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Working a bit
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8 changed files with 881 additions and 91 deletions
252
DynamicIsland/managers/CustomOSDWindowManager.swift
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252
DynamicIsland/managers/CustomOSDWindowManager.swift
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@ -0,0 +1,252 @@
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#if os(macOS)
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import AppKit
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import SwiftUI
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import SkyLightWindow
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import QuartzCore
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import Defaults
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/// Manages custom OSD windows for volume, brightness, and keyboard backlight controls
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/// Mimics macOS native OSD behavior with custom styling
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@MainActor
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final class CustomOSDWindowManager {
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static let shared = CustomOSDWindowManager()
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private var volumeWindow: OSDWindow?
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private var brightnessWindow: OSDWindow?
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private var backlightWindow: OSDWindow?
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private var hideWorkItem: DispatchWorkItem?
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private let displayDuration: TimeInterval = 2.0
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private let animationDuration: TimeInterval = 0.3
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private var isInitialized = false
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// Standard macOS OSD dimensions (approximate)
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private let osdWidth: CGFloat = 200
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private let osdHeight: CGFloat = 200
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private init() {}
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// MARK: - Public API
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func showVolume(value: CGFloat, isMuted: Bool = false, icon: String = "") {
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guard Defaults[.enableCustomOSD], isInitialized else { return }
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show(type: .volume, value: value, icon: icon)
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}
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func showBrightness(value: CGFloat) {
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guard Defaults[.enableCustomOSD], isInitialized else { return }
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show(type: .brightness, value: value, icon: "")
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}
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func showBacklight(value: CGFloat) {
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guard Defaults[.enableCustomOSD], isInitialized else { return }
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show(type: .backlight, value: value, icon: "")
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}
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func initialize() {
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isInitialized = true
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}
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// MARK: - Private Implementation
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private func show(type: SneakContentType, value: CGFloat, icon: String) {
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guard let screen = NSScreen.main else { return }
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// Close other windows first
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hideAllWindowsExcept(type: type)
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let window = ensureWindow(for: type)
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updateContent(window: window, type: type, value: value, icon: icon)
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let targetFrame = calculateFrame(for: screen)
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if window.nsWindow.alphaValue <= 0.01 {
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// Initial presentation
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presentWindow(window, targetFrame: targetFrame)
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} else {
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// Update existing window
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window.nsWindow.setFrame(targetFrame, display: true)
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window.nsWindow.orderFrontRegardless()
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}
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scheduleHide(for: type)
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}
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private func ensureWindow(for type: SneakContentType) -> OSDWindow {
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let window: OSDWindow
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switch type {
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case .volume:
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if let existing = volumeWindow {
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return existing
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}
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window = createWindow(for: type)
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volumeWindow = window
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case .brightness:
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if let existing = brightnessWindow {
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return existing
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}
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window = createWindow(for: type)
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brightnessWindow = window
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case .backlight:
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if let existing = backlightWindow {
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return existing
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}
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window = createWindow(for: type)
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backlightWindow = window
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default:
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fatalError("Unsupported OSD type: \(type)")
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}
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return window
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}
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private func createWindow(for type: SneakContentType) -> OSDWindow {
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guard let screen = NSScreen.main else {
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fatalError("No main screen available")
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}
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let osdView = CustomOSDView(type: .constant(type), value: .constant(0), icon: .constant(""))
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let hostingView = NSHostingView(rootView: osdView)
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let frame = calculateFrame(for: screen)
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let window = NSWindow(
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contentRect: frame,
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styleMask: [.borderless, .nonactivatingPanel],
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backing: .buffered,
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defer: false
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)
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window.isOpaque = false
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window.backgroundColor = .clear
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window.level = .statusBar + 1
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window.collectionBehavior = [.canJoinAllSpaces, .stationary, .ignoresCycle, .fullScreenAuxiliary]
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window.hasShadow = false
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window.contentView = hostingView
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window.alphaValue = 0
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// Delegate to SkyLight for proper rendering
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SkyLightOperator.shared.delegateWindow(window)
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return OSDWindow(nsWindow: window, hostingView: hostingView, type: type)
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}
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private func updateContent(window: OSDWindow, type: SneakContentType, value: CGFloat, icon: String) {
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let osdView = CustomOSDView(type: .constant(type), value: .constant(value), icon: .constant(icon))
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window.hostingView.rootView = osdView
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}
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private func calculateFrame(for screen: NSScreen) -> NSRect {
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let screenFrame = screen.frame
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let centerX = screenFrame.midX - (osdWidth / 2)
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// Position at bottom center, similar to native macOS OSD
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let bottomOffset: CGFloat = 120 // Distance from bottom of screen
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let centerY = screenFrame.minY + bottomOffset
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return NSRect(x: centerX, y: centerY, width: osdWidth, height: osdHeight)
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}
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private func presentWindow(_ window: OSDWindow, targetFrame: NSRect) {
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let startFrame = targetFrame.offsetBy(dx: 0, dy: -20)
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window.nsWindow.setFrame(startFrame, display: true)
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window.nsWindow.alphaValue = 0
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window.nsWindow.orderFrontRegardless()
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NSAnimationContext.runAnimationGroup { context in
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context.duration = animationDuration
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context.timingFunction = CAMediaTimingFunction(name: .easeOut)
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window.nsWindow.animator().setFrame(targetFrame, display: true)
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window.nsWindow.animator().alphaValue = 1
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}
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}
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private func hideAllWindowsExcept(type: SneakContentType) {
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if type != .volume, let volumeWindow = volumeWindow, volumeWindow.nsWindow.alphaValue > 0.01 {
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hideWindowImmediately(volumeWindow)
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}
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if type != .brightness, let brightnessWindow = brightnessWindow, brightnessWindow.nsWindow.alphaValue > 0.01 {
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hideWindowImmediately(brightnessWindow)
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}
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if type != .backlight, let backlightWindow = backlightWindow, backlightWindow.nsWindow.alphaValue > 0.01 {
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hideWindowImmediately(backlightWindow)
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}
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}
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private func hideWindowImmediately(_ window: OSDWindow) {
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NSAnimationContext.runAnimationGroup { context in
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context.duration = 0.15
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context.timingFunction = CAMediaTimingFunction(name: .easeIn)
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window.nsWindow.animator().alphaValue = 0
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} completionHandler: {
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window.nsWindow.orderOut(nil)
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}
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}
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private func scheduleHide(for type: SneakContentType) {
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hideWorkItem?.cancel()
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let workItem = DispatchWorkItem { [weak self] in
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guard let self else { return }
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Task { @MainActor in
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self.hideWindow(for: type)
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}
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}
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hideWorkItem = workItem
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DispatchQueue.main.asyncAfter(deadline: .now() + displayDuration, execute: workItem)
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}
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private func hideWindow(for type: SneakContentType) {
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let window: OSDWindow?
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switch type {
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case .volume:
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window = volumeWindow
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case .brightness:
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window = brightnessWindow
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case .backlight:
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window = backlightWindow
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default:
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return
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}
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guard let window else { return }
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let currentFrame = window.nsWindow.frame
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let hideFrame = currentFrame.offsetBy(dx: 0, dy: -20)
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NSAnimationContext.runAnimationGroup { context in
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context.duration = animationDuration
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context.timingFunction = CAMediaTimingFunction(name: .easeIn)
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window.nsWindow.animator().setFrame(hideFrame, display: true)
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window.nsWindow.animator().alphaValue = 0
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} completionHandler: {
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window.nsWindow.orderOut(nil)
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}
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}
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// MARK: - Cleanup
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func tearDown() {
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hideWorkItem?.cancel()
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hideWorkItem = nil
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volumeWindow?.nsWindow.orderOut(nil)
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brightnessWindow?.nsWindow.orderOut(nil)
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backlightWindow?.nsWindow.orderOut(nil)
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volumeWindow = nil
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brightnessWindow = nil
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backlightWindow = nil
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}
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}
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// MARK: - OSD Window Container
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private struct OSDWindow {
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let nsWindow: NSWindow
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let hostingView: NSHostingView<CustomOSDView>
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let type: SneakContentType
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}
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#endif
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@ -145,30 +145,61 @@ final class SystemChangesObserver: MediaKeyInterceptorDelegate {
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if HUDSuppressionCoordinator.shared.shouldSuppressVolumeHUD {
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return
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}
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coordinator?.toggleSneakPeek(
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status: true,
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type: .volume,
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value: CGFloat(value),
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icon: ""
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)
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// Send to custom OSD if enabled
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if Defaults[.enableCustomOSD] && Defaults[.enableOSDVolume] {
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Task { @MainActor in
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CustomOSDWindowManager.shared.showVolume(value: CGFloat(value))
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}
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}
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// Send to notch HUD if enabled and OSD is not enabled
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if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && Defaults[.enableVolumeHUD] {
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coordinator?.toggleSneakPeek(
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status: true,
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type: .volume,
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value: CGFloat(value),
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icon: ""
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)
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}
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}
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private func sendBrightnessNotification(value: Float) {
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coordinator?.toggleSneakPeek(
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status: true,
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type: .brightness,
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value: CGFloat(value),
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icon: ""
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)
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// Send to custom OSD if enabled
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if Defaults[.enableCustomOSD] && Defaults[.enableOSDBrightness] {
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Task { @MainActor in
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CustomOSDWindowManager.shared.showBrightness(value: CGFloat(value))
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}
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}
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// Send to notch HUD if enabled and OSD is not enabled
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if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && Defaults[.enableBrightnessHUD] {
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coordinator?.toggleSneakPeek(
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status: true,
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type: .brightness,
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value: CGFloat(value),
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icon: ""
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)
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}
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}
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private func sendKeyboardBacklightNotification(value: Float) {
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coordinator?.toggleSneakPeek(
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status: true,
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type: .backlight,
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value: CGFloat(value),
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icon: ""
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)
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// Send to custom OSD if enabled
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if Defaults[.enableCustomOSD] && Defaults[.enableOSDKeyboardBacklight] {
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Task { @MainActor in
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CustomOSDWindowManager.shared.showBacklight(value: CGFloat(value))
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}
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}
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// Send to notch HUD if enabled and OSD is not enabled
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if Defaults[.enableSystemHUD] && !Defaults[.enableCustomOSD] && Defaults[.enableKeyboardBacklightHUD] {
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coordinator?.toggleSneakPeek(
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status: true,
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type: .backlight,
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value: CGFloat(value),
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icon: ""
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)
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}
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}
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private func configureKeyboardBacklightCallback() {
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@ -23,16 +23,40 @@ class SystemHUDManager {
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}
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private func setupSettingsObserver() {
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// Observe master toggle
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// Observe master HUD toggle
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Defaults.publisher(.enableSystemHUD, options: []).sink { [weak self] change in
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guard let self = self, self.isSetupComplete else {
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return
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}
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Task { @MainActor in
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if change.newValue && !Defaults[.enableCustomOSD] {
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await self.startSystemObserver()
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} else if !Defaults[.enableCustomOSD] {
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// Only stop if OSD is also disabled
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await self.stopSystemObserver()
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}
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}
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}.store(in: &cancellables)
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// Observe OSD toggle
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Defaults.publisher(.enableCustomOSD, options: []).sink { [weak self] change in
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guard let self = self, self.isSetupComplete else {
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return
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}
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Task { @MainActor in
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if change.newValue {
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await self.startSystemHUD()
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// Start observer for OSD if not already running
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if self.changesObserver == nil {
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await self.startSystemObserver()
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}
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} else if Defaults[.enableSystemHUD] {
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// Keep observer running for HUD
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if self.changesObserver == nil {
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await self.startSystemObserver()
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}
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} else {
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await self.stopSystemHUD()
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// Stop observer if both HUD and OSD are disabled
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await self.stopSystemObserver()
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}
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}
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}.store(in: &cancellables)
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@ -70,6 +94,40 @@ class SystemHUDManager {
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keyboardBacklightEnabled: change.newValue
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)
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}.store(in: &cancellables)
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// Observe individual OSD toggles
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Defaults.publisher(.enableOSDVolume, options: []).sink { [weak self] change in
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guard let self = self, self.isSetupComplete, Defaults[.enableCustomOSD] else {
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return
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}
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self.changesObserver?.update(
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volumeEnabled: change.newValue,
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brightnessEnabled: Defaults[.enableOSDBrightness],
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keyboardBacklightEnabled: Defaults[.enableOSDKeyboardBacklight]
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)
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}.store(in: &cancellables)
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Defaults.publisher(.enableOSDBrightness, options: []).sink { [weak self] change in
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guard let self = self, self.isSetupComplete, Defaults[.enableCustomOSD] else {
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return
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}
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self.changesObserver?.update(
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volumeEnabled: Defaults[.enableOSDVolume],
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brightnessEnabled: change.newValue,
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keyboardBacklightEnabled: Defaults[.enableOSDKeyboardBacklight]
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)
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}.store(in: &cancellables)
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Defaults.publisher(.enableOSDKeyboardBacklight, options: []).sink { [weak self] change in
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guard let self = self, self.isSetupComplete, Defaults[.enableCustomOSD] else {
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return
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}
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self.changesObserver?.update(
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volumeEnabled: Defaults[.enableOSDVolume],
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brightnessEnabled: Defaults[.enableOSDBrightness],
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keyboardBacklightEnabled: change.newValue
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)
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}.store(in: &cancellables)
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}
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private var cancellables = Set<AnyCancellable>()
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@ -82,9 +140,15 @@ class SystemHUDManager {
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func setup(coordinator: DynamicIslandViewCoordinator) {
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self.coordinator = coordinator
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if Defaults[.enableSystemHUD] {
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// Initialize OSD manager
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Task { @MainActor in
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CustomOSDWindowManager.shared.initialize()
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}
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// Start observer if either HUD or OSD is enabled
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if Defaults[.enableSystemHUD] || Defaults[.enableCustomOSD] {
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Task { @MainActor in
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await startSystemHUD()
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await startSystemObserver()
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self.isSetupComplete = true
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}
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} else {
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@ -93,42 +157,55 @@ class SystemHUDManager {
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}
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@MainActor
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private func startSystemHUD() async {
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private func startSystemObserver() async {
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guard let coordinator = coordinator, !isSystemOperationInProgress else { return }
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isSystemOperationInProgress = true
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await stopSystemHUD() // Stop any existing observer
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await stopSystemObserver() // Stop any existing observer
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changesObserver = SystemChangesObserver(coordinator: coordinator)
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let volumeEnabled = Defaults[.enableVolumeHUD]
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let brightnessEnabled = Defaults[.enableBrightnessHUD]
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let keyboardBacklightEnabled = Defaults[.enableKeyboardBacklightHUD]
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// Determine which controls to enable based on HUD or OSD mode
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let volumeEnabled: Bool
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let brightnessEnabled: Bool
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let keyboardBacklightEnabled: Bool
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if Defaults[.enableCustomOSD] {
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volumeEnabled = Defaults[.enableOSDVolume]
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brightnessEnabled = Defaults[.enableOSDBrightness]
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keyboardBacklightEnabled = Defaults[.enableOSDKeyboardBacklight]
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} else {
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volumeEnabled = Defaults[.enableVolumeHUD]
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brightnessEnabled = Defaults[.enableBrightnessHUD]
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keyboardBacklightEnabled = Defaults[.enableKeyboardBacklightHUD]
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}
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changesObserver?.startObserving(
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volumeEnabled: volumeEnabled,
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brightnessEnabled: brightnessEnabled,
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keyboardBacklightEnabled: keyboardBacklightEnabled
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)
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print("System HUD replacement started")
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print("System observer started (HUD: \(Defaults[.enableSystemHUD]), OSD: \(Defaults[.enableCustomOSD]))")
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isSystemOperationInProgress = false
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}
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@MainActor
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private func stopSystemHUD() async {
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private func stopSystemObserver() async {
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guard !isSystemOperationInProgress else { return }
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isSystemOperationInProgress = true
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changesObserver?.stopObserving()
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changesObserver = nil
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print("System HUD replacement stopped")
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print("System observer stopped")
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isSystemOperationInProgress = false
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}
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deinit {
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cancellables.removeAll()
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Task { @MainActor in
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await stopSystemHUD()
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await stopSystemObserver()
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue