowSizeIfNeeded()
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}
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self?.debouncedUpdateWindowSize()
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}.store(in: &cancellables)
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NotificationCenter.default.addObserver(
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@ -118,18 +118,144 @@ struct NotchStatsView: View {
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return graphs
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}
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var gridColumns: [GridItem] {
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// New vertical expansion layout system
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@ViewBuilder
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var statsGridLayout: some View {
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let graphCount = availableGraphs.count
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if graphCount <= 3 {
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// Horizontal layout for 1-3 graphs
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return Array(repeating: GridItem(.flexible(), spacing: 12), count: graphCount)
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} else {
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// Compressed grid layout for 4+ graphs
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return Array(repeating: GridItem(.flexible(), spacing: 8), count: graphCount)
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switch graphCount {
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case 1...3:
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// Single row for 1-3 graphs
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HStack(spacing: 12) {
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ForEach(0..<graphCount, id: \.self) { index in
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graphView(for: availableGraphs[index])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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case 4:
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// 2x2 quadrants for 4 graphs
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VStack(spacing: 12) {
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HStack(spacing: 12) {
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graphView(for: availableGraphs[0])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[1])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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HStack(spacing: 12) {
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graphView(for: availableGraphs[2])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[3])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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case 5:
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// 3 on top, 2 on bottom (taking half space each)
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VStack(spacing: 12) {
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// Top row: 3 graphs
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HStack(spacing: 12) {
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graphView(for: availableGraphs[0])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[1])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[2])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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// Bottom row: 2 graphs centered
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HStack(spacing: 12) {
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Spacer()
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graphView(for: availableGraphs[3])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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graphView(for: availableGraphs[4])
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.frame(maxWidth: .infinity)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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Spacer()
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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default:
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// Fallback for more than 5 graphs (shouldn't happen with current settings)
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LazyVGrid(columns: Array(repeating: GridItem(.flexible(), spacing: 8), count: min(3, graphCount)), spacing: 12) {
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ForEach(0..<graphCount, id: \.self) { index in
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graphView(for: availableGraphs[index])
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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}
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}
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.animation(.easeInOut(duration: 0.25), value: graphCount)
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}
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}
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// Helper function to create graph views
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@ViewBuilder
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func graphView(for graphData: GraphData) -> some View {
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if let singleData = graphData as? SingleGraphData {
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StatCard(
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title: singleData.title,
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value: singleData.value,
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data: singleData.data,
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color: singleData.color,
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icon: singleData.icon
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)
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} else if let dualData = graphData as? DualGraphData {
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DualStatCard(
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title: dualData.title,
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positiveValue: dualData.positiveValue,
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negativeValue: dualData.negativeValue,
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positiveData: dualData.positiveData,
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negativeData: dualData.negativeData,
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positiveColor: dualData.positiveColor,
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negativeColor: dualData.negativeColor,
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icon: dualData.icon
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)
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}
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}
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var body: some View {
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VStack(spacing: 0) {
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if !enableStatsFeature {
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@ -171,39 +297,18 @@ struct NotchStatsView: View {
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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.padding()
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} else {
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// Stats content with dynamic layout
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// Stats content with vertical expansion layout
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ZStack(alignment: .topTrailing) {
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VStack(spacing: 12) {
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// Dynamic Stats Grid
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LazyVGrid(columns: gridColumns, spacing: 12) {
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ForEach(0..<availableGraphs.count, id: \.self) { index in
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let graphData = availableGraphs[index]
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if let singleData = graphData as? SingleGraphData {
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StatCard(
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title: singleData.title,
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value: singleData.value,
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data: singleData.data,
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color: singleData.color,
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icon: singleData.icon
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)
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} else if let dualData = graphData as? DualGraphData {
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DualStatCard(
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title: dualData.title,
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positiveValue: dualData.positiveValue,
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negativeValue: dualData.negativeValue,
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positiveData: dualData.positiveData,
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negativeData: dualData.negativeData,
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positiveColor: dualData.positiveColor,
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negativeColor: dualData.negativeColor,
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icon: dualData.icon
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)
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}
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}
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}
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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// New vertical expansion layout
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statsGridLayout
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}
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.padding(16)
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.animation(.easeInOut(duration: 0.25), value: availableGraphs.count)
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.transition(.asymmetric(
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insertion: .scale.combined(with: .opacity),
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removal: .scale.combined(with: .opacity)
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))
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// Live indicator and controls in top-right corner
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HStack(spacing: 8) {
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